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> <channel><title>Comments on: Game folks vs web folks</title> <atom:link href="http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Ted Howard : Games People and Web People</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-143479</link> <dc:creator>Ted Howard : Games People and Web People</dc:creator> <pubDate>Sat, 20 Dec 2008 05:21:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-143479</guid> <description>[...] Koster says that the two industries will combine. I do believe that there will be some amount of convergence between the two, especially as the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster says that the two industries will combine. I do believe that there will be some amount of convergence between the two, especially as the [...]</p></div> ]]></content:encoded> </item> <item><title>By: len</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142529</link> <dc:creator>len</dc:creator> <pubDate>Mon, 03 Nov 2008 15:03:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142529</guid> <description>&quot;I wonder what would happen if we smashed a Democrat into a Republican?&quot;
You get Joe Liebermann or Arnold SchwarzenShriver.</description> <content:encoded><![CDATA[<p>&#8220;I wonder what would happen if we smashed a Democrat into a Republican?&#8221;</p><p>You get Joe Liebermann or Arnold SchwarzenShriver.</p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142527</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Mon, 03 Nov 2008 14:49:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142527</guid> <description>Let us remember the greatest lesson of the 20th century, when someone smashed a Hershey&#039;s chocolate bar into a jar of peanut butter and we suddenly had the Reese&#039;s Peanut Butter Cup and the world became a much better place. (I wonder what would happen if we smashed a Democrat into a Republican? I&#039;d certainly be willing to give that a go. Several times.)</description> <content:encoded><![CDATA[<p>Let us remember the greatest lesson of the 20th century, when someone smashed a Hershey&#8217;s chocolate bar into a jar of peanut butter and we suddenly had the Reese&#8217;s Peanut Butter Cup and the world became a much better place. (I wonder what would happen if we smashed a Democrat into a Republican? I&#8217;d certainly be willing to give that a go. Several times.)</p> ]]></content:encoded> </item> <item><title>By: Prokofy Neva</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142523</link> <dc:creator>Prokofy Neva</dc:creator> <pubDate>Mon, 03 Nov 2008 07:32:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142523</guid> <description>The games make money, the Web 2.0 thingies don&#039;t make money.
That&#039;ll fix the culture quick : )
I love it, &quot;Don&#039;t worry, be crappy&quot;. My new motto!</description> <content:encoded><![CDATA[<p>The games make money, the Web 2.0 thingies don&#8217;t make money.</p><p>That&#8217;ll fix the culture quick : )</p><p>I love it, &#8220;Don&#8217;t worry, be crappy&#8221;. My new motto!</p> ]]></content:encoded> </item> <item><title>By: Web versus Game Development - Thou Shalt Check for Null Pointers</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142457</link> <dc:creator>Web versus Game Development - Thou Shalt Check for Null Pointers</dc:creator> <pubDate>Fri, 31 Oct 2008 04:25:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142457</guid> <description>[...] both a web developer and a game developer so this post over on Raph&#039;s web site struck a chord with me.&#160; Building web applications is mostly about content once the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] both a web developer and a game developer so this post over on Raph&#39;s web site struck a chord with me.&nbsp; Building web applications is mostly about content once the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Weds in the News &#171; Izzy Neis</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142402</link> <dc:creator>Weds in the News &#171; Izzy Neis</dc:creator> <pubDate>Wed, 29 Oct 2008 16:33:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142402</guid> <description>[...] http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/ [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/" rel="nofollow">http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: andrew chen</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142391</link> <dc:creator>andrew chen</dc:creator> <pubDate>Tue, 28 Oct 2008 20:53:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142391</guid> <description>thanks for the link!!</description> <content:encoded><![CDATA[<p>thanks for the link!!</p> ]]></content:encoded> </item> <item><title>By: Arrakiv</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142387</link> <dc:creator>Arrakiv</dc:creator> <pubDate>Tue, 28 Oct 2008 19:09:08 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142387</guid> <description>I admit to being a bit Raph-influenced in this area, since I originally became interested in this topic after hearing him speak... But, while I may be outside of both industries, I do a fair bit of web design as is, and I do an awful lot of design in general. Its what I&#039;m trained in, and I could quite easily get myself funneled into the web industry. That said, I also have a very strong interest in the game industry.
The two things do feel very different. I&#039;ve done a little game design as a hobby and I&#039;ve done a bit of web design. It seems to almost take on a different mindset when doing both... yet, there seems to be a fair amount of overlap. It seems like there are plenty of places from one to learn from the other. So, if I&#039;m following the post right, I&#039;m very much inclined to agree that, at some point, there will just be one culture.</description> <content:encoded><![CDATA[<p>I admit to being a bit Raph-influenced in this area, since I originally became interested in this topic after hearing him speak&#8230; But, while I may be outside of both industries, I do a fair bit of web design as is, and I do an awful lot of design in general. Its what I&#8217;m trained in, and I could quite easily get myself funneled into the web industry. That said, I also have a very strong interest in the game industry.</p><p>The two things do feel very different. I&#8217;ve done a little game design as a hobby and I&#8217;ve done a bit of web design. It seems to almost take on a different mindset when doing both&#8230; yet, there seems to be a fair amount of overlap. It seems like there are plenty of places from one to learn from the other. So, if I&#8217;m following the post right, I&#8217;m very much inclined to agree that, at some point, there will just be one culture.</p> ]]></content:encoded> </item> <item><title>By: Federico Fasce</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142384</link> <dc:creator>Federico Fasce</dc:creator> <pubDate>Tue, 28 Oct 2008 15:59:08 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142384</guid> <description>Amaranthar: I believe that&#039;s not exactly the point. The idea here is to see how games people and web people can get to talk, because each one of the two worlds has things to teach the other one. As a former game guy, I&#039;m trying to understand which are the game design good practices that you can apply to web design (especially to complex, social, applications, in order to make them stick.</description> <content:encoded><![CDATA[<p>Amaranthar: I believe that&#8217;s not exactly the point. The idea here is to see how games people and web people can get to talk, because each one of the two worlds has things to teach the other one. As a former game guy, I&#8217;m trying to understand which are the game design good practices that you can apply to web design (especially to complex, social, applications, in order to make them stick.</p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2008/10/27/game-folks-vs-web-folks/comment-page-1/#comment-142380</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Tue, 28 Oct 2008 13:53:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2154#comment-142380</guid> <description>I think I disagree, but I&#039;m not inside enough to know for sure. But wouldn&#039;t it be better to use the utility of web design to get people into the experience of the game? Isn&#039;t this what is happening now, actually, with the game&#039;s web site &gt; the game?
If you water down either side, is that good? Web vs. game seems like they each need to maintain their strong points, not adapt to the other. Of course, I can see you point that there are things each can teach each other,
I&#039;m not sure though that you want to go all-the-way.</description> <content:encoded><![CDATA[<p>I think I disagree, but I&#8217;m not inside enough to know for sure. But wouldn&#8217;t it be better to use the utility of web design to get people into the experience of the game? Isn&#8217;t this what is happening now, actually, with the game&#8217;s web site &gt; the game?</p><p>If you water down either side, is that good? Web vs. game seems like they each need to maintain their strong points, not adapt to the other. Of course, I can see you point that there are things each can teach each other,<br
/> I&#8217;m not sure though that you want to go all-the-way.</p> ]]></content:encoded> </item> </channel> </rss>
