Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

In-world taxes could hit Sweden

April 18th, 2008

Not sure how I missed this before!

Sweden moves to tax in-game transactions | Virtual Economy Research Network

Transactions between participants in a virtual world, where the deal is about the sale of a “product” or a “service” against reimbursement in an internal currency, should be considered, according to the Swedish Tax Agency’s ruling, [actual] sales of electronic services, if the internal currency can be exchanged to a valid legal means of payment. If the internal currency cannot be exchanged to money, the transactions should not be considered [actual] sales.

Edit: to be clear, the reason this is important is because it refers to taxing in-world earnings prior to cashout. Limited to virtual currencies with a cashout mechanism, but still — the line isn’t drawn where the virtual currency becomes “real.”

*

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

8 Responses to “In-world taxes could hit Sweden”

Jump to reader comments » | Leave a reply »

Trackbacks & Pingbacks
    Reader Comments
    1. Ola Fosheim Grøstad said on

      I’m not sure how much of a move this is?

      After skimming the original they appear to say that the current sales-tax laws also applies to professional work done in virtual worlds. Then they define hobbyists to be professionals if the amount exceeds 5000USD.

      That’s the only sane thing? Isn’t it? So why the excitement?

    2. Ola Fosheim Grøstad said on

      (For non-scandinavians: I believe the sales tax is around 25% so tax evasion could be tempting, which is probably why they bother to do this in writing.)

    3. Raph said on

      The key thing is that this is being taxed on “game money,” not on real money. It happens before the cash-out.

    4. Ola Fosheim Grøstad said on

      Ok, I don’t know much about taxation, but I think sales-tax is supposed to be added at each entity in the chain of transaction (you get a “refund” when you cash-out) if you sell for more than 5000USD per tax-year.

      I know for a fact that I in general can be taxed without cashing out, for instance if I chop a lot of fire-wood and use it myself (this is Norway though, but I think we are usually comparable to Sweden). Likewise if you grow your own food or build your own hose it is subject to income-tax. Dunno if it is like this in the US.

      I agree that it is “special” to write about taxation and “games”, however the tax people seem to focus on “professional” in their document. It’s not the only area where professionals have “sold” services without “cashing out”, so I am not surprised.

    5. csven said on

      It’s only been floating around for a couple of days, afaik. And Forbes is also talking vTaxes. That time of the year. But yes, the interesting thing is people talking about taxing “fake” money.

    6. csven said on

      Meant to include the Forbes link: Taxing Virtual Worlds

    7. Wolfe said on

      Being from sweden I know that the tax system is notorious for implementing poorly designed rules.

      One thing they will never understand is how the value of “virtual wealth” is inversely proportaional to volume in a way which normal currencies are not. The full market demand for purchases is easily satisfied by a tiny fraction of the total available supply of virtual currency.

      Anyhow, if they go about with this i’ll cancel my WoW account and claim some type of tax compensation for the loss of several thousand dollars worth of virtual wealth. ^^

    8. Ingrod said on

      Anyhow, if they go about with this i’ll cancel my WoW account and claim some type of tax compensation for the loss of several thousand dollars worth of virtual wealth.

      The Richard Bartle prophecy begins…

    Page optimized by WP Minify WordPress Plugin

    Meta

    Recent Comments

    Categories

    Tags

    Recent Trackbacks

    Archives



    A Theory of Fun
    for Game Design

    Book cover for A Theory of Fun for Game Design, by Raph Koster

    Press
    Excerpts

    Buy from Amazon

    Twitter @raphkoster



    The whole Web

    Raph's Website

    See popular posts »



    After the Flood

    After the Flood CD Cover

    Available as MP3 download
    $14.99


    More stuff to buy

    Sliced Head Penguin T-Shirt

    Sliced Head Penguin
    Ash Grey T-Shirt

    $16.99


    LegendMUD

    click here to visit the Legend website

    "The world the way they thought it was..."