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Metaplace’s public debutJanuary 31st, 2008 |
Edit: in case it wasn’t clear — this was a “sneak preview” sort of thing; we are not live to the public, it was just for a few hours.
Well, we didn’t make a big deal about it, but Metaplace has now officially been played by actual players, and not alpha testers. Today we did a dev chat using Metaplace itself as the platform for the IRC-like text chat, and in the middle of it we also showed off a little bit of a more graphical space with avatars. It was a chance to both talk to folks and also to shove a high number of people at the server and client, including guest logins, to try to stress things a bit.
It all went spectacularly well, too. We expected things to blow up, but nothing did. Extremely low CPU usage, even with over 80 simple avatars walking around and chatting in one relatively small space (small enough that there was no real network culling going on). That’s a decent achievement for any virtual world system.
Bandwidth was a bit high, but we know things to work on there that are easy big gains. Seems like fairly few weird browser issues — which is easily the biggest bugaboo with doing something so Web-based. I have seen that a few folks failed to get in at all, and we’ll try to track down why…
We’ll be posting the official chat log with our next blog post, probably. But in the meantime, a few of the VW-centric news sites were in:
- Massively has a full liveblog
- Virtual Worlds News has a list of top 5 takeaways
Our friends over at the Electric Sheep were also on hand. And of course, there’s blogs by bunches of folks who attended, like TBowl, Feeding Change, Oh No, Aliens!, Cooking XP, and Dr. Offset’s. Edit: Dr. Offset’s has a little bit more, and there’s Emergent Future’s take here.
A couple of those have pics of the (brief) graphical demo. Everyone’s only one avatar… we’ll have to save character customization for another day. ![]()

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