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> <channel><title>Comments on: Happy Birthday, MUD</title> <atom:link href="http://www.raphkoster.com/2008/10/20/happy-birthday-mud/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: 15 Years of TorilMUD &#171; The Ancient Gaming Noob</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142319</link> <dc:creator>15 Years of TorilMUD &#171; The Ancient Gaming Noob</dc:creator> <pubDate>Fri, 24 Oct 2008 19:08:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142319</guid> <description>[...]  Tags: TorilMUD trackback  This past Monday was the 30th birthday of the original MUD, rightly noted and celebrated on a number of [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]  Tags: TorilMUD trackback  This past Monday was the 30th birthday of the original MUD, rightly noted and celebrated on a number of [...]</p></div> ]]></content:encoded> </item> <item><title>By: Jon</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142237</link> <dc:creator>Jon</dc:creator> <pubDate>Wed, 22 Oct 2008 14:33:22 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142237</guid> <description>At the risk of sounding like a brown-nose, my first and only MUD experience was with LegendMUD, which may have some resonance at this site.
I played religiously throughout college and, thinking back, it&#039;s somewhat amazing to me that I remember so many of the details. For example, the Bane Sidhe&#039;s nickname was Barney. If you really didn&#039;t like another player you could lure them into Death Traps which not only killed them but made all their gear go poof, etc. Swapping in and out of spirit gear to be able to root or make poultices.  Chant vina agni mrti ex.
After college, my available time diminished, some of the folks I&#039;d played with either semi-retired or left the game entirely, and I slowly lost interest.  But I remember my time there fondly.</description> <content:encoded><![CDATA[<p>At the risk of sounding like a brown-nose, my first and only MUD experience was with LegendMUD, which may have some resonance at this site.</p><p>I played religiously throughout college and, thinking back, it&#8217;s somewhat amazing to me that I remember so many of the details. For example, the Bane Sidhe&#8217;s nickname was Barney. If you really didn&#8217;t like another player you could lure them into Death Traps which not only killed them but made all their gear go poof, etc. Swapping in and out of spirit gear to be able to root or make poultices.  Chant vina agni mrti ex.</p><p>After college, my available time diminished, some of the folks I&#8217;d played with either semi-retired or left the game entirely, and I slowly lost interest.  But I remember my time there fondly.</p> ]]></content:encoded> </item> <item><title>By: K'Mala</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142231</link> <dc:creator>K'Mala</dc:creator> <pubDate>Wed, 22 Oct 2008 07:44:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142231</guid> <description>Even though I&#039;ve been an active MMORPG player for the past several years, I still fondly think of (and tell stories about) the almost 15 years that I spent avidly playing MUDs. The immersion, imagination, camaraderie and fun I found in MUDding is something I will always appreciate and will always be something quite different from the experiences I have now playing MMOs.
Happy Birthday, MUD.</description> <content:encoded><![CDATA[<p>Even though I&#8217;ve been an active MMORPG player for the past several years, I still fondly think of (and tell stories about) the almost 15 years that I spent avidly playing MUDs. The immersion, imagination, camaraderie and fun I found in MUDding is something I will always appreciate and will always be something quite different from the experiences I have now playing MMOs.</p><p>Happy Birthday, MUD.</p> ]]></content:encoded> </item> <item><title>By: mudowanie ma już 30 lat &#124; Killer MUD Staff</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142230</link> <dc:creator>mudowanie ma już 30 lat &#124; Killer MUD Staff</dc:creator> <pubDate>Wed, 22 Oct 2008 07:31:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142230</guid> <description>[...] Happy Birthday, MUD [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Happy Birthday, MUD [...]</p></div> ]]></content:encoded> </item> <item><title>By: Derek Licciardi</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142217</link> <dc:creator>Derek Licciardi</dc:creator> <pubDate>Tue, 21 Oct 2008 20:38:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142217</guid> <description>I hail from a MUD no longer running called Perilous Realms.  From there I found Mozart MUD which is where the bulk of my experience with MUDs was formed.  &lt;a href=&quot;http://mozartmud.com/&quot; rel=&quot;nofollow&quot;&gt;Mozart MUD&lt;/a&gt; is still operational today and still has all of the zones I created for it in the game as well as some of the code I wrote.  In the late 90s, myself and the admin Pharazon(No idea where he is now) broke off to form Gateway to the Realms of Karnos MUD.  It was born of the same Mozart codebase as was the tradition of spinoffs in the MUD era until we realized a rewrite was needed.  That&#039;s when we began but never finished the rewrite.  To this day, there are admins that worked with me on the rewrite that are active once again with Mozart MUD, which is still being run by the same admin over a decade later.
Ah MUDs.  Happy 30th birthday.</description> <content:encoded><![CDATA[<p>I hail from a MUD no longer running called Perilous Realms.  From there I found Mozart MUD which is where the bulk of my experience with MUDs was formed. <a
href="http://mozartmud.com/" rel="nofollow">Mozart MUD</a> is still operational today and still has all of the zones I created for it in the game as well as some of the code I wrote.  In the late 90s, myself and the admin Pharazon(No idea where he is now) broke off to form Gateway to the Realms of Karnos MUD.  It was born of the same Mozart codebase as was the tradition of spinoffs in the MUD era until we realized a rewrite was needed.  That&#8217;s when we began but never finished the rewrite.  To this day, there are admins that worked with me on the rewrite that are active once again with Mozart MUD, which is still being run by the same admin over a decade later.</p><p>Ah MUDs.  Happy 30th birthday.</p> ]]></content:encoded> </item> <item><title>By: Famine</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142214</link> <dc:creator>Famine</dc:creator> <pubDate>Tue, 21 Oct 2008 17:38:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142214</guid> <description>I was only 15 when I first experienced MUD. I played on a PKILL (player kill) MUD with my best friend (Pestilence) for many years. We played so much growing up that we would either A) play at school or B) skip school to kill players. It was one of the best and worse times of our young lives.
During my times of MUDDING I&#039;ve killed thousands of enemies, smack-talked hundreds of players, wrote thousands of lines of code, hosted many versions of codebases, attended many MUD conventions, and made many many friends. This text based drug was the hobby they kept me off the streets and out of trouble from the law. It was one of the best things in my life that kept me focused on my future and I give praise for that.
So here is my 12 years to a genre truly ahead of it&#039;s time. Happy Birthday!</description> <content:encoded><![CDATA[<p>I was only 15 when I first experienced MUD. I played on a PKILL (player kill) MUD with my best friend (Pestilence) for many years. We played so much growing up that we would either A) play at school or B) skip school to kill players. It was one of the best and worse times of our young lives.</p><p>During my times of MUDDING I&#8217;ve killed thousands of enemies, smack-talked hundreds of players, wrote thousands of lines of code, hosted many versions of codebases, attended many MUD conventions, and made many many friends. This text based drug was the hobby they kept me off the streets and out of trouble from the law. It was one of the best things in my life that kept me focused on my future and I give praise for that.</p><p>So here is my 12 years to a genre truly ahead of it&#8217;s time. Happy Birthday!</p> ]]></content:encoded> </item> <item><title>By: Richard Bartle</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142208</link> <dc:creator>Richard Bartle</dc:creator> <pubDate>Tue, 21 Oct 2008 14:51:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142208</guid> <description>Noah Falstein&gt;when I remember playing 3D multiplayer real-time flight simulators, MMRTS games like Empire (4 team Star Trek with dozens of players on a team) and yes, real multi-user dungeons WITH FULL GRAPHICS on PLATO in 1975-1976, the 30th anniversary of MUDs seems to pale in comparison
It may well do, but today&#039;s MMOs are descended directly from &lt;em&gt;MUD&lt;/em&gt;, not from any of the PLATO games. PLATO was way ahead of its time, but its strength - the fact that everyone had a standard, graphical terminal - was also its weakness: no-one could play those games &lt;em&gt;unless &lt;/em&gt;they had the standard graphical terminal. MUDs were easier to write, more portable, more accessible, and there were thousands of people who worked on them. Thus, when the time game for graphical worlds to appear, most of the people hired to work on them had a MUD background, not a PLATO background. PLATO may well have influenced the graphics, but it didn&#039;t influence the &quot;virtual worldliness&quot; of them.
This is the problem with timelines: there&#039;s a temptation to believe that just because something appeared first, it must be that what followed was influenced by it. In the case of today&#039;s MMOs, the ultimate progenitor was MUD, not any of the more graphically advanced games that predated it on PLATO.
The example I usually give here is that of the game golf, which at various times was invented in China, Greece, Egypt, England, Holland, Ireland and probably dozens of other places. Hitting a ball into a hole with a stick is a pretty obvious idea, though, so it&#039;s not surprising that it was invented many times over. Today&#039;s game of golf, however, does not descend from the game played in China, Greece, Egypt, England, Holland or Ireland: it descends from the version played in Scotland. China can point to &lt;a href=&quot;http://www.luckygreens.com/images/history.jpg&quot; rel=&quot;nofollow&quot;&gt;concrete evidence&lt;/a&gt; that golf was played there before it was played in Scotland, but if you track back from the US Masters you&#039;ll end up in Scotland, not China.
Likewise, track back from &lt;em&gt;World of Warcraft&lt;/em&gt; and you reach MUD, not PLATO. That&#039;s where the audit trail ends. Besides, from what I know of the PLATO RPGs (which admitedly isn&#039;t a lot), it would seem you&#039;d have to stretch your definition of what a virtual world is quite a bit if you want to include PLATO&#039;s pre-1979 games among them.
Richard</description> <content:encoded><![CDATA[<p>Noah Falstein&gt;when I remember playing 3D multiplayer real-time flight simulators, MMRTS games like Empire (4 team Star Trek with dozens of players on a team) and yes, real multi-user dungeons WITH FULL GRAPHICS on PLATO in 1975-1976, the 30th anniversary of MUDs seems to pale in comparison</p><p>It may well do, but today&#8217;s MMOs are descended directly from <em>MUD</em>, not from any of the PLATO games. PLATO was way ahead of its time, but its strength &#8211; the fact that everyone had a standard, graphical terminal &#8211; was also its weakness: no-one could play those games <em>unless </em>they had the standard graphical terminal. MUDs were easier to write, more portable, more accessible, and there were thousands of people who worked on them. Thus, when the time game for graphical worlds to appear, most of the people hired to work on them had a MUD background, not a PLATO background. PLATO may well have influenced the graphics, but it didn&#8217;t influence the &#8220;virtual worldliness&#8221; of them.</p><p>This is the problem with timelines: there&#8217;s a temptation to believe that just because something appeared first, it must be that what followed was influenced by it. In the case of today&#8217;s MMOs, the ultimate progenitor was MUD, not any of the more graphically advanced games that predated it on PLATO.</p><p>The example I usually give here is that of the game golf, which at various times was invented in China, Greece, Egypt, England, Holland, Ireland and probably dozens of other places. Hitting a ball into a hole with a stick is a pretty obvious idea, though, so it&#8217;s not surprising that it was invented many times over. Today&#8217;s game of golf, however, does not descend from the game played in China, Greece, Egypt, England, Holland or Ireland: it descends from the version played in Scotland. China can point to <a
href="http://www.luckygreens.com/images/history.jpg" rel="nofollow">concrete evidence</a> that golf was played there before it was played in Scotland, but if you track back from the US Masters you&#8217;ll end up in Scotland, not China.</p><p>Likewise, track back from <em>World of Warcraft</em> and you reach MUD, not PLATO. That&#8217;s where the audit trail ends. Besides, from what I know of the PLATO RPGs (which admitedly isn&#8217;t a lot), it would seem you&#8217;d have to stretch your definition of what a virtual world is quite a bit if you want to include PLATO&#8217;s pre-1979 games among them.</p><p>Richard</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142191</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 21 Oct 2008 03:23:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142191</guid> <description>PLATO and early MUDs lived at the same time too. ;) PLATO ran into the 80s. There were also several other strands of text virtual worlds that coexisted at the same time.</description> <content:encoded><![CDATA[<p>PLATO and early MUDs lived at the same time too. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> PLATO ran into the 80s. There were also several other strands of text virtual worlds that coexisted at the same time.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142190</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Tue, 21 Oct 2008 03:19:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142190</guid> <description>&lt;blockquote&gt;PLATO ended up sort of being like the Neanderthal case — a viable strand that didn’t turn out to be dominant.&lt;/blockquote&gt;
Did you know that Neandertals and early humans lived at the same time? And that they never met? :)</description> <content:encoded><![CDATA[<blockquote><p>PLATO ended up sort of being like the Neanderthal case — a viable strand that didn’t turn out to be dominant.</p></blockquote><p>Did you know that Neandertals and early humans lived at the same time? And that they never met? <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/10/20/happy-birthday-mud/comment-page-1/#comment-142189</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 21 Oct 2008 02:47:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/10/20/happy-birthday-mud/#comment-142189</guid> <description>&lt;blockquote&gt;I apologize in advance for my rudeness, but when I remember playing 3D multiplayer real-time flight simulators, MMRTS games like Empire (4 team Star Trek with dozens of players on a team) and yes, real multi-user dungeons WITH FULL GRAPHICS on PLATO in 1975-1976, the 30th anniversary of MUDs seems to pale in comparison - or perhaps muddy the waters - as a step backwards.&lt;/blockquote&gt;
Ah, but the most notable child of PLATO is probably Wizardry, which didn&#039;t circle back into influencing online worlds for quite some time. Or maybe NetTrek.
And MUDs brought much to the table that was more important, in the long run, than graphics:
- &quot;massively multiplayer&quot; from the get-go. PLATO games tended to be what we would call just &quot;multiplayer&quot; today, despite the exceptions.
- an emphasis on what today would be called &quot;user generated content&quot; -- players graduating to wizardhood, etc. The ripple effects of this are still being felt today and are arguably only beginning to really pay off in the wider web today. PLATO certainly had plenty of coders making stuff, but it wasn&#039;t the same.
PLATO was incredibly important -- hence all those PLATO things in my timeline -- but for better or worse, MUDs have proven to be more influential on how virtual worlds have developed. PLATO ended up sort of being like the Neanderthal case -- a viable strand that didn&#039;t turn out to be dominant.
But of course, folks like Gordon Walton, Andy Zaffron, and Dr Cat may disagree, since PLATO was part of the formative stuff that led to them into online gaming. :)</description> <content:encoded><![CDATA[<blockquote><p>I apologize in advance for my rudeness, but when I remember playing 3D multiplayer real-time flight simulators, MMRTS games like Empire (4 team Star Trek with dozens of players on a team) and yes, real multi-user dungeons WITH FULL GRAPHICS on PLATO in 1975-1976, the 30th anniversary of MUDs seems to pale in comparison &#8211; or perhaps muddy the waters &#8211; as a step backwards.</p></blockquote><p>Ah, but the most notable child of PLATO is probably Wizardry, which didn&#8217;t circle back into influencing online worlds for quite some time. Or maybe NetTrek.</p><p>And MUDs brought much to the table that was more important, in the long run, than graphics:</p><p>- &#8220;massively multiplayer&#8221; from the get-go. PLATO games tended to be what we would call just &#8220;multiplayer&#8221; today, despite the exceptions.</p><p>- an emphasis on what today would be called &#8220;user generated content&#8221; &#8212; players graduating to wizardhood, etc. The ripple effects of this are still being felt today and are arguably only beginning to really pay off in the wider web today. PLATO certainly had plenty of coders making stuff, but it wasn&#8217;t the same.</p><p>PLATO was incredibly important &#8212; hence all those PLATO things in my timeline &#8212; but for better or worse, MUDs have proven to be more influential on how virtual worlds have developed. PLATO ended up sort of being like the Neanderthal case &#8212; a viable strand that didn&#8217;t turn out to be dominant.</p><p>But of course, folks like Gordon Walton, Andy Zaffron, and Dr Cat may disagree, since PLATO was part of the formative stuff that led to them into online gaming. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
