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> <channel><title>Comments on: Braid is out!</title> <atom:link href="http://www.raphkoster.com/2008/08/06/braid-is-out/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/08/06/braid-is-out/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140613</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Tue, 12 Aug 2008 01:32:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140613</guid> <description>Is there a link to the interview that&#039;s &lt;i&gt;not&lt;/i&gt; broken? I can&#039;t tell Morgan off until I see the actual rant he&#039;s gotten himself worked up over.
Also, I&#039;m with Amaranthar in that I&#039;m not going to buy a 360 just for this, though I&#039;m tempted. It would make &quot;fifteen dollars&quot; what... a couple hundred? For something I&#039;d probably never touch again? Waiting for PC port. =/
&lt;blockquote&gt;&lt;blockquote&gt;Business is, inherently, a corruptive influence on everything that is non-business.&lt;/blockquote&gt;
Only crazy people believe such things.&lt;/blockquote&gt;
Only crazy artists. And not all artists are people. ^_^</description> <content:encoded><![CDATA[<p>Is there a link to the interview that&#8217;s <i>not</i> broken? I can&#8217;t tell Morgan off until I see the actual rant he&#8217;s gotten himself worked up over.</p><p>Also, I&#8217;m with Amaranthar in that I&#8217;m not going to buy a 360 just for this, though I&#8217;m tempted. It would make &#8220;fifteen dollars&#8221; what&#8230; a couple hundred? For something I&#8217;d probably never touch again? Waiting for PC port. =/</p><blockquote><blockquote>Business is, inherently, a corruptive influence on everything that is non-business.</p></blockquote><p>Only crazy people believe such things.</p></blockquote><p>Only crazy artists. And not all artists are people. ^_^</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140548</link> <dc:creator>Raph</dc:creator> <pubDate>Sun, 10 Aug 2008 16:10:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140548</guid> <description>Jon is saying &quot;make the game for the love of it and because the game wants to be made.&quot; Marketing DOES have zero place in that. You would market it after -- if you wanted to. But marketing is only need if commerce is a need, and commerce may not be the motivating factor. You assume the presence of a company, for example, when you cite Drucker.
I have many many games none of you have ever seen. Many of them work, are playable and fun. Marketing has not mattered to them, and may never matter. Would you play guitar if you had no possible earnings from it? I would, and I do.
Now, one of the places where I disagree with Jon is that I think marketing can often make games BETTER. Speaking here of inbound marketing, not just &quot;selling,&quot; of course.</description> <content:encoded><![CDATA[<p>Jon is saying &#8220;make the game for the love of it and because the game wants to be made.&#8221; Marketing DOES have zero place in that. You would market it after &#8212; if you wanted to. But marketing is only need if commerce is a need, and commerce may not be the motivating factor. You assume the presence of a company, for example, when you cite Drucker.</p><p>I have many many games none of you have ever seen. Many of them work, are playable and fun. Marketing has not mattered to them, and may never matter. Would you play guitar if you had no possible earnings from it? I would, and I do.</p><p>Now, one of the places where I disagree with Jon is that I think marketing can often make games BETTER. Speaking here of inbound marketing, not just &#8220;selling,&#8221; of course.</p> ]]></content:encoded> </item> <item><title>By: Rory</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140545</link> <dc:creator>Rory</dc:creator> <pubDate>Sun, 10 Aug 2008 13:28:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140545</guid> <description>Microsoft seems to be doing a good job of promoting Braid from within Xbox Live.  Release on the PC will undoubtedly help as well.  Braid is also getting a fair share of coverage on a lot of major gaming websites.</description> <content:encoded><![CDATA[<p>Microsoft seems to be doing a good job of promoting Braid from within Xbox Live.  Release on the PC will undoubtedly help as well.  Braid is also getting a fair share of coverage on a lot of major gaming websites.</p> ]]></content:encoded> </item> <item><title>By: Rik</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140543</link> <dc:creator>Rik</dc:creator> <pubDate>Sun, 10 Aug 2008 10:02:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140543</guid> <description>Going to have to side with Morgan on this one.  Yes, Morgan&#039;s stating his position strongly and might be seeming a bit rude, but then Jonathan Blow did the same thing in the interview.
I don&#039;t believe if you build a better mousetrap the world will beat a path to your door.
Marketing is &quot;the process or technique of promoting, selling, and distributing a product or service&quot; according to merriam-webster.com.  So when he set up a website to promote the product, when he did interviews to discuss the product, when he selected a price point for the product, he was engaging in marketing.
Don&#039;t get me wrong, I think underneath those statements is a fair point.  Sometimes, while trying to market a game, compromises are made that negatively impact the game.  But that&#039;s true of every step in the chain.</description> <content:encoded><![CDATA[<p>Going to have to side with Morgan on this one.  Yes, Morgan&#8217;s stating his position strongly and might be seeming a bit rude, but then Jonathan Blow did the same thing in the interview.</p><p>I don&#8217;t believe if you build a better mousetrap the world will beat a path to your door.</p><p>Marketing is &#8220;the process or technique of promoting, selling, and distributing a product or service&#8221; according to merriam-webster.com.  So when he set up a website to promote the product, when he did interviews to discuss the product, when he selected a price point for the product, he was engaging in marketing.</p><p>Don&#8217;t get me wrong, I think underneath those statements is a fair point.  Sometimes, while trying to market a game, compromises are made that negatively impact the game.  But that&#8217;s true of every step in the chain.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140539</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Sun, 10 Aug 2008 05:50:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140539</guid> <description>&lt;strong&gt;Raph&lt;/strong&gt; wrote:
&lt;blockquote&gt;I don’t see what is so controversial about what he said. Jon said he values making his game and serving the idea with integrity more than he values marketing it or making money off it.&lt;/blockquote&gt;
That&#039;s not what he said at all.
&lt;strong&gt;Jonathan Blow &lt;/strong&gt; wrote:
&lt;blockquote&gt;Marketing is not, in fact, a need.&lt;/blockquote&gt;
Blow claims that marketing is unnecessary. He claims that this is &quot;fact.&quot; Marketing is a universal discipline that is necessary to everything from yard sales to career development, from charities to government. Marketing is not, in fact, unnecessary. You can&#039;t be a producer without engaging in some form of marketing.
Contrary to popular belief, even great products don&#039;t sell themselves. Newton&#039;s laws are applicable to commerce. Marketing is momentum. No momentum, no market.
&lt;blockquote&gt;Getting enough people to buy your game such that you make money is not a need, if you really care about the integrity of what you are making.&lt;/blockquote&gt;
Blow claims that people who strive to generate revenue from sale of their products do not care about the integrity of their products. Clearly wrong. This is why people who are not experts on a topic should not pretend to be experts on the topic.
&lt;blockquote&gt;That integrity is the primary need; earning enough money through selling that thing, such that you can make more without taking up another job or whatever, is a luxury.&lt;/blockquote&gt;
Profit is vital to the continued operation of any business, including charities. I&#039;ve already written on this subject at length. As Drucker wrote, &quot;Profit is not the primary goal, but rather an essential condition for the company&#039;s continued existence.&quot;
&lt;blockquote&gt;People bend to this luxury all the time.  There are lots of ways to rationalize it.  But I think it is usually due to weakness — or rather, lack of commitment to principles.&lt;/blockquote&gt;
The purpose of profit is to ensure that corporations can continue delivering on their promises to consumers over the long term. Generating profit &lt;strong&gt;&lt;em&gt;is&lt;/em&gt;&lt;/strong&gt; a matter of integrity, &lt;strong&gt;&lt;em&gt;not&lt;/em&gt;&lt;/strong&gt; &quot;weakness&quot; or a &quot;lack of commitment to principles.&quot;
&lt;blockquote&gt;Among indies there is some kind of desire to be more like bigger companies, to be “professional” about making games.  Owning a business and making money and having business cards is all part of that.  But if you really care about games, it’s a huge mistake, and being “professional” will only hurt your work and cause it to be mediocre.&lt;/blockquote&gt;
Blow&#039;s message is that if you&#039;re a professional, you don&#039;t &lt;em&gt;really&lt;/em&gt; care about games, and because you&#039;re not a &quot;true believer,&quot; your work is &quot;mediocre.&quot; Since Blow apparently excludes you, Raph, Blow&#039;s rule is more to the effect of &quot;you&#039;re not a true believer unless I say so.&quot;
&lt;blockquote&gt;Business is, inherently, a corruptive influence on everything that is non-business.&lt;/blockquote&gt;
Only crazy people believe such things.</description> <content:encoded><![CDATA[<p><strong>Raph</strong> wrote:</p><blockquote><p>I don’t see what is so controversial about what he said. Jon said he values making his game and serving the idea with integrity more than he values marketing it or making money off it.</p></blockquote><p>That&#8217;s not what he said at all.</p><p><strong>Jonathan Blow </strong> wrote:</p><blockquote><p>Marketing is not, in fact, a need.</p></blockquote><p>Blow claims that marketing is unnecessary. He claims that this is &#8220;fact.&#8221; Marketing is a universal discipline that is necessary to everything from yard sales to career development, from charities to government. Marketing is not, in fact, unnecessary. You can&#8217;t be a producer without engaging in some form of marketing.</p><p>Contrary to popular belief, even great products don&#8217;t sell themselves. Newton&#8217;s laws are applicable to commerce. Marketing is momentum. No momentum, no market.</p><blockquote><p>Getting enough people to buy your game such that you make money is not a need, if you really care about the integrity of what you are making.</p></blockquote><p>Blow claims that people who strive to generate revenue from sale of their products do not care about the integrity of their products. Clearly wrong. This is why people who are not experts on a topic should not pretend to be experts on the topic.</p><blockquote><p>That integrity is the primary need; earning enough money through selling that thing, such that you can make more without taking up another job or whatever, is a luxury.</p></blockquote><p>Profit is vital to the continued operation of any business, including charities. I&#8217;ve already written on this subject at length. As Drucker wrote, &#8220;Profit is not the primary goal, but rather an essential condition for the company&#8217;s continued existence.&#8221;</p><blockquote><p>People bend to this luxury all the time.  There are lots of ways to rationalize it.  But I think it is usually due to weakness — or rather, lack of commitment to principles.</p></blockquote><p>The purpose of profit is to ensure that corporations can continue delivering on their promises to consumers over the long term. Generating profit <strong><em>is</em></strong> a matter of integrity, <strong><em>not</em></strong> &#8220;weakness&#8221; or a &#8220;lack of commitment to principles.&#8221;</p><blockquote><p>Among indies there is some kind of desire to be more like bigger companies, to be “professional” about making games.  Owning a business and making money and having business cards is all part of that.  But if you really care about games, it’s a huge mistake, and being “professional” will only hurt your work and cause it to be mediocre.</p></blockquote><p>Blow&#8217;s message is that if you&#8217;re a professional, you don&#8217;t <em>really</em> care about games, and because you&#8217;re not a &#8220;true believer,&#8221; your work is &#8220;mediocre.&#8221; Since Blow apparently excludes you, Raph, Blow&#8217;s rule is more to the effect of &#8220;you&#8217;re not a true believer unless I say so.&#8221;</p><blockquote><p>Business is, inherently, a corruptive influence on everything that is non-business.</p></blockquote><p>Only crazy people believe such things.</p> ]]></content:encoded> </item> <item><title>By: Ola Fosheim Grøstad</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140534</link> <dc:creator>Ola Fosheim Grøstad</dc:creator> <pubDate>Sat, 09 Aug 2008 23:07:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140534</guid> <description>&lt;blockquote&gt;Please don’t make a habit of taking my words out of context in some attempt at character assassination.&lt;/blockquote&gt;
Don&#039;t worry. They are jealous.</description> <content:encoded><![CDATA[<blockquote><p>Please don’t make a habit of taking my words out of context in some attempt at character assassination.</p></blockquote><p>Don&#8217;t worry. They are jealous.</p> ]]></content:encoded> </item> <item><title>By: Cahya</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140527</link> <dc:creator>Cahya</dc:creator> <pubDate>Sat, 09 Aug 2008 15:45:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140527</guid> <description>It&#039;s Okay, congratulation John.</description> <content:encoded><![CDATA[<p>It&#8217;s Okay, congratulation John.</p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140509</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Fri, 08 Aug 2008 15:02:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140509</guid> <description>Thinking is fun! Congrats to Jon. I don&#039;t have a 360, not going to get one for one game. But it sounds really cool and imaginative.
It&#039;s always been my hope for a MMORPG that&#039;s loaded with puzzling things to explore. Time is a cool thing, I&#039;ve also wanted to see music and mechanical elements in the puzzles, as well as historical lost lore tied to it all.
Making money is a bad prime directive. Make a good game, and they &lt;strong&gt;will&lt;/strong&gt; come. The internet allows for anything that&#039;s good and cool to spread faster than wildfire. And people are looking for cool things.</description> <content:encoded><![CDATA[<p>Thinking is fun! Congrats to Jon. I don&#8217;t have a 360, not going to get one for one game. But it sounds really cool and imaginative.</p><p>It&#8217;s always been my hope for a MMORPG that&#8217;s loaded with puzzling things to explore. Time is a cool thing, I&#8217;ve also wanted to see music and mechanical elements in the puzzles, as well as historical lost lore tied to it all.</p><p>Making money is a bad prime directive. Make a good game, and they <strong>will</strong> come. The internet allows for anything that&#8217;s good and cool to spread faster than wildfire. And people are looking for cool things.</p> ]]></content:encoded> </item> <item><title>By: Sara Pickell</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140508</link> <dc:creator>Sara Pickell</dc:creator> <pubDate>Fri, 08 Aug 2008 13:34:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140508</guid> <description>I&#039;m with Jon on this one. It&#039;s not that making money on your games is &quot;bad&quot;, it&#039;s that making games for the sole purpose of making money is bad. Like he says, if you aren&#039;t making a game for the purpose of paying for your daily bread, then selling the game isn&#039;t really top priority. What is top priority then is making the game that you fundamentally set out to create in the first place.
I&#039;m not seeing where good marketing is a requirement to making the game you set out to create in the first place.
Whether you believe business and/or marketing is/are bad or not, you still have to agree that it has times where it&#039;s very useful and times where it is an abject failure. Funding the creation of multiple projects, success, creating an excellent game without reference to potential sales, abject failure. When you really boil down Jonathan&#039;s arguments, it seems to me that he would just prefer everyone create excellent games without reference to potential sales.
You may not agree, but don&#039;t act like he is some pompus ass for daring to state that the business side can get in the way of the pure creation side.</description> <content:encoded><![CDATA[<p>I&#8217;m with Jon on this one. It&#8217;s not that making money on your games is &#8220;bad&#8221;, it&#8217;s that making games for the sole purpose of making money is bad. Like he says, if you aren&#8217;t making a game for the purpose of paying for your daily bread, then selling the game isn&#8217;t really top priority. What is top priority then is making the game that you fundamentally set out to create in the first place.</p><p>I&#8217;m not seeing where good marketing is a requirement to making the game you set out to create in the first place.</p><p>Whether you believe business and/or marketing is/are bad or not, you still have to agree that it has times where it&#8217;s very useful and times where it is an abject failure. Funding the creation of multiple projects, success, creating an excellent game without reference to potential sales, abject failure. When you really boil down Jonathan&#8217;s arguments, it seems to me that he would just prefer everyone create excellent games without reference to potential sales.</p><p>You may not agree, but don&#8217;t act like he is some pompus ass for daring to state that the business side can get in the way of the pure creation side.</p> ]]></content:encoded> </item> <item><title>By: Rory</title><link>http://www.raphkoster.com/2008/08/06/braid-is-out/comment-page-1/#comment-140505</link> <dc:creator>Rory</dc:creator> <pubDate>Fri, 08 Aug 2008 08:40:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1892#comment-140505</guid> <description>Braid is an outstanding game.  I haven&#039;t sat down and truly enjoyed a video game in months, but tonight I stayed up until 4am collecting every last puzzle piece.  Clever, original mechanics and beautiful artwork.</description> <content:encoded><![CDATA[<p>Braid is an outstanding game.  I haven&#8217;t sat down and truly enjoyed a video game in months, but tonight I stayed up until 4am collecting every last puzzle piece.  Clever, original mechanics and beautiful artwork.</p> ]]></content:encoded> </item> </channel> </rss>
