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> <channel><title>Comments on: Snap-together games</title> <atom:link href="http://www.raphkoster.com/2008/05/02/snap-together-games/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/05/02/snap-together-games/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&apos;s Website &#187; PlayCrafter: another snap-together game maker</title><link>http://www.raphkoster.com/2008/05/02/snap-together-games/comment-page-1/#comment-139759</link> <dc:creator>Raph&apos;s Website &#187; PlayCrafter: another snap-together game maker</dc:creator> <pubDate>Tue, 22 Jul 2008 17:11:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1726#comment-139759</guid> <description>[...] is launching open alpha, joining all the others: Sims Carnival, Gamebrix, Popfly&#8230; Looks to me like they lean heavily on [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] is launching open alpha, joining all the others: Sims Carnival, Gamebrix, Popfly&#8230; Looks to me like they lean heavily on [...]</p></div> ]]></content:encoded> </item> <item><title>By: Greg</title><link>http://www.raphkoster.com/2008/05/02/snap-together-games/comment-page-1/#comment-137518</link> <dc:creator>Greg</dc:creator> <pubDate>Fri, 16 May 2008 16:49:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1726#comment-137518</guid> <description>To Andrew&#039;s (#4) point, the winner is the platform that lets users connect, extend and re-use work. I&#039;d be remiss not to mention my company... Sharendipity provides the best chance at scaling these communities because every sub-component in a game can be re-used in any other creation.</description> <content:encoded><![CDATA[<p>To Andrew&#8217;s (#4) point, the winner is the platform that lets users connect, extend and re-use work. I&#8217;d be remiss not to mention my company&#8230; Sharendipity provides the best chance at scaling these communities because every sub-component in a game can be re-used in any other creation.</p> ]]></content:encoded> </item> <item><title>By: Don</title><link>http://www.raphkoster.com/2008/05/02/snap-together-games/comment-page-1/#comment-137241</link> <dc:creator>Don</dc:creator> <pubDate>Mon, 05 May 2008 17:07:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1726#comment-137241</guid> <description>I don&#039;t think redesigning frogger or asteroids makes you a gamemaker. I suggest the dutch gamestudio from hetklokhuis.nl  soon to be released in the us for a major themepark . It&#039;s all about gameplay and yes, sharing your ideas.</description> <content:encoded><![CDATA[<p>I don&#8217;t think redesigning frogger or asteroids makes you a gamemaker. I suggest the dutch gamestudio from hetklokhuis.nl  soon to be released in the us for a major themepark . It&#8217;s all about gameplay and yes, sharing your ideas.</p> ]]></content:encoded> </item> <item><title>By: Andrew Wooldridge</title><link>http://www.raphkoster.com/2008/05/02/snap-together-games/comment-page-1/#comment-137225</link> <dc:creator>Andrew Wooldridge</dc:creator> <pubDate>Mon, 05 May 2008 06:36:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1726#comment-137225</guid> <description>I think the &quot;winner&quot; will be the one with the most accessible tools connected with a vibrant community of co-bootstrappers...</description> <content:encoded><![CDATA[<p>I think the &#8220;winner&#8221; will be the one with the most accessible tools connected with a vibrant community of co-bootstrappers&#8230;</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/05/02/snap-together-games/comment-page-1/#comment-137220</link> <dc:creator>Raph</dc:creator> <pubDate>Mon, 05 May 2008 00:58:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1726#comment-137220</guid> <description>Doh, forgot about Mockingbird!</description> <content:encoded><![CDATA[<p>Doh, forgot about Mockingbird!</p> ]]></content:encoded> </item> <item><title>By: Patrick</title><link>http://www.raphkoster.com/2008/05/02/snap-together-games/comment-page-1/#comment-137215</link> <dc:creator>Patrick</dc:creator> <pubDate>Sun, 04 May 2008 22:54:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1726#comment-137215</guid> <description>Last but not least &lt;a href=&quot;http://www.playmockingbird.com&quot; rel=&quot;nofollow&quot;&gt;.</description> <content:encoded><![CDATA[<p>Last but not least <a
href="http://www.playmockingbird.com" rel="nofollow">.</a></p> ]]></content:encoded> </item> <item><title>By: Christopher J. Rock</title><link>http://www.raphkoster.com/2008/05/02/snap-together-games/comment-page-1/#comment-137137</link> <dc:creator>Christopher J. Rock</dc:creator> <pubDate>Sat, 03 May 2008 03:39:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1726#comment-137137</guid> <description>This game development software is really phoning it in.</description> <content:encoded><![CDATA[<p>This game development software is really phoning it in.</p> ]]></content:encoded> </item> </channel> </rss>
