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> <channel><title>Comments on: What is a Diku?</title> <atom:link href="http://www.raphkoster.com/2009/01/09/what-is-a-diku/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: twincannon.com &#187; MMO Design Ramble</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-152054</link> <dc:creator>twincannon.com &#187; MMO Design Ramble</dc:creator> <pubDate>Wed, 04 Nov 2009 13:31:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-152054</guid> <description>[...] the &#8220;diku era&#8221; (or frankly, the WoW era at this point what with the new role of quests and all) has to [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] the &#8220;diku era&#8221; (or frankly, the WoW era at this point what with the new role of quests and all) has to [...]</p></div> ]]></content:encoded> </item> <item><title>By: Sistema de Combate - Programacion de Juegos MMORPG</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-149651</link> <dc:creator>Sistema de Combate - Programacion de Juegos MMORPG</dc:creator> <pubDate>Thu, 30 Jul 2009 22:09:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-149651</guid> <description>[...] deriva de la mecánica de juego de los DikuMUD (este artículo explica en qué consiste un MUD y este articulo de Raph Koster explica detalladamente en qué consiste esta mecánica. Véase también este [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] deriva de la mecánica de juego de los DikuMUD (este artículo explica en qué consiste un MUD y este articulo de Raph Koster explica detalladamente en qué consiste esta mecánica. Véase también este [...]</p></div> ]]></content:encoded> </item> <item><title>By: No MMORPG Will Ever Beat World of Warcraft &#171; Double Buffered</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-149117</link> <dc:creator>No MMORPG Will Ever Beat World of Warcraft &#171; Double Buffered</dc:creator> <pubDate>Tue, 14 Jul 2009 09:26:22 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-149117</guid> <description>[...] business model, a persistent world to share with others, the character advancement system, and the DikuMUD-derived base gameplay. The community and social systems are a major reason that players are happy to play [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] business model, a persistent world to share with others, the character advancement system, and the DikuMUD-derived base gameplay. The community and social systems are a major reason that players are happy to play [...]</p></div> ]]></content:encoded> </item> <item><title>By: Killed in a smiling accident. &#187; Blog Archive &#187; Let&#8217;s go to Darkfall</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-145037</link> <dc:creator>Killed in a smiling accident. &#187; Blog Archive &#187; Let&#8217;s go to Darkfall</dc:creator> <pubDate>Wed, 25 Feb 2009 19:41:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-145037</guid> <description>[...] looks for news). I wasn&#8217;t planning on playing it; it&#8217;s nice to see alternatives to the Diku-esque model of most recent major MMOGs, but I don&#8217;t think Darkfall is for me. Apart from anything [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] looks for news). I wasn&#8217;t planning on playing it; it&#8217;s nice to see alternatives to the Diku-esque model of most recent major MMOGs, but I don&#8217;t think Darkfall is for me. Apart from anything [...]</p></div> ]]></content:encoded> </item> <item><title>By: Answering Tom Chick: Five Easy Pieces And One Snide One &#124; Game Pet</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-144372</link> <dc:creator>Answering Tom Chick: Five Easy Pieces And One Snide One &#124; Game Pet</dc:creator> <pubDate>Thu, 29 Jan 2009 11:10:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-144372</guid> <description>[...] a key part of the Holy Trinity that to date every DikuMUD (muds descending from Diku code bases, as Raph Koster&#8217;s magisterial analysis describes), and the core combat mechanic hasn&#8217;t really changed that much in the intervening [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] a key part of the Holy Trinity that to date every DikuMUD (muds descending from Diku code bases, as Raph Koster&#8217;s magisterial analysis describes), and the core combat mechanic hasn&#8217;t really changed that much in the intervening [...]</p></div> ]]></content:encoded> </item> <item><title>By: Broken Toys &#187; Answering Tom Chick: Five Easy Pieces And One Snide One</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-144349</link> <dc:creator>Broken Toys &#187; Answering Tom Chick: Five Easy Pieces And One Snide One</dc:creator> <pubDate>Wed, 28 Jan 2009 19:48:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-144349</guid> <description>[...] a key part of the Holy Trinity that to date every DikuMUD (muds descending from Diku code bases, as Raph Koster&#8217;s magisterial analysis describes), and the core combat mechanic hasn&#8217;t really changed that much in the intervening [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] a key part of the Holy Trinity that to date every DikuMUD (muds descending from Diku code bases, as Raph Koster&#8217;s magisterial analysis describes), and the core combat mechanic hasn&#8217;t really changed that much in the intervening [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ending the Endgame? &#171; Tish Tosh Tesh</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-144123</link> <dc:creator>Ending the Endgame? &#171; Tish Tosh Tesh</dc:creator> <pubDate>Fri, 16 Jan 2009 15:06:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-144123</guid> <description>[...] landscape.  What about you with more playing experience than I?  What do you want out of a non-DIKU [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] landscape.  What about you with more playing experience than I?  What do you want out of a non-DIKU [...]</p></div> ]]></content:encoded> </item> <item><title>By: shawnyates</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-144096</link> <dc:creator>shawnyates</dc:creator> <pubDate>Thu, 15 Jan 2009 06:21:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-144096</guid> <description>That brings me back to my glory days on Arctic MUD.....Good times!</description> <content:encoded><![CDATA[<p>That brings me back to my glory days on Arctic MUD&#8230;..Good times!</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-144035</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 13 Jan 2009 19:51:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-144035</guid> <description>Dude, talk about a late reply. :)</description> <content:encoded><![CDATA[<p>Dude, talk about a late reply. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Bonedead</title><link>http://www.raphkoster.com/2009/01/09/what-is-a-diku/comment-page-1/#comment-144026</link> <dc:creator>Bonedead</dc:creator> <pubDate>Tue, 13 Jan 2009 16:22:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2410#comment-144026</guid> <description>Raph you&#039;re so cool.  I&#039;m sorry I called your poem gay.
Love,
Bonedead</description> <content:encoded><![CDATA[<p>Raph you&#8217;re so cool.  I&#8217;m sorry I called your poem gay.</p><p>Love,<br
/> Bonedead</p> ]]></content:encoded> </item> </channel> </rss>
