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Archive for January, 2009

Wikipedia, muds, and where the sources are

January 8th, 2009

Edit: slightly updated with one more “what have I learned” and a few more links. But I could add links to this for hours. :P

So at this point, the whole kerfuffle over the MUD articles on Wikipedia has reached a fever pitch, and I am a bit exhausted by it all. Of course, not so exhausted that I can’t write 2500 more words about it.

But it has been an interesting education for me in how Wikipedia works, and I’d especially like to thank Adam Hyland for his patience explaining it all. I am a bit dismayed that both Richard & I were tagged by some in the debate as biased or “canvassed” or whatever the term is, when I think we both acted in good faith… but there are plenty of folks on the AfD discussion who have pointed this out.

Me being who I am, it of course led me to dig deeper into citations there in Wikipedia (hey look, ma, I’m a reliable source! No, wait, I’m not!). I think at this point that in theory, I’m a valid source. This may seem like an odd thing to wonder about or worry about, but hey, how can I help issues like this if not? I mean, this is right at the top of the whole MUD category:

MUDs and Notability — It Ain’t Gonna Work

Alright, I’ve been pondering this for several days, and I gotta tell you, I’ve got next to nothing. I’ve been in the Mudding community for over eight years at this point, and I’ve been a Mud administrator/coder/builder for over four years. I’d like to think I know the community pretty well. Here’s the dilemma: wikipedia guidelines require that articles on subjects maintain a certain level of notability. That is there are sources not directly related to the subject of the article. In the case of Muds this means we need to find some sort of third party source (be it a review, a listing, etc…) for each and every MUD listed on wikipedia that wasn’t written by players or staff of the MUD in question.

Well, that’s bloody near impossible.

– from the Talk page for the entire MUD category

So I decided to take a look at sourcing. I picked LegendMUD and my name, because though I may not be able to edit those articles, I do know the topics! In fact, I am an expert on me, though biased. :) Read the rest of this entry »

Posted in Game talk, Misc | 31 Comments »

Another game mag bites the dust

January 7th, 2009

This time it’s EGM. 1up is also severely affected. The news is all over a bunch of gaming sites — here’s Gamasutra’s coverage.

We’re going to keep seeing this sort of thing happening. Print media is in a terrible place right now.

Posted in Game talk | 5 Comments »

The borders of user created content

January 7th, 2009

SusanC has a comment on a Terra Nova thread in which she observes,

So the main criterion for being considered is that there is some kind of creative expression involved. I’m OK with that, although it opens the door for arguments about exactly how much creative input is needed to qualify. Text chat, instant messages, and blog postings (like this one) clearly can be used for creative expression: so maybe these are within the paper’s scope, provided that they are sufficiently creative.

– comment on Terra Nova: New Paper on UGC.

It is an interesting problem, actually. There is hardly a site these days of any sort on the Net that does not support some form of user-generated content. But by unspoken convention, we seem to not consider chat and other basic synchronous social interaction to be the same sort of user created content that uploaded models and textures are.

I think the reason is interesting and subtle, and marks out a distinction between “extending the possibility space” and, well, “not.” So here go 1700 words… Read the rest of this entry »

Posted in Game talk | 16 Comments »

Flash on TVs and set-top boxes

January 5th, 2009

A long while ago, I blogged about Adobe’s Open Screen Project, which is a big consortium pushing Flash onto as many devices as possible. Well, here appears to be some of the first fruit of it:

Adobe® Systems Incorporated (Nasdaq:ADBE) and Intel Corporation today announced plans to collaborate on the development to port and optimize Adobe® Flash® technology for the Intel® Media Processor CE 3100. This effort is expected to provide consumers with richer and more seamless Web-based and video viewing experiences through advanced Intel-based cable set-top boxes, Blu-ray Disc players, digital TVs and retail connected AV devices….

— Intel and Adobe to Extend Flash Platform to TVs.

They go on to mention plans to ship this chip within 2009, as well as an initiative around Air. We’ll see what comes of this… Intel has to get that chip adopted, after all.

In the meantime, I also noticed over the holidays that Microsoft is beta testing a new download center that requires Silverlight — that’s a way to push plugin adoption right there…! Of course, they also push it via pop-up on Microsoft’s front page… the war continues.

Posted in Game talk | 5 Comments »

Newlively!

January 5th, 2009

Newlively is a VRML-based clone of Lively, based out of China. And I mean clone, they claim one done in a month. Not yet feature complete to match the original, but apparently actually backed by a company with funding (though the website doesn’t say who).

Not surprisingly, looks like there’s Lively folks moving over already.

We are often emotionally moved by thoughts of past experiences and occasions. Likewise, if we could create a cyberspace environment and an Avarat where users are already familiar, we help lessen the impact of loneliness and disappointment. After the closure of Lively, there is no greater happiness than to duplicate Lively for the sake of the Lively users. We understand that this activity would generate a certain degree of legal risk. However, whenever I remember the disheartenment and disappointment of that many Lively users, this risk is worth taking and the users will support us. Google is a great company. Its greatness develops upon quality customer care. What we create is similar to Google Lively, which the users like. Based on this, there should be no problems. We want to prove it. Google Lively’s concept is great and good. Besides, we are not using any codes whatsoever from Google Lively. The entire platform was created new from scratch. Only the concept and the interface remained as Google Lively and the amount of work involved in doing this was quite insignificant in comparison to the creation of the entire system. Moreover, in our understanding of the kinds of platforms, copyright privileges should go to the content providers. As long as these content providers are willing to transfer the platform to Newlively, there will be no issues.

– from the FAQ

Posted in Game talk | 4 Comments »

Losing MUD history

January 5th, 2009

QBlog writes on the controversy going on over the possible deletion of the article on Threshold MUD. I’ve run into the fact that Wikipedia isn’t a great resource for research into the history of virtual worlds many times before; the articles are of wildly uneven quality, and a recent crappy game can have pages and pages worth of content, whereas historically interesting stuff doesn’t.

LegendMUD’s entry was deleted without even a debate a while ago, despite there being other articles that reference it and point to it, including a whole page on the Karyn affair. Worlds of Carnage has no page at all, despite it serving as the incubation place for scripting in DikuMUDs and for many developers who went on to work on the first wave of MMOs in the US. At least there’s a good DartMUD page.

Curiously, I am used as a reference or citation many times in Wikipedia, yet I suspect my writings would not meet Wikipedia’s guidelines. The challenge here is creating material that does — with so much existing only as oral history or as community-driven sites, little will qualify to be in Wikipedia, with the result that the history is often lost.

This is also the gripe I have about my own entry… very cool that I have one at all (though it came up for deletion once too! Morgan saved it) but it makes no real mention of why I should have one, which makes it read just like a resume. There’s no mention of game grammar, theory of fun, “worldy” MMORPGs, online game design patterns, the timeline, avatar rights, or community management — though it managed to find time to mention that I played MUME for a bit — even though I played dozens of muds as long as I played MUME.

This isn’t just me being whiny about my entry… Bartle’s entry spends more time on whether he is controversial when discussing WoW, than on the core philosophical statement in his writings, which include the ideas that virtual worlds are means of self-discovery, and that they are artistic statements by designers.

Now, I love Wikipedia, and use it all the time. But I am at a loss as to how to help out the Threshold entry, or in general help the cause of VW history there. This sort of thing is why people (ahem) end up setting up their own timelines instead. :)

Posted in Game talk | 98 Comments »

The Sunday Poem: Since the Zombies Came

January 4th, 2009

Between Left 4 Dead, and The Last Guy, I think something got into my head. ;)

Since the Zombies Came

Since the zombies came, you can’t get decent sushi;
Zombie sludge, it spoils fish like nothing doing.
And all the second hand stores, they had to close up shop…
Stains just don’t wash out the way they used to, do they?

Stuff that’s better – well, the horror flicks, of course. Duh.
Extras just show up. And don’t need paid, or credit.
Watch at home, though! Darkened cineplexes…
Real bad news. Though crowds are thinner at the malls now.

‘Sides, the zombies, mostly peaceful, right? Like yoga,
Tai chi, meditation, all that shit. OMMMM, then
Nom nom BRAAAIIIINS. They mostly stand and stare in corners
Seeing into places we cannot with jelly

Eyes and dreaming of the sushi and the clothes, the
Pay and credit, ordinary hungers (BRAAAIIIINS), good
Posture, faces still intact, more moods than one… sad.
Pity them; resent them, for the sushi’s sake.

Worse? It could be worse, sure. Aliens are worse, right?
Zombies get you, BRAAAIIIINS, you’re dead, undead, whatever.
Aliens, you live on screaming, tentacles in
Awkward places, slaved. I’d rather eat my friends, thanks.

Read the rest of this entry »

Posted in The Sunday Poem | 2 Comments »

Revisiting the Laws

January 3rd, 2009

No, not me. Razakius, over at Razakius.com, who is working on what looks like an ongoing project to revisit every Law of Online World Design.

This does happen every few years — someone decides to do a series revisiting them. I think this is healthy. The last new Law was “Socialization requires downtime,” which was a while ago.

One of the nicest things about the Laws, I think, is that when you read them they are so clearly high level that so many of the little design cul-de-sacs the Diku genre has fallen into are obviously not applicable. Nobody has asked for “PvP is evil” or “PvP must always be in RvR form” or some such to be put on there, for example.

On the other hand… never had to remove one yet, either. Not sure whether that is troubling or not!

Posted in Game talk | 4 Comments »

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