| | Golemizer!July 9th, 2008 |
Blog regular Over00 writes,
Like many people, I always wanted to be able to bring some of my MMOs ideas to reality. Of course, ideas are cheap and everybody got THE good one. So I thought enough dreaming and more doing.
So about a year ago, I started to work on a framework with the same tools I’m using for my day job: .NET, SQL and Javascript. After a month of design/planning and another one of coding, I had a prototype ready.
From there, I knew I could bring this idea to reality. So I worked on it on my free time on weekends and evenings to this day. The result is Golemizer. It could be shortly described as a “free web MMORPG putting players in the shoes of mad scientists creating monsters”.
The game features crafting, pets, player housing, npc AI scripting system for GMs and admin (I was using LUA with LUAInterface before but had to switch to dynamically compiled .NET code to overcome a memory leak problem), skills system and players’ merchants. After about 6 months of alpha/closed beta helped by some people, the game is now ready to face a bigger crowd as open beta.
So if you think this might be of interest to your readers, a small link to the game would be greatly appreciated. I’m sure your readers would be able to give me some precious feedback on how to improve gameplay, now that the technical side is completed. There’s still improvements to do, content to add, but from now on, outside feedback is greatly needed.
To give credit where credit is due, some parts, like player housing, were heavily influenced by SWG while the skills system is inspired by EVE Online. While I’m nowhere near his success, Gene Endrody also has been an inspiration and a source of motivation to carry on this project for over a year. Most graphics are from free libraries completed by some freelancers work. Thanks for reading to end!
Excellent. ![]()
This is the sort of thing we hope springs up by the thousand once Metaplace is out…

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