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> <channel><title>Comments on: How to hack an MMO</title> <atom:link href="http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: What Cloud Computing Means to Game Design &#124; Game Industry News, Interviews and Videos &#124; Game Theory</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-165714</link> <dc:creator>What Cloud Computing Means to Game Design &#124; Game Industry News, Interviews and Videos &#124; Game Theory</dc:creator> <pubDate>Sat, 03 Jul 2010 21:15:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-165714</guid> <description>[...] I don’t claim to know if OnLive’s specific tech will work or not, but I would like to talk about the implications of this potential shift to server-based games. (Even if OnLive doesn’t make it work, clearly this technology will arrive at some point.) Of course, we already have server-based games – World of Warcraft runs on numerous servers spread around the world, with appropriate bits of game info set to thin clients running on local machines. However, a client is still a tricky piece of software, and as Raph Koster like to remind us, “The client is in the hands of the enemy.” [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I don’t claim to know if OnLive’s specific tech will work or not, but I would like to talk about the implications of this potential shift to server-based games. (Even if OnLive doesn’t make it work, clearly this technology will arrive at some point.) Of course, we already have server-based games – World of Warcraft runs on numerous servers spread around the world, with appropriate bits of game info set to thin clients running on local machines. However, a client is still a tricky piece of software, and as Raph Koster like to remind us, “The client is in the hands of the enemy.” [...]</p></div> ]]></content:encoded> </item> <item><title>By: Memlock going away for awhile ::: - Page 2 - Mortal Online Forums</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-165227</link> <dc:creator>Memlock going away for awhile ::: - Page 2 - Mortal Online Forums</dc:creator> <pubDate>Fri, 25 Jun 2010 06:59:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-165227</guid> <description>[...] this will continue to happen. It will get worse, every hour of every day, until changed/fixed.  Those better than I have said it before and often...  In the end, you just cannot trust the client.  And if you don&#039;t know who Raph Koster is, ... well, [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] this will continue to happen. It will get worse, every hour of every day, until changed/fixed.  Those better than I have said it before and often&#8230;  In the end, you just cannot trust the client.  And if you don&#39;t know who Raph Koster is, &#8230; well, [...]</p></div> ]]></content:encoded> </item> <item><title>By: DESIGNER NOTES &#187; Blog Archive &#187; The Hidden Benefit of OnLive</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-146849</link> <dc:creator>DESIGNER NOTES &#187; Blog Archive &#187; The Hidden Benefit of OnLive</dc:creator> <pubDate>Mon, 06 Apr 2009 17:46:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-146849</guid> <description>[...] I don&#8217;t claim to know if OnLive&#8217;s specific tech will work or not, but I would like to talk about the implications of this potential shift to server-based games. (Even if OnLive doesn&#8217;t make it work, clearly this technology will arrive at some point.) Of course, we already have server-based games - World of Warcraft runs on numerous servers spread around the world, with appropriate bits of game info set to thin clients running on local machines. However, a client is still a tricky piece of software, and as Raph Koster like to remind us, &#8220;The client is in the hands of the enemy.&#8221; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I don&#8217;t claim to know if OnLive&#8217;s specific tech will work or not, but I would like to talk about the implications of this potential shift to server-based games. (Even if OnLive doesn&#8217;t make it work, clearly this technology will arrive at some point.) Of course, we already have server-based games &#8211; World of Warcraft runs on numerous servers spread around the world, with appropriate bits of game info set to thin clients running on local machines. However, a client is still a tricky piece of software, and as Raph Koster like to remind us, &#8220;The client is in the hands of the enemy.&#8221; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; From the Mailbag: hacking DDO</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-142840</link> <dc:creator>Raph&#8217;s Website &#187; From the Mailbag: hacking DDO</dc:creator> <pubDate>Fri, 21 Nov 2008 19:53:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-142840</guid> <description>[...] Unless there are egregiously bad security problems with the DDO protocol, hacking packets on your end should only change the way things look on your end. See my previous post &#8220;How to hack an MMO.&#8221; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Unless there are egregiously bad security problems with the DDO protocol, hacking packets on your end should only change the way things look on your end. See my previous post &#8220;How to hack an MMO.&#8221; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Gameguard. - Page 4 - AionSource.com</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-140625</link> <dc:creator>Gameguard. - Page 4 - AionSource.com</dc:creator> <pubDate>Tue, 12 Aug 2008 09:32:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-140625</guid> <description>[...] spawn location...) into the client. as Raph Koster is fond of reminding ppl, the game client &quot;is in the hands of the enemy&quot;: every time a dev offloads an operation onto the client, in order to save CPU cycles for AI [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] spawn location&#8230;) into the client. as Raph Koster is fond of reminding ppl, the game client &quot;is in the hands of the enemy&quot;: every time a dev offloads an operation onto the client, in order to save CPU cycles for AI [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&apos;s Website &#187; How to hack an MMO</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-139528</link> <dc:creator>Raph&apos;s Website &#187; How to hack an MMO</dc:creator> <pubDate>Sat, 19 Jul 2008 00:50:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-139528</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] How to hack an MMO April 17th, 2008 (Visited 5387 times) Tags:  cheating, everquest, hacking, laws of online world design, vw design, vw tech, WoW [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] How to hack an MMO April 17th, 2008 (Visited 5387 times) Tags:  cheating, everquest, hacking, laws of online world design, vw design, vw tech, WoW [...]</p></div> ]]></content:encoded> </item> <item><title>By: forums.twelvesands.com &#8226; View topic - How to hack an MMO</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-139480</link> <dc:creator>forums.twelvesands.com &#8226; View topic - How to hack an MMO</dc:creator> <pubDate>Fri, 18 Jul 2008 05:08:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-139480</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] some discussion earlier wondering why on earth I&#039;d put all the user request parameters in the URL.http://www.raphkoster.com/2008/04/17/ho ... ck-an-mmo/If you&#039;re logged in to the game, you can basically visit any zone just by manipulating the URL. If [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] some discussion earlier wondering why on earth I&#8217;d put all the user request parameters in the URL.<a
href="http://www.raphkoster.com/2008/04/17/ho" rel="nofollow">http://www.raphkoster.com/2008/04/17/ho</a> &#8230; ck-an-mmo/If you&#8217;re logged in to the game, you can basically visit any zone just by manipulating the URL. If [...]</p></div> ]]></content:encoded> </item> <item><title>By: Creators of gaming widget app hope to make ALT-TAB obsolete - Big Download Blog</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-139474</link> <dc:creator>Creators of gaming widget app hope to make ALT-TAB obsolete - Big Download Blog</dc:creator> <pubDate>Fri, 18 Jul 2008 01:34:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-139474</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] framerates, and that it won&#039;t trigger anti-cheating tools like Punkbuster or World of Warcraft&#039;s Warden.The product is currently in its beta test phase. You can sign up for the beta or update [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] framerates, and that it won&#8217;t trigger anti-cheating tools like Punkbuster or World of Warcraft&#8217;s Warden.The product is currently in its beta test phase. You can sign up for the beta or update [...]</p></div> ]]></content:encoded> </item> <item><title>By: Lm th? no ?? hack m?t tr ch?i tr?c tuy?n MMORPG? - Market4Gamer</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-139445</link> <dc:creator>Lm th? no ?? hack m?t tr ch?i tr?c tuy?n MMORPG? - Market4Gamer</dc:creator> <pubDate>Thu, 17 Jul 2008 08:56:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-139445</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] client does something. Th v? ?? Cc b?n c th? tham kh?o thng tin chi ti?t : <a
href="http://www.raphkoster.com/2008/04/17...o-hack-an-mmo/" rel="nofollow">http://www.raphkoster.com/2008/04/17&#8230;o-hack-an-mmo/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMO Clerks &#187; Koster writes &#8220;how to hack an MMO&#8221;</title><link>http://www.raphkoster.com/2008/04/17/how-to-hack-an-mmo/comment-page-1/#comment-137032</link> <dc:creator>MMO Clerks &#187; Koster writes &#8220;how to hack an MMO&#8221;</dc:creator> <pubDate>Wed, 30 Apr 2008 23:59:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=1705#comment-137032</guid> <description>[...] blog post by game designer Raph Koster (of Ultima Online and now Metaplace fame) will tell you how! [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] blog post by game designer Raph Koster (of Ultima Online and now Metaplace fame) will tell you how! [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
