English flagItalian flagKorean flagChinese (Simplified) flagPortuguese flagGerman flagFrench flag
Spanish flagJapanese flagArabic flagRussian flagGreek flagDutch flagBulgarian flag
Czech flagCroat flagDanish flagFinnish flagHindi flagPolish flagRumanian flag
Swedish flagNorwegian flag     
By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Monopoly, WW2 hero

December 7th, 2007

How board game helped free POWs – CNN.com

Along with the standard thimble, car, and Scotty dog, the POW version included additional “playing” pieces, such as a metal file, a magnetic compass, and of course, a regional silk escape map, complete with marked safe-houses along the way — all neatly concealed in the game’s box.Even better, some of the Monopoly money was real. Actual German, Italian, and French currency was placed underneath the play money for escapees to use for bribes.

Also, because of its collaboration with the International Red Cross, Waddington could track which sets would be delivered to which camps, meaning escape maps specific to the area could be hidden in each game set. Allied soldiers and pilots headed to the front lines were told to look for the special edition game if they were captured. The identifying mark to check for? A red dot in the corner of the Free Parking space.

*

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

2 Responses to “Monopoly, WW2 hero”

Jump to reader comments » | Leave a reply »

Trackbacks & Pingbacks
Reader Comments
  1. Will Emigh said on

    If this interests you, Paul Orbannes’ book “Monopoly: the World’s Most Famous Game” talks about it in detail as well. In my opinion, there are a lot of great tidbits in the book (like the changes that had to be made to Monopoly to get it approved in anti-capitalist countries) embedded in a less coherent history of the game.

  2. Mike Rozak said on

    Sounds like a game design no-no to me. Isn’t that breaking “the magic circle”? And encouraging RMT with all those real currencies? :-P

Meta

Recent Comments

Categories

Tags

Recent Trackbacks

Archives



A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

Press
Excerpts

Buy from Amazon

Twitter @raphkoster


The whole Web

Raph's Website

See popular posts »
About the blog »



After the Flood

After the Flood CD Cover

Available on CD
$14.99


More stuff to buy

Alligator and Penguin Mug

Alligator and Penguin
Large Mug

$13.99


Receive CafePress Updates!

LegendMUD

click here to visit the Legend website

"The world the way they thought it was..."


Get Firefox