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> <channel><title>Comments on: GDC2008: Master Metrics</title> <atom:link href="http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: GDC2008: Master Metrics [ Raph Koster ]</title><link>http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/comment-page-1/#comment-138083</link> <dc:creator>GDC2008: Master Metrics [ Raph Koster ]</dc:creator> <pubDate>Sun, 08 Jun 2008 01:36:24 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/#comment-138083</guid> <description>[...] 20th 2008 11:41pm  [-] From: raphkoster.com  [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] 20th 2008 11:41pm  [-] From: raphkoster.com  [...]</p></div> ]]></content:encoded> </item> <item><title>By: External News : GDC2008: Master Metrics</title><link>http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/comment-page-1/#comment-135165</link> <dc:creator>External News : GDC2008: Master Metrics</dc:creator> <pubDate>Sat, 15 Mar 2008 22:50:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/#comment-135165</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] different folks in the industry about measurement-based design techniques, how they are used [...] Read More...   Published Wednesday, February 20, 2008 5:41 PM by Raph&#039;s Website Filed under: Game [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] different folks in the industry about measurement-based design techniques, how they are used [...] Read More&#8230;   Published Wednesday, February 20, 2008 5:41 PM by Raph&#8217;s Website Filed under: Game [...]</p></div> ]]></content:encoded> </item> <item><title>By: &#187; Blog Archive &#187; GDC 2008 Impressions</title><link>http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/comment-page-1/#comment-134789</link> <dc:creator>&#187; Blog Archive &#187; GDC 2008 Impressions</dc:creator> <pubDate>Mon, 03 Mar 2008 03:30:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/#comment-134789</guid> <description>[...] http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/ [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/" rel="nofollow">http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Genius is 1% inspiration and 99% perspiration &#171; Lightspeed Venture Partners Blog</title><link>http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/comment-page-1/#comment-134582</link> <dc:creator>Genius is 1% inspiration and 99% perspiration &#171; Lightspeed Venture Partners Blog</dc:creator> <pubDate>Mon, 25 Feb 2008 02:23:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/#comment-134582</guid> <description>[...] the equivalent would be the trend towards metrics driven development. Raph Koster wrote up the Master Metrics presentation given at GDC by Dan Arey and Chris Swain from USC. They talk in part about Microsoft&#8217;s [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] the equivalent would be the trend towards metrics driven development. Raph Koster wrote up the Master Metrics presentation given at GDC by Dan Arey and Chris Swain from USC. They talk in part about Microsoft&#8217;s [...]</p></div> ]]></content:encoded> </item> <item><title>By: Joseph "Giuseppe" Zuccaro</title><link>http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/comment-page-1/#comment-134578</link> <dc:creator>Joseph "Giuseppe" Zuccaro</dc:creator> <pubDate>Sun, 24 Feb 2008 23:56:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/20/gdc2008-master-metrics/#comment-134578</guid> <description>EmSense has a very interesting value proposition not only for gaming, but advertising and marketing in general.  I cover a very important issue regarding the uncharted territory EmSense is going into in the 24 February 2008 posting in &quot;&lt;a href=&quot;http://www.marketing-consigliere.com&quot; rel=&quot;nofollow&quot;&gt;The Marketing Consigliere Blog&lt;/a&gt;.&quot;</description> <content:encoded><![CDATA[<p>EmSense has a very interesting value proposition not only for gaming, but advertising and marketing in general.  I cover a very important issue regarding the uncharted territory EmSense is going into in the 24 February 2008 posting in &#8220;<a
href="http://www.marketing-consigliere.com" rel="nofollow">The Marketing Consigliere Blog</a>.&#8221;</p> ]]></content:encoded> </item> </channel> </rss>
