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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Gamasutra’s Top 5 Most Significant Moments In MMOs

December 27th, 2007

Michael Zenke declares himself the law-giver, and the top five trends are:

  • the rise of “little” games, meaning indie, browser-based, and social worlds. And, for some reason, Maple Story even though I don’t see how you can ever call it little.
  • Big MMORPG failures, which lists Vanguard, Gods and Heroes, and Auto Assault. Now, all three of these had radically different problems, so I am not sure there’s a commonality there other than the fact that perhaps it was brought home to players in a more comprehensive way that Making MMOs Is Hard(tm).
  • World of Warcraft extending its dominance, with celeb endorsements, Toyota commercials, etc.
  • Mega-big clashes of the titans, with the Activision Blizzard announcement, plus Warhammer waiting in the wings.
  • Microtransactions versus subscriptions, for which he uses the now-infamous panel at AGDC as the proverbial tinder that lit the fire.

That’s a pretty good list, I have to admit. I might have combined the “failures” and the “clash of titans” ones in order to insert the investment and hype surrounding virtual worlds and ancillary services, though — in some ways, it is going to have a longer-term impact.

He goes on to suggest that a game designer throwdown TV show would be entertaining. I’m game. :)

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3 Responses to “Gamasutra’s Top 5 Most Significant Moments In MMOs”

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  1. This Year's Big Trends at MMOG Nation wrote on

    [...] back at the year in MMOGs. I just had to be all ‘me too’ with the top-5 thing. Raph gave it a once-over and found my list not terrible, which I appreciate.A few [...]

  2. MMO360.com » » 2007» December wrote on

    [...] Gamasutra?s Top 5 Most Significant Moments In MMOs – Thursday, December 27th, 2007 [...]

Reader Comments
  1. Michael W. said on

    He goes on to suggest that a game designer throwdown TV show would be entertaining. I’m game.

    Peter Molyneux VS. Will Wright plx.

    Big MMORPG failures, which lists Vanguard, Gods and Heroes, and Auto Assault. Now, all three of these had radically different problems, so I am not sure there’s a commonality there other than the fact that perhaps it was brought home to players in a more comprehensive way that Making MMOs Is Hard(tm).

    That should be your slogan for Metaplace. =)

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