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> <channel><title>Comments on: Database &#8220;sharding&#8221; came from UO?</title> <atom:link href="http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Quora</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-189413</link> <dc:creator>Quora</dc:creator> <pubDate>Wed, 06 Apr 2011 17:23:24 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-189413</guid> <description>&lt;strong&gt;Is Ultima Online the origin of the word &quot;shard&quot; in distributed systems?...&lt;/strong&gt;
As a loan word from Ultima Online, &quot;sharding&quot; makes sense: splitting players across different servers was already a common technique, but UO popularized it, being the first massively popular MMO. And the term &quot;sharding&quot; is unique to UO&#039;s game fict...</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p><strong>Is Ultima Online the origin of the word &#8220;shard&#8221; in distributed systems?&#8230;</strong></p><p>As a loan word from Ultima Online, &#8220;sharding&#8221; makes sense: splitting players across different servers was already a common technique, but UO popularized it, being the first massively popular MMO. And the term &#8220;sharding&#8221; is unique to UO&#8217;s game fict&#8230;</p></div> ]]></content:encoded> </item> <item><title>By: Das Gamesystem-Modul &#171; Zeitalter3 &#8211; Browsergames Entwicklerblog</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-156236</link> <dc:creator>Das Gamesystem-Modul &#171; Zeitalter3 &#8211; Browsergames Entwicklerblog</dc:creator> <pubDate>Sat, 13 Feb 2010 10:22:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-156236</guid> <description>[...] Jede Instanz der Applikation ist ein potentielles Spiel (Sharding) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Jede Instanz der Applikation ist ein potentielles Spiel (Sharding) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Web Game - Push cx</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-147641</link> <dc:creator>Web Game - Push cx</dc:creator> <pubDate>Sat, 09 May 2009 13:58:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-147641</guid> <description>[...] web games end up sharding to cope with the volume of players. By careful game and system design, I think I can build a single [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] web games end up sharding to cope with the volume of players. By careful game and system design, I think I can build a single [...]</p></div> ]]></content:encoded> </item> <item><title>By: tom</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-144256</link> <dc:creator>tom</dc:creator> <pubDate>Mon, 26 Jan 2009 11:52:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-144256</guid> <description>Back in 1998-99 I helped found a company called BarrysWorld (http://en.wikipedia.org/wiki/Barrysworld), a game service provider based in the UK. Between 1999 and 2001 I was dealing with requests to host unofficial UO &#039;shards&#039; on an almost daily basis, and yes, the word &#039;shard&#039; was used to explicitly describe the function of hosting a private copy of the game world.
When I started reading about database &#039;sharding&#039;, the first thing that came to mind was those days at BarrysWorld and the idea of private MMO &#039;shards&#039; - so, I agree that it is quite likely the term &#039;shard&#039; in this context came from UO...</description> <content:encoded><![CDATA[<p>Back in 1998-99 I helped found a company called BarrysWorld (<a
href="http://en.wikipedia.org/wiki/Barrysworld" rel="nofollow">http://en.wikipedia.org/wiki/Barrysworld</a>), a game service provider based in the UK. Between 1999 and 2001 I was dealing with requests to host unofficial UO &#8216;shards&#8217; on an almost daily basis, and yes, the word &#8216;shard&#8217; was used to explicitly describe the function of hosting a private copy of the game world.</p><p>When I started reading about database &#8216;sharding&#8217;, the first thing that came to mind was those days at BarrysWorld and the idea of private MMO &#8216;shards&#8217; &#8211; so, I agree that it is quite likely the term &#8216;shard&#8217; in this context came from UO&#8230;</p> ]]></content:encoded> </item> <item><title>By: Is MMO terminology invading database programming? &#124; Game Pet</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-144011</link> <dc:creator>Is MMO terminology invading database programming? &#124; Game Pet</dc:creator> <pubDate>Mon, 12 Jan 2009 18:43:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-144011</guid> <description>[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Linking&#160;Blogs&#160;&#124;&#160;Comments [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Linking&nbsp;Blogs&nbsp;|&nbsp;Comments [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-143940</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 09 Jan 2009 19:04:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-143940</guid> <description>&lt;blockquote&gt;Back when I played, it felt as if UO (while enjoyable on its own) was an online game set in a shadow of the true Ultima lineage rather than an integral part of it.&lt;/blockquote&gt;
UO had a lot of carefully put together lore that tied to the Ultima series. Then each subsequent team pretty much moved it in different directions because there was not adequate documentation of why things were a given way, etc.
For example -- originally the Virtues, in UO&#039;s time period, were not established -- they are trying to be established firmly by LB, but he faces political opposition from Blackthorn (despite their friendship). Later teams added things like Virtue Quests which suggested that they were in fact established.
&lt;blockquote&gt;Wasn’t that “The Lost Lands”? What was the thinking in surrounding it in mountains, as opposed to sea?&lt;/blockquote&gt;
http://www.usecode.org/ultima/u3/ambrosia.png
http://uo.stratics.com/content/guides/champions/t2aspawn.gif
Lost Lands is a fragment of Ambrosia, just a small portion of the northern end. Minax in both cases was supposed to be near the top.</description> <content:encoded><![CDATA[<blockquote><p>Back when I played, it felt as if UO (while enjoyable on its own) was an online game set in a shadow of the true Ultima lineage rather than an integral part of it.</p></blockquote><p>UO had a lot of carefully put together lore that tied to the Ultima series. Then each subsequent team pretty much moved it in different directions because there was not adequate documentation of why things were a given way, etc.</p><p>For example &#8212; originally the Virtues, in UO&#8217;s time period, were not established &#8212; they are trying to be established firmly by LB, but he faces political opposition from Blackthorn (despite their friendship). Later teams added things like Virtue Quests which suggested that they were in fact established.</p><blockquote><p>Wasn’t that “The Lost Lands”? What was the thinking in surrounding it in mountains, as opposed to sea?</p></blockquote><p><a
href="http://www.usecode.org/ultima/u3/ambrosia.png" rel="nofollow">http://www.usecode.org/ultima/u3/ambrosia.png</a><br
/> <a
href="http://uo.stratics.com/content/guides/champions/t2aspawn.gif" rel="nofollow">http://uo.stratics.com/content/guides/champions/t2aspawn.gif</a></p><p>Lost Lands is a fragment of Ambrosia, just a small portion of the northern end. Minax in both cases was supposed to be near the top.</p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-143939</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Fri, 09 Jan 2009 18:54:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-143939</guid> <description>Wasn&#039;t that &quot;The Lost Lands&quot;? What was the thinking in surrounding it in mountains, as opposed to sea?</description> <content:encoded><![CDATA[<p>Wasn&#8217;t that &#8220;The Lost Lands&#8221;? What was the thinking in surrounding it in mountains, as opposed to sea?</p> ]]></content:encoded> </item> <item><title>By: Moorgard</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-143938</link> <dc:creator>Moorgard</dc:creator> <pubDate>Fri, 09 Jan 2009 18:06:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-143938</guid> <description>You have successfully stirred up my long-dormant Ultima nerdlove!
It would have been *so freaking cool* if Ultima III had been tied into UO as you describe (Ambrosia!!!). Back when I played, it felt as if UO (while enjoyable on its own) was an online game set in a shadow of the true Ultima lineage rather than an integral part of it.</description> <content:encoded><![CDATA[<p>You have successfully stirred up my long-dormant Ultima nerdlove!</p><p>It would have been *so freaking cool* if Ultima III had been tied into UO as you describe (Ambrosia!!!). Back when I played, it felt as if UO (while enjoyable on its own) was an online game set in a shadow of the true Ultima lineage rather than an integral part of it.</p> ]]></content:encoded> </item> <item><title>By: damijin</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-143926</link> <dc:creator>damijin</dc:creator> <pubDate>Fri, 09 Jan 2009 05:16:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-143926</guid> <description>Shred those shards, Jim.</description> <content:encoded><![CDATA[<p>Shred those shards, Jim.</p> ]]></content:encoded> </item> <item><title>By: Peter S.</title><link>http://www.raphkoster.com/2009/01/08/database-sharding-came-from-uo/comment-page-1/#comment-143922</link> <dc:creator>Peter S.</dc:creator> <pubDate>Fri, 09 Jan 2009 00:42:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2402#comment-143922</guid> <description>Ahh.  Well, cool to know it was made manifest for at least a little while.</description> <content:encoded><![CDATA[<p>Ahh.  Well, cool to know it was made manifest for at least a little while.</p> ]]></content:encoded> </item> </channel> </rss>
