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> <channel><title>Comments on: A la carting games</title> <atom:link href="http://www.raphkoster.com/2008/05/09/a-la-carting-games/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Some nice things about micropayments &#124; Quiet Babylon</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137565</link> <dc:creator>Some nice things about micropayments &#124; Quiet Babylon</dc:creator> <pubDate>Mon, 19 May 2008 13:01:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137565</guid> <description>[...] Koster&#8217;s post today got me thinking (again) about Danc&#8217;s excellent 2005 article about the touring band as a [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster&#8217;s post today got me thinking (again) about Danc&#8217;s excellent 2005 article about the touring band as a [...]</p></div> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137495</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Thu, 15 May 2008 07:59:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137495</guid> <description>Search Engine Optimization.
http://en.wikipedia.org/wiki/Search_engine_optimization</description> <content:encoded><![CDATA[<p>Search Engine Optimization.</p><p><a
href="http://en.wikipedia.org/wiki/Search_engine_optimization" rel="nofollow">http://en.wikipedia.org/wiki/Search_engine_optimization</a></p> ]]></content:encoded> </item> <item><title>By: Jim</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137490</link> <dc:creator>Jim</dc:creator> <pubDate>Thu, 15 May 2008 03:39:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137490</guid> <description>Pardon my ignorance, but what does SEO stand for?</description> <content:encoded><![CDATA[<p>Pardon my ignorance, but what does SEO stand for?</p> ]]></content:encoded> </item> <item><title>By: Making Mistakes Making Games &#187; Some nice things about micropayments</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137458</link> <dc:creator>Making Mistakes Making Games &#187; Some nice things about micropayments</dc:creator> <pubDate>Mon, 12 May 2008 06:05:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137458</guid> <description>[...] Koster&#8217;s post today got me thinking (again) about Danc&#8217;s excellent 2005 article about the touring band as a [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster&#8217;s post today got me thinking (again) about Danc&#8217;s excellent 2005 article about the touring band as a [...]</p></div> ]]></content:encoded> </item> <item><title>By: sean</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137450</link> <dc:creator>sean</dc:creator> <pubDate>Sun, 11 May 2008 17:24:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137450</guid> <description>comes across a bit whiny... &quot;Owie, I fell down and broke my business model from the 1960&#039;s&quot;.</description> <content:encoded><![CDATA[<p>comes across a bit whiny&#8230; &#8220;Owie, I fell down and broke my business model from the 1960&#8242;s&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Gene Endrody</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137429</link> <dc:creator>Gene Endrody</dc:creator> <pubDate>Sat, 10 May 2008 20:33:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137429</guid> <description>&quot;ROT&quot; - I meant RMT. My bad.</description> <content:encoded><![CDATA[<p>&#8220;ROT&#8221; &#8211; I meant RMT. My bad.</p> ]]></content:encoded> </item> <item><title>By: Gene Endrody</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137423</link> <dc:creator>Gene Endrody</dc:creator> <pubDate>Sat, 10 May 2008 16:30:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137423</guid> <description>&quot;SEO could be as important as compelling content.&quot;
Absolutely true, however a little over simplified and only one part of the picture. Bringing in a constant flow of new users is important no matter what the business model is. Assuming you&#039;re on an ad model, you might be able to get away with shallow, flashy content directed at the casual surfer. I rank SEO third after viral marketing and distribution / partnership strategies for bringing in new users. New users brought in through SEO also churn like crazy.
Bringing them in is easy relative to getting them to stay long enough to spend money. We&#039;re on the ad model, so this post is certainly relevant to us however subscription and ROT are much more common models for MMOs. To monetize surfers there needs to be something under the surface beyond just flash and a great intro to get them to commit. This can be fun, smart, deep content but can also be the power and stickiness of the community you&#039;ve created. I would rate community ahead of content but obviously they interrelate.</description> <content:encoded><![CDATA[<p>&#8220;SEO could be as important as compelling content.&#8221;<br
/> Absolutely true, however a little over simplified and only one part of the picture. Bringing in a constant flow of new users is important no matter what the business model is. Assuming you&#8217;re on an ad model, you might be able to get away with shallow, flashy content directed at the casual surfer. I rank SEO third after viral marketing and distribution / partnership strategies for bringing in new users. New users brought in through SEO also churn like crazy.</p><p>Bringing them in is easy relative to getting them to stay long enough to spend money. We&#8217;re on the ad model, so this post is certainly relevant to us however subscription and ROT are much more common models for MMOs. To monetize surfers there needs to be something under the surface beyond just flash and a great intro to get them to commit. This can be fun, smart, deep content but can also be the power and stickiness of the community you&#8217;ve created. I would rate community ahead of content but obviously they interrelate.</p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137418</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Sat, 10 May 2008 15:11:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137418</guid> <description>That all makes sense. So, for games, it seems that a quick knock out (fantastic experience) adventure to grab the surfers would be good. Maybe even an earned special item. I&#039;m thinking of a tutorial for the basic game play that&#039;s designed to grab the wonderer. Maybe start with a very quick movie that moves right into a play experience.
Imagine: You&#039;re watching Indiana Jones take the golden bust and start to leave, the round boulder starts to roll out...and then you are put into the player mode. Can you beat the rock to the entrance? Change it, of course, add in some dexterity jumps and timing avoidances, shooting spears, etc.
Then offer a free adventure. Keep your rewards and move into the game.</description> <content:encoded><![CDATA[<p>That all makes sense. So, for games, it seems that a quick knock out (fantastic experience) adventure to grab the surfers would be good. Maybe even an earned special item. I&#8217;m thinking of a tutorial for the basic game play that&#8217;s designed to grab the wonderer. Maybe start with a very quick movie that moves right into a play experience.</p><p>Imagine: You&#8217;re watching Indiana Jones take the golden bust and start to leave, the round boulder starts to roll out&#8230;and then you are put into the player mode. Can you beat the rock to the entrance? Change it, of course, add in some dexterity jumps and timing avoidances, shooting spears, etc.<br
/> Then offer a free adventure. Keep your rewards and move into the game.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137415</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Sat, 10 May 2008 06:16:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137415</guid> <description>&lt;blockquote&gt;Does he have a name, your biz dev guy?&lt;/blockquote&gt;
I don&#039;t know why Raph was keeping his name so hush-hush in this post. Jason Hable is Director of Business Development at Areae, Inc., formerly Principal at Crescendo Ventures, one of Areae&#039;s venture-capital investors. I think he telecommutes. Livin&#039; large! ;)</description> <content:encoded><![CDATA[<blockquote><p>Does he have a name, your biz dev guy?</p></blockquote><p>I don&#8217;t know why Raph was keeping his name so hush-hush in this post. Jason Hable is Director of Business Development at Areae, Inc., formerly Principal at Crescendo Ventures, one of Areae&#8217;s venture-capital investors. I think he telecommutes. Livin&#8217; large! <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Tobias</title><link>http://www.raphkoster.com/2008/05/09/a-la-carting-games/comment-page-1/#comment-137414</link> <dc:creator>Tobias</dc:creator> <pubDate>Sat, 10 May 2008 04:24:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1732#comment-137414</guid> <description>Does he have a name, your biz dev guy?</description> <content:encoded><![CDATA[<p>Does he have a name, your biz dev guy?</p> ]]></content:encoded> </item> </channel> </rss>
