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> <channel><title>Comments on: Brief notes: IGE, Shanda, SmallWorlds</title> <atom:link href="http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Prokofy Neva</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137731</link> <dc:creator>Prokofy Neva</dc:creator> <pubDate>Mon, 26 May 2008 21:51:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137731</guid> <description>OMG! I forgot to go back to Whirled!
This is where it gets scary -- misplacing entiring worlds. Forgetting them.
You had a character, an apartment, a life -- but you had so many, you lost them like a penny.
Hey, that rhymes.</description> <content:encoded><![CDATA[<p>OMG! I forgot to go back to Whirled!</p><p>This is where it gets scary &#8212; misplacing entiring worlds. Forgetting them.</p><p>You had a character, an apartment, a life &#8212; but you had so many, you lost them like a penny.</p><p>Hey, that rhymes.</p> ]]></content:encoded> </item> <item><title>By: me</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137646</link> <dc:creator>me</dc:creator> <pubDate>Thu, 22 May 2008 18:09:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137646</guid> <description>Only time will tell when an institution is able to &quot;garnish&quot; or &quot;attach&quot; wages and/or income in an online game.
Wouldn&#039;t it be wild to login one day to recieve a notice from the credit card you defaulted and all your virtual items were sold?</description> <content:encoded><![CDATA[<p>Only time will tell when an institution is able to &#8220;garnish&#8221; or &#8220;attach&#8221; wages and/or income in an online game.</p><p>Wouldn&#8217;t it be wild to login one day to recieve a notice from the credit card you defaulted and all your virtual items were sold?</p> ]]></content:encoded> </item> <item><title>By: Ryan Henson Creighton</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137630</link> <dc:creator>Ryan Henson Creighton</dc:creator> <pubDate>Wed, 21 May 2008 23:18:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137630</guid> <description>Daniel - haven&#039;t you been across the pond long enough to avoid verbs like &quot;beavering&quot; ?</description> <content:encoded><![CDATA[<p>Daniel &#8211; haven&#8217;t you been across the pond long enough to avoid verbs like &#8220;beavering&#8221; ?</p> ]]></content:encoded> </item> <item><title>By: Daniel James</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137625</link> <dc:creator>Daniel James</dc:creator> <pubDate>Wed, 21 May 2008 19:44:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137625</guid> <description>A J-curve is every developer (and their investors) dream, the legendary &#039;Hockey Stick&#039;. It could be a viral firestorm, or it could be a big paid advertising campaign. The question is when it tops out and goes south, which comes into retention and intrinsic virality.
The S curve we imagine is starting slow with a small population then at some pointing cracking the code and going into a steep J... and then perhaps exhausting the dry firewood and topping out into a long plateau. Within that plateau you&#039;ll have users churning in and out, but if the game has good retention and strong sources of new players (viral or otherwise) it can maintain for a long time. Eventually you may move into a long decline.
Puzzle Pirates is more or less at that plaeau, but we have recently found new ways to kick us back into growth again; so you can get SS curves!
Ve hav wayz ov making you play!
Andrew Chen writes a lot about this kind of thing and is much cleverer than me;
http://andrewchen.typepad.com/</description> <content:encoded><![CDATA[<p>A J-curve is every developer (and their investors) dream, the legendary &#8216;Hockey Stick&#8217;. It could be a viral firestorm, or it could be a big paid advertising campaign. The question is when it tops out and goes south, which comes into retention and intrinsic virality.</p><p>The S curve we imagine is starting slow with a small population then at some pointing cracking the code and going into a steep J&#8230; and then perhaps exhausting the dry firewood and topping out into a long plateau. Within that plateau you&#8217;ll have users churning in and out, but if the game has good retention and strong sources of new players (viral or otherwise) it can maintain for a long time. Eventually you may move into a long decline.</p><p>Puzzle Pirates is more or less at that plaeau, but we have recently found new ways to kick us back into growth again; so you can get SS curves!</p><p>Ve hav wayz ov making you play!</p><p>Andrew Chen writes a lot about this kind of thing and is much cleverer than me;</p><p><a
href="http://andrewchen.typepad.com/" rel="nofollow">http://andrewchen.typepad.com/</a></p> ]]></content:encoded> </item> <item><title>By: Spaz</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137624</link> <dc:creator>Spaz</dc:creator> <pubDate>Wed, 21 May 2008 19:31:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137624</guid> <description>Somebody tell me more about S-curves and J-curves.  I mean, I know what that would look like on a graph.  What I want to know is the reasons why user populations follow that track and how they came to be common knowledge.</description> <content:encoded><![CDATA[<p>Somebody tell me more about S-curves and J-curves.  I mean, I know what that would look like on a graph.  What I want to know is the reasons why user populations follow that track and how they came to be common knowledge.</p> ]]></content:encoded> </item> <item><title>By: Daniel James</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137623</link> <dc:creator>Daniel James</dc:creator> <pubDate>Wed, 21 May 2008 19:11:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137623</guid> <description>&gt; “going viral”
Go J-curve!</description> <content:encoded><![CDATA[<p>&gt; “going viral”</p><p>Go J-curve!</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137622</link> <dc:creator>Raph</dc:creator> <pubDate>Wed, 21 May 2008 19:01:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137622</guid> <description>No, I can&#039;t either. When I look close at S curves, they tend to look like &quot;open bigs&quot; writ small, just sloping up really slowly, and then either switching to a J curve or not.
I think a lot of &quot;going viral&quot; does amount to &quot;cracking another market or audience or social group or whatever.&quot; So none of my comments are meant as negative, of course.</description> <content:encoded><![CDATA[<p>No, I can&#8217;t either. When I look close at S curves, they tend to look like &#8220;open bigs&#8221; writ small, just sloping up really slowly, and then either switching to a J curve or not.</p><p>I think a lot of &#8220;going viral&#8221; does amount to &#8220;cracking another market or audience or social group or whatever.&#8221; So none of my comments are meant as negative, of course.</p> ]]></content:encoded> </item> <item><title>By: Daniel James</title><link>http://www.raphkoster.com/2008/05/21/brief-notes-ige-shanda-small-worlds/comment-page-1/#comment-137621</link> <dc:creator>Daniel James</dc:creator> <pubDate>Wed, 21 May 2008 18:55:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1745#comment-137621</guid> <description>&gt; Using the “open big” estimation method
Aye aye. We&#039;ve very deliberately &#039;opened small&#039; -- no PR, no ads, etc. We&#039;re still beavering away on so many things, not least tuning, games, API extensions, etc. Certainly we expect to grow on a very long S-curve, like Puzzle Pirates, not a &#039;go large and drop off&#039;. I can&#039;t think of any successful pure online distribution story that&#039;s worked that way -- can you?</description> <content:encoded><![CDATA[<p>&gt; Using the “open big” estimation method</p><p>Aye aye. We&#8217;ve very deliberately &#8216;opened small&#8217; &#8212; no PR, no ads, etc. We&#8217;re still beavering away on so many things, not least tuning, games, API extensions, etc. Certainly we expect to grow on a very long S-curve, like Puzzle Pirates, not a &#8216;go large and drop off&#8217;. I can&#8217;t think of any successful pure online distribution story that&#8217;s worked that way &#8212; can you?</p> ]]></content:encoded> </item> </channel> </rss>
