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> <channel><title>Comments on: The MMO Gamer also writes on Metaplace</title> <atom:link href="http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Kharza</title><link>http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/comment-page-1/#comment-132788</link> <dc:creator>Kharza</dc:creator> <pubDate>Tue, 15 Jan 2008 23:45:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/#comment-132788</guid> <description>Those overhead flourescent lights would kill me in short order</description> <content:encoded><![CDATA[<p>Those overhead flourescent lights would kill me in short order</p> ]]></content:encoded> </item> <item><title>By: The MMO Gamer &#187; &#187; Metaplace Part Two: A Meeting at Rancho Bernardo</title><link>http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/comment-page-1/#comment-132739</link> <dc:creator>The MMO Gamer &#187; &#187; Metaplace Part Two: A Meeting at Rancho Bernardo</dc:creator> <pubDate>Tue, 15 Jan 2008 04:00:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/#comment-132739</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph&#8217;s Website &#187; The MMO Gamer also writes on Metaplace Says:  January 12th, 2008 at 4:44 am [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph&#8217;s Website &raquo; The MMO Gamer also writes on Metaplace Says:  January 12th, 2008 at 4:44 am [...]</p></div> ]]></content:encoded> </item> <item><title>By: carnun</title><link>http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/comment-page-1/#comment-132686</link> <dc:creator>carnun</dc:creator> <pubDate>Mon, 14 Jan 2008 08:29:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/#comment-132686</guid> <description>wow. I have a gander at your blog once in a while but I&#039;d not really taken stock of what Areae were working on. Other than to go &quot;where are the guns?&quot; but this project is madness. I&#039;ve been disillusioned with the games industry for quite a while now and well, wow (again), I can&#039;t wait.</description> <content:encoded><![CDATA[<p>wow. I have a gander at your blog once in a while but I&#8217;d not really taken stock of what Areae were working on. Other than to go &#8220;where are the guns?&#8221; but this project is madness. I&#8217;ve been disillusioned with the games industry for quite a while now and well, wow (again), I can&#8217;t wait.</p> ]]></content:encoded> </item> <item><title>By: Eolirin</title><link>http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/comment-page-1/#comment-132681</link> <dc:creator>Eolirin</dc:creator> <pubDate>Mon, 14 Jan 2008 07:46:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/#comment-132681</guid> <description>So Raph... about Trammel...
:) heh heh.</description> <content:encoded><![CDATA[<p>So Raph&#8230; about Trammel&#8230;</p><p> <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> heh heh.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/comment-page-1/#comment-132567</link> <dc:creator>Raph</dc:creator> <pubDate>Sat, 12 Jan 2008 12:37:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/#comment-132567</guid> <description>It depends on how you replace the avatar. If you just change the art, then the spaceship will still have all the behavior of the girl. It will pathfind, not fly and shoot.
But if you import the spaceship as a module, with behaviors, then it will have its own behaviors with it.
There&#039;s definitely a ramp -- you can&#039;t make your own game with custom rules in five minutes. Game design is still hard, and writing code is still required. But as more modules are created by the community, they can be dragged in, and the amount of coding required falls.</description> <content:encoded><![CDATA[<p>It depends on how you replace the avatar. If you just change the art, then the spaceship will still have all the behavior of the girl. It will pathfind, not fly and shoot.</p><p>But if you import the spaceship as a module, with behaviors, then it will have its own behaviors with it.</p><p>There&#8217;s definitely a ramp &#8212; you can&#8217;t make your own game with custom rules in five minutes. Game design is still hard, and writing code is still required. But as more modules are created by the community, they can be dragged in, and the amount of coding required falls.</p> ]]></content:encoded> </item> <item><title>By: BadMisterFrosty</title><link>http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/comment-page-1/#comment-132546</link> <dc:creator>BadMisterFrosty</dc:creator> <pubDate>Sat, 12 Jan 2008 05:28:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2008/01/11/the-mmo-gamer-also-writes-on-metaplace/#comment-132546</guid> <description>That was a nice read. However, setting up a new place in a few seconds is also true for a counter-strike session. I am little bit concerned that it is really easy to make a new place, replace a few assets and so on, but then it starts to get very steep and complicated.
What happens when I change the link from one of those girls in the appartment to the Uberspace space-ship. Do I have a working spaceship flying around the appartment shooting down the other girl?
Would be great if you could go a step ahead and describe a little bit more about how to customise that place.</description> <content:encoded><![CDATA[<p>That was a nice read. However, setting up a new place in a few seconds is also true for a counter-strike session. I am little bit concerned that it is really easy to make a new place, replace a few assets and so on, but then it starts to get very steep and complicated.</p><p>What happens when I change the link from one of those girls in the appartment to the Uberspace space-ship. Do I have a working spaceship flying around the appartment shooting down the other girl?</p><p>Would be great if you could go a step ahead and describe a little bit more about how to customise that place.</p> ]]></content:encoded> </item> </channel> </rss>
