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> <channel><title>Comments on: Metaverse U: Metaverse 2.0, Tony Parisi</title> <atom:link href="http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Virtual Worlds for Business - IBM creates OpenSIM Data Center &#171; Samurai Pickle</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134589</link> <dc:creator>Virtual Worlds for Business - IBM creates OpenSIM Data Center &#171; Samurai Pickle</dc:creator> <pubDate>Mon, 25 Feb 2008 18:16:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134589</guid> <description>[...] a very long way to go, and some very thorny issues to resolve.&#160; Fortunately, people much smarter than me are working hard on such issues.&#160; There are likely to be any number of stumbling blocks along [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] a very long way to go, and some very thorny issues to resolve.&nbsp; Fortunately, people much smarter than me are working hard on such issues.&nbsp; There are likely to be any number of stumbling blocks along [...]</p></div> ]]></content:encoded> </item> <item><title>By: Virtual Worlds for Business - IBM creates OpenSIM Data Center at Daikon Forge</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134588</link> <dc:creator>Virtual Worlds for Business - IBM creates OpenSIM Data Center at Daikon Forge</dc:creator> <pubDate>Mon, 25 Feb 2008 18:15:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134588</guid> <description>[...] a very long way to go, and some very thorny issues to resolve.&#160; Fortunately, people much smarter than me are working hard on such issues.&#160; There are likely to be any number of stumbling blocks along [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] a very long way to go, and some very thorny issues to resolve.&#160; Fortunately, people much smarter than me are working hard on such issues.&#160; There are likely to be any number of stumbling blocks along [...]</p></div> ]]></content:encoded> </item> <item><title>By: Out to Pasture &#187; Blog Archive &#187; Metaverse Roadmap notes</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134482</link> <dc:creator>Out to Pasture &#187; Blog Archive &#187; Metaverse Roadmap notes</dc:creator> <pubDate>Thu, 21 Feb 2008 22:25:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134482</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph Koster&#8217;s notes from future of work talk and Tony Parisi&#8217;s talk [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster&#8217;s notes from future of work talk and Tony Parisi&#8217;s talk [...]</p></div> ]]></content:encoded> </item> <item><title>By: Blog posts - Metaverse U Wiki</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134456</link> <dc:creator>Blog posts - Metaverse U Wiki</dc:creator> <pubDate>Thu, 21 Feb 2008 10:04:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134456</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] On the Go  Metaverse U is Happening   Raph Koster&#039;s website  Dimitri Williams&#039; research on MMO  Metaverse 2.0: Tony Parisi  Virtual Worlds and the future of Work  Metaverse Roadmap at Stanford University   Second Thoughts  [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] On the Go  Metaverse U is Happening   Raph Koster&#8217;s website  Dimitri Williams&#8217; research on MMO  Metaverse 2.0: Tony Parisi  Virtual Worlds and the future of Work  Metaverse Roadmap at Stanford University   Second Thoughts  [...]</p></div> ]]></content:encoded> </item> <item><title>By: MetaverseU round up &#124; Digado</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134383</link> <dc:creator>MetaverseU round up &#124; Digado</dc:creator> <pubDate>Tue, 19 Feb 2008 13:25:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134383</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Metaverse U: Metaverse 2.0, Tony Parisi [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Metaverse U: Metaverse 2.0, Tony Parisi [...]</p></div> ]]></content:encoded> </item> <item><title>By: guyal</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134365</link> <dc:creator>guyal</dc:creator> <pubDate>Tue, 19 Feb 2008 05:28:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134365</guid> <description>I&#039;m just trying to figure out why I agree with Michael Chui...
Let&#039;s see - the term &quot;metaverse&quot; comes from &quot;Snow Crash&quot;, so its no surprise that systems that seem &quot;Snow Crash-y&quot; on the surface are hyped as &quot;the metaverse&quot;. The Stephenson concept didn&#039;t seem philosophically restricted to 3d worlds to me. But, certainly, it and similar books have a strong &quot;3d avatar acting in a virtual 3d space&quot; element, in which that virtual reality was really similiar to our physical 3d world, except it could be warped on command. Ooh, instant, exciting fantasy for most readers.
&quot;the metaverse must be a 3d virtual world&quot; is what I&#039;ll call the biblical view of the metaverse. Trace it from the literary source to your favorite overt software implementation. I&#039;d like there to be more to the story than &quot;the tablet from the mountain says the metaverse is 3d. End of discussion.&quot; If &quot;metaverse&quot; must be limited to 3d, give me a logical reason why, beside, &quot;well, the rest of our days are in 3d, and it would be really cool if we could warp that.&quot;
It&#039;s a limited fantasy. Billions will partake in it, at least from time to time, as it matures in entertainment value (pun, as well as no pun, intended), but its still limited. The reality warping that&#039;s taking place via cyberspace outside of virtual 3d spaces is much more profound at this point, IMHO.</description> <content:encoded><![CDATA[<p>I&#8217;m just trying to figure out why I agree with Michael Chui&#8230;</p><p>Let&#8217;s see &#8211; the term &#8220;metaverse&#8221; comes from &#8220;Snow Crash&#8221;, so its no surprise that systems that seem &#8220;Snow Crash-y&#8221; on the surface are hyped as &#8220;the metaverse&#8221;. The Stephenson concept didn&#8217;t seem philosophically restricted to 3d worlds to me. But, certainly, it and similar books have a strong &#8220;3d avatar acting in a virtual 3d space&#8221; element, in which that virtual reality was really similiar to our physical 3d world, except it could be warped on command. Ooh, instant, exciting fantasy for most readers.</p><p>&#8220;the metaverse must be a 3d virtual world&#8221; is what I&#8217;ll call the biblical view of the metaverse. Trace it from the literary source to your favorite overt software implementation. I&#8217;d like there to be more to the story than &#8220;the tablet from the mountain says the metaverse is 3d. End of discussion.&#8221; If &#8220;metaverse&#8221; must be limited to 3d, give me a logical reason why, beside, &#8220;well, the rest of our days are in 3d, and it would be really cool if we could warp that.&#8221;</p><p>It&#8217;s a limited fantasy. Billions will partake in it, at least from time to time, as it matures in entertainment value (pun, as well as no pun, intended), but its still limited. The reality warping that&#8217;s taking place via cyberspace outside of virtual 3d spaces is much more profound at this point, IMHO.</p> ]]></content:encoded> </item> <item><title>By: Dave Rickey</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134321</link> <dc:creator>Dave Rickey</dc:creator> <pubDate>Sun, 17 Feb 2008 21:36:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134321</guid> <description>Then why called it the &quot;metaverse&quot; and act as if the 3D environments are somehow an especially important part of it?  My point is that those people who refer to Second Life as the beginning of the &quot;real&quot; metaverse are LARPing the metaverse, in much the same way that the Star Trek fans, the Goreans, and all the other subcultures in Second Life are engaged in a &quot;virtual LARP&quot;.
IOW, &quot;metaverse&quot; carries too much baggage, and it&#039;s not a useful term used outside of that context.
--Dave</description> <content:encoded><![CDATA[<p>Then why called it the &#8220;metaverse&#8221; and act as if the 3D environments are somehow an especially important part of it?  My point is that those people who refer to Second Life as the beginning of the &#8220;real&#8221; metaverse are LARPing the metaverse, in much the same way that the Star Trek fans, the Goreans, and all the other subcultures in Second Life are engaged in a &#8220;virtual LARP&#8221;.</p><p>IOW, &#8220;metaverse&#8221; carries too much baggage, and it&#8217;s not a useful term used outside of that context.</p><p>&#8211;Dave</p> ]]></content:encoded> </item> <item><title>By: JuJutsu</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134320</link> <dc:creator>JuJutsu</dc:creator> <pubDate>Sun, 17 Feb 2008 20:42:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134320</guid> <description>&lt;blockquote&gt;People have to stop trying to build the vision of the “metaverse” from the eighties. It’s like trying to build spaceships from a Jules Verne novel or flying cars from a fifties pulp comic book.&lt;/blockquote&gt;
Well put.</description> <content:encoded><![CDATA[<blockquote><p>People have to stop trying to build the vision of the “metaverse” from the eighties. It’s like trying to build spaceships from a Jules Verne novel or flying cars from a fifties pulp comic book.</p></blockquote><p>Well put.</p> ]]></content:encoded> </item> <item><title>By: sean</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134319</link> <dc:creator>sean</dc:creator> <pubDate>Sun, 17 Feb 2008 20:18:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134319</guid> <description>People have to stop trying to build the vision of the &quot;metaverse&quot; from the eighties. It&#039;s like trying to build spaceships from a Jules Verne novel or flying cars from a fifties pulp comic book.
The web is already here. Embrace it, don&#039;t try to build a semantic wall between it and an aging legacy picture of monolithic virtual worlds.</description> <content:encoded><![CDATA[<p>People have to stop trying to build the vision of the &#8220;metaverse&#8221; from the eighties. It&#8217;s like trying to build spaceships from a Jules Verne novel or flying cars from a fifties pulp comic book.</p><p>The web is already here. Embrace it, don&#8217;t try to build a semantic wall between it and an aging legacy picture of monolithic virtual worlds.</p> ]]></content:encoded> </item> <item><title>By: zarkov</title><link>http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/comment-page-1/#comment-134309</link> <dc:creator>zarkov</dc:creator> <pubDate>Sun, 17 Feb 2008 16:17:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/02/16/metaverse-u-metaverse-20-tony-parisi/#comment-134309</guid> <description>Metaverse have to be in 3D, the rest is plain Cyberspace:)</description> <content:encoded><![CDATA[<p>Metaverse have to be in 3D, the rest is plain Cyberspace:)</p> ]]></content:encoded> </item> </channel> </rss>
