<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: Trevor Smith predicts the VW future</title> <atom:link href="http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Ken Zhao</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136911</link> <dc:creator>Ken Zhao</dc:creator> <pubDate>Fri, 25 Apr 2008 02:21:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136911</guid> <description>Trevor, thank you for your thoughts about what the future of VW.</description> <content:encoded><![CDATA[<p>Trevor, thank you for your thoughts about what the future of VW.</p> ]]></content:encoded> </item> <item><title>By: VirginWorlds.com - Exploring Massively Multiplayer Games</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136555</link> <dc:creator>VirginWorlds.com - Exploring Massively Multiplayer Games</dc:creator> <pubDate>Thu, 10 Apr 2008 20:22:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136555</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] to 2.5 finally. Sheesh. I see I now have this nifty tagging feature. I need to figure out a [...] Trevor Smith predicts the VW future  Posted by Raph&#039;s Website  on 8 April 2008, 3:32 pm  Trevor F. Smith is, of course, the prime mover [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] to 2.5 finally. Sheesh. I see I now have this nifty tagging feature. I need to figure out a [...] Trevor Smith predicts the VW future  Posted by Raph&#8217;s Website  on 8 April 2008, 3:32 pm  Trevor F. Smith is, of course, the prime mover [...]</p></div> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136501</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Wed, 09 Apr 2008 18:43:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136501</guid> <description>&lt;strong&gt;Trevor F. Smith&lt;/strong&gt; wrote:
&lt;blockquote&gt;Web coders don’t necessarily take beautiful photographs, but they do make sites like Flickr.&lt;/blockquote&gt;
In that case, those web coders are arguably not &lt;em&gt;cheap&lt;/em&gt; web coders. ;)</description> <content:encoded><![CDATA[<p><strong>Trevor F. Smith</strong> wrote:</p><blockquote><p>Web coders don’t necessarily take beautiful photographs, but they do make sites like Flickr.</p></blockquote><p>In that case, those web coders are arguably not <em>cheap</em> web coders. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Trevor F. Smith</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136494</link> <dc:creator>Trevor F. Smith</dc:creator> <pubDate>Wed, 09 Apr 2008 16:05:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136494</guid> <description>Raph wrote: &quot;cheap web coders will never be able to make Crysis-level assets&quot;
Web coders don&#039;t necessarily take beautiful photographs, but they do make sites like Flickr.  I definitely agree with Raph that the big open questions for pop 3D are less about display and delivery and more about creation.</description> <content:encoded><![CDATA[<p>Raph wrote: &#8220;cheap web coders will never be able to make Crysis-level assets&#8221;</p><p>Web coders don&#8217;t necessarily take beautiful photographs, but they do make sites like Flickr.  I definitely agree with Raph that the big open questions for pop 3D are less about display and delivery and more about creation.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136493</link> <dc:creator>Raph</dc:creator> <pubDate>Wed, 09 Apr 2008 16:03:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136493</guid> <description>&lt;blockquote&gt;That depends on what you consider a virtual world. MySpace, Facebook, LinkedIn?&lt;/blockquote&gt;
Nope. I&#039;ve posted my definition many times, and a spatial simulation is part of it.
That doesn&#039;t mean that those services couldn&#039;t edge over the line quite easily, of course.
&lt;blockquote&gt;What is the definition of a virtual world? Do you have to be able to walk around in it? Like with an avatar? Second Life is without doubt a virtual world in this context.&lt;/blockquote&gt;
I have one definition here: http://www.raphkoster.com/gaming/book/3c.shtml
There was also a whole post about it here http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/
To be clear, the reasons why I consider a browser to currently be a poor VW client have mostly to do with some technical choices regarding asynchronicity, means of caching, etc.</description> <content:encoded><![CDATA[<blockquote><p>That depends on what you consider a virtual world. MySpace, Facebook, LinkedIn?</p></blockquote><p>Nope. I&#8217;ve posted my definition many times, and a spatial simulation is part of it.</p><p>That doesn&#8217;t mean that those services couldn&#8217;t edge over the line quite easily, of course.</p><blockquote><p>What is the definition of a virtual world? Do you have to be able to walk around in it? Like with an avatar? Second Life is without doubt a virtual world in this context.</p></blockquote><p>I have one definition here: <a
href="http://www.raphkoster.com/gaming/book/3c.shtml" rel="nofollow">http://www.raphkoster.com/gaming/book/3c.shtml</a></p><p>There was also a whole post about it here <a
href="http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/" rel="nofollow">http://www.raphkoster.com/2006/03/31/are-muds-and-mmorpgs-the-same-thing/</a></p><p>To be clear, the reasons why I consider a browser to currently be a poor VW client have mostly to do with some technical choices regarding asynchronicity, means of caching, etc.</p> ]]></content:encoded> </item> <item><title>By: Ronin</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136481</link> <dc:creator>Ronin</dc:creator> <pubDate>Wed, 09 Apr 2008 10:16:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136481</guid> <description>The browser is a poor client for graphical virtual worlds. But not for text &amp; pictures-based virtual world.
Of course, one could also start to debate whether Facebook, MySpace and LinkedIn could be defined as Virtual Worlds in the first place...
Which brings me to a question..
What is the definition of a virtual world? Do you have to be able to walk around in it? Like with an avatar? Second Life is without doubt a virtual world in this context.
Or can you define Facebook and then also the rest of the internet as a virtual world?
I would think the answer would be both.
Graphical virtual worlds typically need an extra client besides the browser to enter it(Metaverse etc.), or a client completely separate of the browser(Second Life etc.).
But that may change in the future.. Who knows? Maybe browsers will adapt in the future, an that way we will have one portal to the Virtual World which is the internet, instead of several different portals like we have today.
*shrugs*</description> <content:encoded><![CDATA[<p>The browser is a poor client for graphical virtual worlds. But not for text &amp; pictures-based virtual world.</p><p>Of course, one could also start to debate whether Facebook, MySpace and LinkedIn could be defined as Virtual Worlds in the first place&#8230;</p><p>Which brings me to a question..<br
/> What is the definition of a virtual world? Do you have to be able to walk around in it? Like with an avatar? Second Life is without doubt a virtual world in this context.</p><p>Or can you define Facebook and then also the rest of the internet as a virtual world?</p><p>I would think the answer would be both.<br
/> Graphical virtual worlds typically need an extra client besides the browser to enter it(Metaverse etc.), or a client completely separate of the browser(Second Life etc.).<br
/> But that may change in the future.. Who knows? Maybe browsers will adapt in the future, an that way we will have one portal to the Virtual World which is the internet, instead of several different portals like we have today.<br
/> *shrugs*</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136473</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Wed, 09 Apr 2008 08:13:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136473</guid> <description>&lt;strong&gt;Raphsta&lt;/strong&gt; wrote:
&lt;blockquote&gt;But it’s a pretty poor client for virtual worlds.&lt;/blockquote&gt;
That depends on what you consider a virtual world. MySpace, Facebook, LinkedIn?</description> <content:encoded><![CDATA[<p><strong>Raphsta</strong> wrote:</p><blockquote><p>But it’s a pretty poor client for virtual worlds.</p></blockquote><p>That depends on what you consider a virtual world. MySpace, Facebook, LinkedIn?</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136470</link> <dc:creator>Raph</dc:creator> <pubDate>Wed, 09 Apr 2008 07:14:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136470</guid> <description>The browser is a client. For the web. But it&#039;s a pretty poor client for virtual worlds. On the other hand, it&#039;s a decent host environment for an embedded client for virtual worlds (albeit one with many limitations).</description> <content:encoded><![CDATA[<p>The browser is a client. For the web. But it&#8217;s a pretty poor client for virtual worlds. On the other hand, it&#8217;s a decent host environment for an embedded client for virtual worlds (albeit one with many limitations).</p> ]]></content:encoded> </item> <item><title>By: Ola Fosheim Grøstad</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136468</link> <dc:creator>Ola Fosheim Grøstad</dc:creator> <pubDate>Tue, 08 Apr 2008 22:13:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136468</guid> <description>&lt;i&gt;Is a browser the only home for a client?&lt;i&gt;
The browser is a client...</description> <content:encoded><![CDATA[<p><i>Is a browser the only home for a client?</i><i></p><p>The browser is a client&#8230;</i></p> ]]></content:encoded> </item> <item><title>By: len</title><link>http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/comment-page-1/#comment-136465</link> <dc:creator>len</dc:creator> <pubDate>Tue, 08 Apr 2008 19:46:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/04/08/trevor-smith-predicts-the-vw-future/#comment-136465</guid> <description>Poor Trevor.  Sometimes it is bad to use one&#039;s real name:
http://www.news.com/8301-13772_3-9910962-52.html?tag=bl
See the screen shot of the 2005 IRC back channel.  wayBack blast!
It seems that unlike other technologies that burst as the next big thing, 3D did that in the 90s.  Since then, 3D, being a technically and artististically challenging artform, is a creeper.  It&#039;s been on the web since the early 90s in various forms.  From the 2Dvs2.5Dvs3D battles, vector vs raster, curly vs pointy, static vs moving worlds, and all the other battles, Web 3D is an industry for the committed or soon to be committed.
I think one day we all look up and it will just be there in lots of different forms and everyone will yawn and go back to work.  We&#039;re close to that now.   What we have learned is that it is a no-size-fits-all-comfortably medium.</description> <content:encoded><![CDATA[<p>Poor Trevor.  Sometimes it is bad to use one&#8217;s real name:</p><p><a
href="http://www.news.com/8301-13772_3-9910962-52.html?tag=bl" rel="nofollow">http://www.news.com/8301-13772_3-9910962-52.html?tag=bl</a></p><p>See the screen shot of the 2005 IRC back channel.  wayBack blast!</p><p>It seems that unlike other technologies that burst as the next big thing, 3D did that in the 90s.  Since then, 3D, being a technically and artististically challenging artform, is a creeper.  It&#8217;s been on the web since the early 90s in various forms.  From the 2Dvs2.5Dvs3D battles, vector vs raster, curly vs pointy, static vs moving worlds, and all the other battles, Web 3D is an industry for the committed or soon to be committed.</p><p>I think one day we all look up and it will just be there in lots of different forms and everyone will yawn and go back to work.  We&#8217;re close to that now.   What we have learned is that it is a no-size-fits-all-comfortably medium.</p> ]]></content:encoded> </item> </channel> </rss>
