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> <channel><title>Comments on: ATOF Tetris variant comes true</title> <atom:link href="http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Omschrijf tragedie: verhalen in spellen, deel 1 &#8211; Bashers</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-202136</link> <dc:creator>Omschrijf tragedie: verhalen in spellen, deel 1 &#8211; Bashers</dc:creator> <pubDate>Wed, 12 Oct 2011 12:53:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-202136</guid> <description>[...] een rite de passage, of weet ik wat, maar, erm&#8230; srsly. Raph Koster had een variant gemaakt op Tetris waarbij je mensen dood moest maken. Dat was indrukwekkend, maar niemand wil [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] een rite de passage, of weet ik wat, maar, erm&#8230; srsly. Raph Koster had een variant gemaakt op Tetris waarbij je mensen dood moest maken. Dat was indrukwekkend, maar niemand wil [...]</p></div> ]]></content:encoded> </item> <item><title>By: Anatomy of Fun: Why Peggle is a Masterpiece &#171; Just Another Meme Vector</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-150153</link> <dc:creator>Anatomy of Fun: Why Peggle is a Masterpiece &#171; Just Another Meme Vector</dc:creator> <pubDate>Tue, 11 Aug 2009 12:44:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-150153</guid> <description>[...] it looks definitely affects the feelings you get while playing &#8211; see Raph Koster on &#8216;Execution Tetris&#8216; for an example of [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] it looks definitely affects the feelings you get while playing &#8211; see Raph Koster on &#8216;Execution Tetris&#8216; for an example of [...]</p></div> ]]></content:encoded> </item> <item><title>By: Klik Blog Arkiv &#187; Er Tortur-Tetris over stregen?</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144806</link> <dc:creator>Klik Blog Arkiv &#187; Er Tortur-Tetris over stregen?</dc:creator> <pubDate>Tue, 17 Feb 2009 09:15:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144806</guid> <description>[...] Se Raph Kosters reaktion på spillet her. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Se Raph Kosters reaktion på spillet her. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Hyphz</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144780</link> <dc:creator>Hyphz</dc:creator> <pubDate>Mon, 16 Feb 2009 00:06:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144780</guid> <description>Hirvox, there&#039;s actually a couple previous games based on that premise - Tetris Plus and Risky Challenge spring to mind.</description> <content:encoded><![CDATA[<p>Hirvox, there&#8217;s actually a couple previous games based on that premise &#8211; Tetris Plus and Risky Challenge spring to mind.</p> ]]></content:encoded> </item> <item><title>By: Hirvox</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144770</link> <dc:creator>Hirvox</dc:creator> <pubDate>Sat, 14 Feb 2009 20:32:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144770</guid> <description>Somehow this reminds me of the &lt;a href=&quot;http://lparchive.org/LetsPlay/Animal%20Crossing/index.html&quot; rel=&quot;nofollow&quot;&gt;Terrible Secret of Animal Crossing&lt;/a&gt; or the Happy Tree Friends, where the innocent premise is twisted hilariously..
In any case, I Wanna Be The Guy, an affectionate parody of &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard&quot; rel=&quot;nofollow&quot;&gt;Nintendo Hard&lt;/a&gt; platformer games, contains an interesting variation: &lt;a href=&quot;http://www.youtube.com/watch?v=NZ_5siehj8A#t=0m18s&quot; rel=&quot;nofollow&quot;&gt;a part where the protagonist is dropped into a Tetris pit&lt;/a&gt;. He has to avoid being crushed until the stack of blocks is high enough to reach the exit.</description> <content:encoded><![CDATA[<p>Somehow this reminds me of the <a
href="http://lparchive.org/LetsPlay/Animal%20Crossing/index.html" rel="nofollow">Terrible Secret of Animal Crossing</a> or the Happy Tree Friends, where the innocent premise is twisted hilariously..</p><p>In any case, I Wanna Be The Guy, an affectionate parody of <a
href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard" rel="nofollow">Nintendo Hard</a> platformer games, contains an interesting variation: <a
href="http://www.youtube.com/watch?v=NZ_5siehj8A#t=0m18s" rel="nofollow">a part where the protagonist is dropped into a Tetris pit</a>. He has to avoid being crushed until the stack of blocks is high enough to reach the exit.</p> ]]></content:encoded> </item> <item><title>By: Rick</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144769</link> <dc:creator>Rick</dc:creator> <pubDate>Sat, 14 Feb 2009 19:43:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144769</guid> <description>The game &quot;Monty Python and the Search for the Holy Grail&quot; had a tetris subgame where you threw people into a pit.  Every so often someone would say, &quot;I&#039;m not dead yet!&quot;
Warm regards, Rick.</description> <content:encoded><![CDATA[<p>The game &#8220;Monty Python and the Search for the Holy Grail&#8221; had a tetris subgame where you threw people into a pit.  Every so often someone would say, &#8220;I&#8217;m not dead yet!&#8221;</p><p>Warm regards, Rick.</p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144761</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Sat, 14 Feb 2009 08:39:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144761</guid> <description>Actually, what it reminded me of was the only horror movie I&#039;ve watched that&#039;s actually managed to get to me. There was an incredibly rickety creature and the sounds it made when it moved pulled me out of my usual disinterest in such films. IIRC, the story was some couple kidnaps people and feeds them to their ev1l son, but they grab a pretty girl and he falls in love instead of eating her and there&#039;s a happy ending.
One point: I feel that I&#039;d be equally disinclined to replay a game about tossing blocks into a garbage compactor. So while the visceral effect is definitely there, a dressing so blatant really kills the game itself as a game, when there&#039;s a more stripped-down version available (with a more enjoyable soundtrack). Playing tower defense games, for instance, is something I do. I screw around with variants, but I never stick to any but a couple solid ones.
&lt;i&gt;I wanted to know that my work as an executioner was… effective.&lt;/i&gt;
You would be such a crappy executioner. :P Go sign up for a torturer position instead. I mean, honestly. You have a big axe and they&#039;re in a cage. Just chop. None of this fancy Legos nonsense.</description> <content:encoded><![CDATA[<p>Actually, what it reminded me of was the only horror movie I&#8217;ve watched that&#8217;s actually managed to get to me. There was an incredibly rickety creature and the sounds it made when it moved pulled me out of my usual disinterest in such films. IIRC, the story was some couple kidnaps people and feeds them to their ev1l son, but they grab a pretty girl and he falls in love instead of eating her and there&#8217;s a happy ending.</p><p>One point: I feel that I&#8217;d be equally disinclined to replay a game about tossing blocks into a garbage compactor. So while the visceral effect is definitely there, a dressing so blatant really kills the game itself as a game, when there&#8217;s a more stripped-down version available (with a more enjoyable soundtrack). Playing tower defense games, for instance, is something I do. I screw around with variants, but I never stick to any but a couple solid ones.</p><p><i>I wanted to know that my work as an executioner was… effective.</i></p><p>You would be such a crappy executioner. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> Go sign up for a torturer position instead. I mean, honestly. You have a big axe and they&#8217;re in a cage. Just chop. None of this fancy Legos nonsense.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144760</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Sat, 14 Feb 2009 04:33:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144760</guid> <description>After reading all of the &quot;made me queasy&quot;, &quot;disturbing&quot;, &quot;eww, disgusting&quot;, and &quot;I find it morally reprehensible&quot; whimpering, I decided to play this one for myself.
At every scream, I couldn&#039;t help but laugh. I felt sinister. I felt in control. And that felt good. I wanted to hear more screams, louder screams&#8212;bloodcurdling screams. I wanted to know that my work as an executioner was... effective.
But then lag set in and screwed up my game! Only 20,000 points. ;)
I guess if you&#039;ve been wearing tie-dye t-shirts, painting flowers, and listening to hippie music all of your life, I can see how this game might be offensive to you.
I know a few metal and hard-rock fans who would love this game. I&#039;ll send the link around. And I&#039;ll go ahead and second the need for squirming, weeping animated victims trying to scratch their way out of the pit. Might as well add some squishy sound effects. Perhaps model the next version after &lt;a href=&quot;http://upload.wikimedia.org/wikipedia/commons/6/64/Lastjudgement.jpg&quot; rel=&quot;nofollow&quot;&gt;The Last Judgment&lt;/a&gt;?
My final evaluation is that this game isn&#039;t dark enough. Go deeper, I say.</description> <content:encoded><![CDATA[<p>After reading all of the &#8220;made me queasy&#8221;, &#8220;disturbing&#8221;, &#8220;eww, disgusting&#8221;, and &#8220;I find it morally reprehensible&#8221; whimpering, I decided to play this one for myself.</p><p>At every scream, I couldn&#8217;t help but laugh. I felt sinister. I felt in control. And that felt good. I wanted to hear more screams, louder screams&mdash;bloodcurdling screams. I wanted to know that my work as an executioner was&#8230; effective.</p><p>But then lag set in and screwed up my game! Only 20,000 points. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p>I guess if you&#8217;ve been wearing tie-dye t-shirts, painting flowers, and listening to hippie music all of your life, I can see how this game might be offensive to you.</p><p>I know a few metal and hard-rock fans who would love this game. I&#8217;ll send the link around. And I&#8217;ll go ahead and second the need for squirming, weeping animated victims trying to scratch their way out of the pit. Might as well add some squishy sound effects. Perhaps model the next version after <a
href="http://upload.wikimedia.org/wikipedia/commons/6/64/Lastjudgement.jpg" rel="nofollow">The Last Judgment</a>?</p><p>My final evaluation is that this game isn&#8217;t dark enough. Go deeper, I say.</p> ]]></content:encoded> </item> <item><title>By: Scarybug</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144759</link> <dc:creator>Scarybug</dc:creator> <pubDate>Sat, 14 Feb 2009 03:43:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144759</guid> <description>Interesting. I had the opposite experience. I just played it as tetris. I&#039;m so used to playing games with just &quot;programmer art&quot; that I tend to only notice the game mechanics when I play games, and ignore the window dressing. The game doesn&#039;t bother me in the least because I know I&#039;m playing tetris, not actually killing people.
I kind of assumed that people who played a lot of games would have a similar experience. For instance I notice people who play WoW a lot ignore the fantasy trappings and just speak in terms of tactics.
I liked the ending.</description> <content:encoded><![CDATA[<p>Interesting. I had the opposite experience. I just played it as tetris. I&#8217;m so used to playing games with just &#8220;programmer art&#8221; that I tend to only notice the game mechanics when I play games, and ignore the window dressing. The game doesn&#8217;t bother me in the least because I know I&#8217;m playing tetris, not actually killing people.</p><p>I kind of assumed that people who played a lot of games would have a similar experience. For instance I notice people who play WoW a lot ignore the fantasy trappings and just speak in terms of tactics.</p><p>I liked the ending.</p> ]]></content:encoded> </item> <item><title>By: Geoff Hollis</title><link>http://www.raphkoster.com/2009/02/13/atof-tetris-variant-comes-true/comment-page-1/#comment-144755</link> <dc:creator>Geoff Hollis</dc:creator> <pubDate>Sat, 14 Feb 2009 01:41:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2532#comment-144755</guid> <description>I disliked the game, but I think perhaps for underwhelming reasons. I disliked it for the same reasons I disliked playing Mortal Kombat when I was young -- gross stuff makes me squeamish. There was no questioning my morals. It was just gross. I don&#039;t really see how it&#039;s anything special over, say, people having a preference for fantasy settings over scifi settings in MMOs. You&#039;re just further out on the continuum of &quot;things that are (not) appealing&quot;. Of course, it&#039;s probably far enough out that enjoying it (maybe even just being indifferent to it) would probably be a good test of psychopathy! :) Maybe I&#039;m missing the big picture.
I think the more interesting issue is one you brought up in &lt;a href=&quot;http://www.raphkoster.com/2008/12/12/games-about-torture/&quot; rel=&quot;nofollow&quot;&gt;are games about torture evil&lt;/a&gt;. The big thing I took away from that post was, if your game mechanics accurately reflect how torture works in the real world, there&#039;s no gradient to follow for making decisions, because you get positive feedback regardless of what you do. This blurs the distinction between &quot;right&quot; and &quot;wrong&quot;. For games like this, or MMOs where genocide is a daily routine, the line is sharply drawn by how rewards are given, and that makes it obvious when you are standing on the wrong side of it -- even if it is fun.
The classic &quot;evil&quot; experiments in Psychology are situations where the distinction between right and wrong is blurred (Stanford Prison Experiment; The Milgram Experiment). The internal conflict of &quot;did I make a moral decision&quot; in these situations can be overwhelming. Comparatively, when equally unethical experiments are set up, but a clear line is drawn between right and wrong, people come away with a deeper appreciation and respect for the problem instead of internal, moral conflict (e.g., Jane Elliot&#039;s blue-eyes/brown-eyes racism experiment).</description> <content:encoded><![CDATA[<p>I disliked the game, but I think perhaps for underwhelming reasons. I disliked it for the same reasons I disliked playing Mortal Kombat when I was young &#8212; gross stuff makes me squeamish. There was no questioning my morals. It was just gross. I don&#8217;t really see how it&#8217;s anything special over, say, people having a preference for fantasy settings over scifi settings in MMOs. You&#8217;re just further out on the continuum of &#8220;things that are (not) appealing&#8221;. Of course, it&#8217;s probably far enough out that enjoying it (maybe even just being indifferent to it) would probably be a good test of psychopathy! <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Maybe I&#8217;m missing the big picture.</p><p>I think the more interesting issue is one you brought up in <a
href="http://www.raphkoster.com/2008/12/12/games-about-torture/" rel="nofollow">are games about torture evil</a>. The big thing I took away from that post was, if your game mechanics accurately reflect how torture works in the real world, there&#8217;s no gradient to follow for making decisions, because you get positive feedback regardless of what you do. This blurs the distinction between &#8220;right&#8221; and &#8220;wrong&#8221;. For games like this, or MMOs where genocide is a daily routine, the line is sharply drawn by how rewards are given, and that makes it obvious when you are standing on the wrong side of it &#8212; even if it is fun.</p><p>The classic &#8220;evil&#8221; experiments in Psychology are situations where the distinction between right and wrong is blurred (Stanford Prison Experiment; The Milgram Experiment). The internal conflict of &#8220;did I make a moral decision&#8221; in these situations can be overwhelming. Comparatively, when equally unethical experiments are set up, but a clear line is drawn between right and wrong, people come away with a deeper appreciation and respect for the problem instead of internal, moral conflict (e.g., Jane Elliot&#8217;s blue-eyes/brown-eyes racism experiment).</p> ]]></content:encoded> </item> </channel> </rss>
