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> <channel><title>Comments on: You Have To Burn The Rope</title> <atom:link href="http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: yunk</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136638</link> <dc:creator>yunk</dc:creator> <pubDate>Tue, 15 Apr 2008 02:50:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136638</guid> <description>Don&#039;t forget to watch this one too:
http://www.youtube.com/watch?v=SjWMXjjdBgI&amp;NR=1
Actually I&#039;ve always been bothered by the saying &quot;the dark side&quot; I always felt that the Sith should just say &quot;the Force&quot; emphasizing they think the Force is a tool to use, not good or evil, since I&#039;m sure they don&#039;t believe they are evil.</description> <content:encoded><![CDATA[<p>Don&#8217;t forget to watch this one too:<br
/> <a
href="http://www.youtube.com/watch?v=SjWMXjjdBgI&#038;NR=1" rel="nofollow">http://www.youtube.com/watch?v=SjWMXjjdBgI&#038;NR=1</a></p><p>Actually I&#8217;ve always been bothered by the saying &#8220;the dark side&#8221; I always felt that the Sith should just say &#8220;the Force&#8221; emphasizing they think the Force is a tool to use, not good or evil, since I&#8217;m sure they don&#8217;t believe they are evil.</p> ]]></content:encoded> </item> <item><title>By: Rik</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136616</link> <dc:creator>Rik</dc:creator> <pubDate>Mon, 14 Apr 2008 05:47:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136616</guid> <description>I think the official reason was &quot;bad writing&quot;.   After all, if one was trying to match the three real Star Wars moves, then she has to live long enough for her daughter to remember her.</description> <content:encoded><![CDATA[<p>I think the official reason was &#8220;bad writing&#8221;.   After all, if one was trying to match the three real Star Wars moves, then she has to live long enough for her daughter to remember her.</p> ]]></content:encoded> </item> <item><title>By: Inkling</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136603</link> <dc:creator>Inkling</dc:creator> <pubDate>Sat, 12 Apr 2008 23:32:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136603</guid> <description>Why exactly did Amidala die, again? I think the official reason was &quot;lost the will to live.&quot; She was about to give birth and become the sole care-giver to two babies and that wasn&#039;t reason enough to persevere?
Good riddance, I say. Uncle Owen may have been a short-sighted curmudgeon, and the Smitts went and got their planet blowed up, but they&#039;re both a far sight better parents than than that weepy little Nabooan Coruscanti Princess.</description> <content:encoded><![CDATA[<p>Why exactly did Amidala die, again? I think the official reason was &#8220;lost the will to live.&#8221; She was about to give birth and become the sole care-giver to two babies and that wasn&#8217;t reason enough to persevere?</p><p>Good riddance, I say. Uncle Owen may have been a short-sighted curmudgeon, and the Smitts went and got their planet blowed up, but they&#8217;re both a far sight better parents than than that weepy little Nabooan Coruscanti Princess.</p> ]]></content:encoded> </item> <item><title>By: Darniaq</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136599</link> <dc:creator>Darniaq</dc:creator> <pubDate>Sat, 12 Apr 2008 19:27:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136599</guid> <description>Yea, but was it a Schrodinger death though? I always felt that the death was *caused* by tempting Anakin down the dark side path, even though its prevention was the carrot. Palpatine can&#039;t afford to have confused servants with split loyalties. His free will was always laced... like a bad apple perhaps? ;)
Amidala could have been saved by Anakin getting a valid therapist in the first place.
That is where the Jedi failed him. Their austere celibate lifestyle was incompatible with what Anakin really needed. Yoda felt that one coming but didn&#039;t recognize it until too late.
And all hail the full-fledged derail :)</description> <content:encoded><![CDATA[<p>Yea, but was it a Schrodinger death though? I always felt that the death was *caused* by tempting Anakin down the dark side path, even though its prevention was the carrot. Palpatine can&#8217;t afford to have confused servants with split loyalties. His free will was always laced&#8230; like a bad apple perhaps? <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p>Amidala could have been saved by Anakin getting a valid therapist in the first place.</p><p>That is where the Jedi failed him. Their austere celibate lifestyle was incompatible with what Anakin really needed. Yoda felt that one coming but didn&#8217;t recognize it until too late.</p><p>And all hail the full-fledged derail <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Eolirin</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136587</link> <dc:creator>Eolirin</dc:creator> <pubDate>Sat, 12 Apr 2008 02:09:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136587</guid> <description>Heh, awesome game.
In quick reference to the SW thing though... why would you think that *any* of the Jedi could&#039;ve saved Amidala? Even Palpatine didn&#039;t have the knowledge to do that, the one Sith that did have the knowledge and power to prevent death hoarded that knowledge, never passing it on. No one could&#039;ve prevented it given how quickly it happened after that. You can actually make all of the other twists and have it come out alright, but you can&#039;t posit that Amidala could&#039;ve been saved by anyone. Especially since the one loophole that does get discovered is only known to Obi-wan and Yoda, is only discovered *after* the fact, and does in fact require that they die first :P</description> <content:encoded><![CDATA[<p>Heh, awesome game.</p><p>In quick reference to the SW thing though&#8230; why would you think that *any* of the Jedi could&#8217;ve saved Amidala? Even Palpatine didn&#8217;t have the knowledge to do that, the one Sith that did have the knowledge and power to prevent death hoarded that knowledge, never passing it on. No one could&#8217;ve prevented it given how quickly it happened after that. You can actually make all of the other twists and have it come out alright, but you can&#8217;t posit that Amidala could&#8217;ve been saved by anyone. Especially since the one loophole that does get discovered is only known to Obi-wan and Yoda, is only discovered *after* the fact, and does in fact require that they die first <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Darniaq</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136585</link> <dc:creator>Darniaq</dc:creator> <pubDate>Sat, 12 Apr 2008 01:08:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136585</guid> <description>This felt like the final boss encounter of Portal without the total buildup that made THAT ending self consistent and that song all the more poignant.
What I find more interesting is how much people can talk about even the least amount of actual topic :)
And Morgan, let&#039;s not leap to conclusions about what revisionist history has brought to the &lt;i&gt;real&lt;/i&gt; Star Wars lore ;)</description> <content:encoded><![CDATA[<p>This felt like the final boss encounter of Portal without the total buildup that made THAT ending self consistent and that song all the more poignant.</p><p>What I find more interesting is how much people can talk about even the least amount of actual topic <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>And Morgan, let&#8217;s not leap to conclusions about what revisionist history has brought to the <i>real</i> Star Wars lore <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136580</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Fri, 11 Apr 2008 19:54:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136580</guid> <description>&lt;i&gt;Not sure what to call it. I can’t call it repetition, but this game gives you a desire to explore.&lt;/i&gt;
Cross-reference &quot;Montessori&quot; with &quot;concentration&quot; and &quot;repetition&quot;.</description> <content:encoded><![CDATA[<p><i>Not sure what to call it. I can’t call it repetition, but this game gives you a desire to explore.</i></p><p>Cross-reference &#8220;Montessori&#8221; with &#8220;concentration&#8221; and &#8220;repetition&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Mark H</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136578</link> <dc:creator>Mark H</dc:creator> <pubDate>Fri, 11 Apr 2008 18:31:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136578</guid> <description>This game utilizes the full 2.2 ghz my computer allows it, and is still unplayable (Symbolic? Maybe). It worked once, and I finally got to burn that rope.
It&#039;s just a synopsis of single player World of Warcraft.</description> <content:encoded><![CDATA[<p>This game utilizes the full 2.2 ghz my computer allows it, and is still unplayable (Symbolic? Maybe). It worked once, and I finally got to burn that rope.<br
/> It&#8217;s just a synopsis of single player World of Warcraft.</p> ]]></content:encoded> </item> <item><title>By: Pritchard</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136575</link> <dc:creator>Pritchard</dc:creator> <pubDate>Fri, 11 Apr 2008 10:01:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136575</guid> <description>How many people here went ahead and refreshed several times just to see if there was something different the next time?  Refreshing over and over again can of course quickly turn into a tedious effort, but I think this proves one effective concept in game mechanics.
Not sure what to call it.  I can&#039;t call it repetition, but this game gives you a desire to explore.  Maybe when you make a game, you want to imagine that your game&#039;s so good, that it naturally gives players a reason to explore simply through its story, game play, or whatever.
But as a game developer, you also have to understand that the urge to explore can be a game element itself.  You can depend on the fact that the player has just been intrigued by you, intentionally, and you can give a reason for the player to go back and look at things twice.
Honestly, this sounds like a pretty great way to develop a game.  It can save development time.  If you got the right system built, you can change the game or area enough each time around as to where the player never feels like they&#039;re repeating the same thing, even if on your end, only minor changes are made each replay.</description> <content:encoded><![CDATA[<p>How many people here went ahead and refreshed several times just to see if there was something different the next time?  Refreshing over and over again can of course quickly turn into a tedious effort, but I think this proves one effective concept in game mechanics.</p><p>Not sure what to call it.  I can&#8217;t call it repetition, but this game gives you a desire to explore.  Maybe when you make a game, you want to imagine that your game&#8217;s so good, that it naturally gives players a reason to explore simply through its story, game play, or whatever.</p><p>But as a game developer, you also have to understand that the urge to explore can be a game element itself.  You can depend on the fact that the player has just been intrigued by you, intentionally, and you can give a reason for the player to go back and look at things twice.</p><p>Honestly, this sounds like a pretty great way to develop a game.  It can save development time.  If you got the right system built, you can change the game or area enough each time around as to where the player never feels like they&#8217;re repeating the same thing, even if on your end, only minor changes are made each replay.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/comment-page-1/#comment-136557</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Thu, 10 Apr 2008 20:43:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/09/you-have-to-burn-the-rope/#comment-136557</guid> <description>&lt;strong&gt;Michael Chui&lt;/strong&gt; wrote:
&lt;blockquote&gt;Try right-clicking.&lt;/blockquote&gt;
I didn&#039;t say fatal. :)</description> <content:encoded><![CDATA[<p><strong>Michael Chui</strong> wrote:</p><blockquote><p>Try right-clicking.</p></blockquote><p>I didn&#8217;t say fatal. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
