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> <channel><title>Comments on: Facebook virtual worlds</title> <atom:link href="http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: 20071114 - Adam Crowe</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-150318</link> <dc:creator>20071114 - Adam Crowe</dc:creator> <pubDate>Wed, 26 Aug 2009 20:02:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-150318</guid> <description>[...] Raph Koster &#8211; Facebook virtual worlds &#8220;&#8230; fundamentally, most people *check* Facebook, you don’t *live* on Facebook. It’s about bursts of time. As a result, the most popular game is Scrabulous, which is turn-based.&#8221; (tags: virtualworlds facebook gamemechanics gameplay augmentationistvsimmersionist behaviours place socialnetworking) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster &#8211; Facebook virtual worlds &#8220;&#8230; fundamentally, most people *check* Facebook, you don’t *live* on Facebook. It’s about bursts of time. As a result, the most popular game is Scrabulous, which is turn-based.&#8221; (tags: virtualworlds facebook gamemechanics gameplay augmentationistvsimmersionist behaviours place socialnetworking) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Sketch Quest - Sam's &#38; HanClinto's Wiki</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-131074</link> <dc:creator>Sketch Quest - Sam's &#38; HanClinto's Wiki</dc:creator> <pubDate>Mon, 17 Dec 2007 04:57:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-131074</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] a blog post of Raph Koster&#039;s, here are his guidelines for developing a Facebook game. I would like to follow these principles [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] a blog post of Raph Koster&#8217;s, here are his guidelines for developing a Facebook game. I would like to follow these principles [...]</p></div> ]]></content:encoded> </item> <item><title>By: Virtual Worlds News: Interview: SceneCaster Tops Facebook's Most Active Apps</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-130755</link> <dc:creator>Virtual Worlds News: Interview: SceneCaster Tops Facebook's Most Active Apps</dc:creator> <pubDate>Mon, 10 Dec 2007 16:36:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-130755</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] we first looked at virtual worlds on&#160; Facebook, barely over a month ago, SceneCaster had 32 daily active users, This Saturday, with over 12,000 active users, SceneCaster became the most active app on Facebook. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] we first looked at virtual worlds on&nbsp; Facebook, barely over a month ago, SceneCaster had 32 daily active users, This Saturday, with over 12,000 active users, SceneCaster became the most active app on Facebook. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Tuple vs. Kipple - Joel Greenberg - Electric Sheep Company &#187; Blog Archive &#187; Is the Yankee Group Insane?</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-130075</link> <dc:creator>Tuple vs. Kipple - Joel Greenberg - Electric Sheep Company &#187; Blog Archive &#187; Is the Yankee Group Insane?</dc:creator> <pubDate>Tue, 27 Nov 2007 04:24:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-130075</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] even that&#8217;s not a shoe-in, as Raph Koster points out in his recent post on Facebook Virtual Worlds. As an industry, we need to get better at thinking through the experience. I bet that is easier to [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] even that&#8217;s not a shoe-in, as Raph Koster points out in his recent post on Facebook Virtual Worlds. As an industry, we need to get better at thinking through the experience. I bet that is easier to [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ian Liew</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-129846</link> <dc:creator>Ian Liew</dc:creator> <pubDate>Sat, 17 Nov 2007 19:27:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-129846</guid> <description>I disagree that Facebook is a tool purely for finding other people and keeping them informed of our progress in life. The only reason I moved from Friendster to Facebook was because Facebook aloowed much more interactivity with your contacts, as opposed to just seeing their picture, looking at their profiles when they upload something new or sending them a message once in a while, you can actually play games with them and interact on a regular basis even when you haven&#039;t really got anything to say. Bored? Engage an old friend (who you might never ever see again in RL) game of Scrabulous, or drop them a challenge to respond to a high score in Tower Bloxx, or race them in (fluff)Race or just feed their pet to show them you care and are still thinking of them. For those who have vampires/werewolves/zombies/slayers, have a little scrap and see who comes out top, poke them, throw them burgers, Jedi-choke them .. whatever. What is actually done is irrelevant, much of it is. It&#039;s the knowledge that anytime, anywhere, you can reach out to your old friends and interact with them just for fun, and just to let them know you are around.
Of course, there&#039;s the problem that some people who don&#039;t want to play certain things keep getting bothered by it, but over time we learn to figure out which of our friends like what sort of things, and only involve them in the activities we know they will respond to. We&#039;re all friends, after all. If users go about simply adding any Tom, Dick or Harry to their friend list simply because they were asked, or because they can gain benefits from certain applications then it&#039;s their fault that they let strangers into their lives. As far as I&#039;m concerned, my friends drive the applications I use, not the other way around.</description> <content:encoded><![CDATA[<p>I disagree that Facebook is a tool purely for finding other people and keeping them informed of our progress in life. The only reason I moved from Friendster to Facebook was because Facebook aloowed much more interactivity with your contacts, as opposed to just seeing their picture, looking at their profiles when they upload something new or sending them a message once in a while, you can actually play games with them and interact on a regular basis even when you haven&#8217;t really got anything to say. Bored? Engage an old friend (who you might never ever see again in RL) game of Scrabulous, or drop them a challenge to respond to a high score in Tower Bloxx, or race them in (fluff)Race or just feed their pet to show them you care and are still thinking of them. For those who have vampires/werewolves/zombies/slayers, have a little scrap and see who comes out top, poke them, throw them burgers, Jedi-choke them .. whatever. What is actually done is irrelevant, much of it is. It&#8217;s the knowledge that anytime, anywhere, you can reach out to your old friends and interact with them just for fun, and just to let them know you are around.</p><p>Of course, there&#8217;s the problem that some people who don&#8217;t want to play certain things keep getting bothered by it, but over time we learn to figure out which of our friends like what sort of things, and only involve them in the activities we know they will respond to. We&#8217;re all friends, after all. If users go about simply adding any Tom, Dick or Harry to their friend list simply because they were asked, or because they can gain benefits from certain applications then it&#8217;s their fault that they let strangers into their lives. As far as I&#8217;m concerned, my friends drive the applications I use, not the other way around.</p> ]]></content:encoded> </item> <item><title>By: Playing games with Facebook: the future of virtual worlds &#124; Games &#124; Guardian Unlimited</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-129782</link> <dc:creator>Playing games with Facebook: the future of virtual worlds &#124; Games &#124; Guardian Unlimited</dc:creator> <pubDate>Thu, 15 Nov 2007 17:58:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-129782</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Life Link app, which shows off your SL avatar to your Facebook mates. There are others, but as Raph explains, not very many people are using &#039;em. Sure, they support social interaction, but they do [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Life Link app, which shows off your SL avatar to your Facebook mates. There are others, but as Raph explains, not very many people are using &#8216;em. Sure, they support social interaction, but they do [...]</p></div> ]]></content:encoded> </item> <item><title>By: Prokofy Neva</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-129747</link> <dc:creator>Prokofy Neva</dc:creator> <pubDate>Thu, 15 Nov 2007 07:39:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-129747</guid> <description>You nailed it here, Raph. I signed up for the Second Life one because I had this odd idea that while in that &quot;time burst&quot; on FB, I might want a brief glance at the friend list in SL...except I don&#039;t. It&#039;s really enough. These things do not all HAVE to mash up, meld, integrate, be interoperable, blah blah blah. It&#039;s fine if they have separate entrances and exits, and when I&#039;m ready to do my SL job or go talk to those SL friends, I open up SL itself, which after all, isn&#039;t that hard.</description> <content:encoded><![CDATA[<p>You nailed it here, Raph. I signed up for the Second Life one because I had this odd idea that while in that &#8220;time burst&#8221; on FB, I might want a brief glance at the friend list in SL&#8230;except I don&#8217;t. It&#8217;s really enough. These things do not all HAVE to mash up, meld, integrate, be interoperable, blah blah blah. It&#8217;s fine if they have separate entrances and exits, and when I&#8217;m ready to do my SL job or go talk to those SL friends, I open up SL itself, which after all, isn&#8217;t that hard.</p> ]]></content:encoded> </item> <item><title>By: links for 2007-11-14 at antinomian.com</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-129717</link> <dc:creator>links for 2007-11-14 at antinomian.com</dc:creator> <pubDate>Wed, 14 Nov 2007 11:24:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-129717</guid> <description>[...] Raph’s Website » Facebook virtual worlds Getting Closer&#8230; (tags: facebook VirtualWorlds) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » Facebook virtual worlds Getting Closer&#8230; (tags: facebook VirtualWorlds) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Jack Humphrey</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-129716</link> <dc:creator>Jack Humphrey</dc:creator> <pubDate>Wed, 14 Nov 2007 11:16:24 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-129716</guid> <description>Here, I found you very well explained about &quot;a host of plausible reasons.&quot; The other day I saw an article which says that we can go to our own Facebook world where only our friends move, and we can customize our own world just like our page.</description> <content:encoded><![CDATA[<p>Here, I found you very well explained about &#8220;a host of plausible reasons.&#8221; The other day I saw an article which says that we can go to our own Facebook world where only our friends move, and we can customize our own world just like our page.</p> ]]></content:encoded> </item> <item><title>By: Adam Crowe - links for 2007-11-14</title><link>http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/comment-page-1/#comment-129710</link> <dc:creator>Adam Crowe - links for 2007-11-14</dc:creator> <pubDate>Wed, 14 Nov 2007 00:44:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/11/08/facebook-virtual-worlds/#comment-129710</guid> <description>[...] Raph Koster - Facebook virtual worlds &#8220;&#8230; fundamentally, most people *check* Facebook, you don’t *live* on Facebook. It’s about bursts of time. As a result, the most popular game is Scrabulous, which is turn-based.&#8221; (tags: virtualworlds facebook gamemechanics gameplay augmentationistvsimmersionist behaviours place socialnetworking) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster &#8211; Facebook virtual worlds &#8220;&#8230; fundamentally, most people *check* Facebook, you don’t *live* on Facebook. It’s about bursts of time. As a result, the most popular game is Scrabulous, which is turn-based.&#8221; (tags: virtualworlds facebook gamemechanics gameplay augmentationistvsimmersionist behaviours place socialnetworking) [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
