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SXSW: Human and Property Rights in Virtual Worlds

March 10th, 2008

I’m not at SXSW (we have way too much going on here at work!) but there’s a great liveblog of a panel I wish I had been at, on Virtual Worlds News, about “Human and Property Rights in Virtual Worlds”.

Wu: Will games and virtual worlds eventually compete based not on art and storyline, but on who can offer the most rights to players?

I hope the answer is “yes.” What’s more, I hope that at some point there’s a minimum standard accepted industrywide and enforced by an industry trade body. As in, companies join the trade body and as part of that they agree to uphold a base set of practices and policies as a condition of membership.

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