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> <channel><title>Comments on: Are we mainstreaming?</title> <atom:link href="http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Republished: Raph Koster on the &#8220;mainstreaming&#8221; of virtual worlds &#171; Dan&#8217;s blog</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-133868</link> <dc:creator>Republished: Raph Koster on the &#8220;mainstreaming&#8221; of virtual worlds &#171; Dan&#8217;s blog</dc:creator> <pubDate>Wed, 06 Feb 2008 09:15:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-133868</guid> <description>[...] an excellent post on Raph Koster&#8217;s website where he considers just how close to becoming mainstream &#8216;virtual worlds&#8217; really are [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] an excellent post on Raph Koster&#8217;s website where he considers just how close to becoming mainstream &#8216;virtual worlds&#8217; really are [...]</p></div> ]]></content:encoded> </item> <item><title>By: Blinking ()</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-130762</link> <dc:creator>Blinking ()</dc:creator> <pubDate>Mon, 10 Dec 2007 21:05:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-130762</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] No account? Create One! Username: [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] No account? Create One! Username: [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129615</link> <dc:creator>Raph</dc:creator> <pubDate>Thu, 08 Nov 2007 22:05:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129615</guid> <description>There actually was one world that tried the religion angle, can&#039;t remember what it was called.
Hadn&#039;t heard of Jewel of Indra before. I can&#039;t get the site to load though. :(</description> <content:encoded><![CDATA[<p>There actually was one world that tried the religion angle, can&#8217;t remember what it was called.</p><p>Hadn&#8217;t heard of Jewel of Indra before. I can&#8217;t get the site to load though. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Len Bullard</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129613</link> <dc:creator>Len Bullard</dc:creator> <pubDate>Thu, 08 Nov 2007 21:33:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129613</guid> <description>You left out Jewel Of Indra.  They are social, they have get-togethers, contests, but mostly they chat, look at pictures and hang out.  They have some stunning 3D artwork in there.  Oh yeah, VRML97 doesn&#039;t count. :-)
I agree entertainment is the mainstream for the MU worlds.  There are other expressions that use 3D worlds (eg, the virtual reality music album).  But the point is that social worlds can also be about other forms of getting together.  By far the most common social experience across all cultures is worship.  Worlds Of Worship (TM) would do well.  The problem is infrastructure and means to enforce norms.  Unlike &#039;let it all hang out&#039; worlds, worship worlds come with a long history of traditions, rituals, norms and affordances and so on.
So why hasn&#039;t it happened yet?  Possibly because of games.  The game culture itself may be in the way because the technology is adequate for this form of social expression.  In fact, it is possibly a perfect application for virtual worlds combined with facebooks.</description> <content:encoded><![CDATA[<p>You left out Jewel Of Indra.  They are social, they have get-togethers, contests, but mostly they chat, look at pictures and hang out.  They have some stunning 3D artwork in there.  Oh yeah, VRML97 doesn&#8217;t count. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p><p>I agree entertainment is the mainstream for the MU worlds.  There are other expressions that use 3D worlds (eg, the virtual reality music album).  But the point is that social worlds can also be about other forms of getting together.  By far the most common social experience across all cultures is worship.  Worlds Of Worship (TM) would do well.  The problem is infrastructure and means to enforce norms.  Unlike &#8216;let it all hang out&#8217; worlds, worship worlds come with a long history of traditions, rituals, norms and affordances and so on.</p><p>So why hasn&#8217;t it happened yet?  Possibly because of games.  The game culture itself may be in the way because the technology is adequate for this form of social expression.  In fact, it is possibly a perfect application for virtual worlds combined with facebooks.</p> ]]></content:encoded> </item> <item><title>By: Massive Update: Weekly MMO News news from 1UP.com</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129531</link> <dc:creator>Massive Update: Weekly MMO News news from 1UP.com</dc:creator> <pubDate>Sat, 03 Nov 2007 23:17:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129531</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Koster -- Are We Mainstreaming? Raph notes that these game, they are getting a bit noticeable amongst the average citizenry. (Bad [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster &#8212; Are We Mainstreaming? Raph notes that these game, they are getting a bit noticeable amongst the average citizenry. (Bad [...]</p></div> ]]></content:encoded> </item> <item><title>By: Phasing Grace &#124; Virtual Worlds &#124; Second Life: Defining Virtual Worlds, a Redux</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129375</link> <dc:creator>Phasing Grace &#124; Virtual Worlds &#124; Second Life: Defining Virtual Worlds, a Redux</dc:creator> <pubDate>Tue, 30 Oct 2007 17:31:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129375</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] disdain for lists. Nonetheless, I want to highlight a superset definition which I&#039;ve pulled from Raph&#039;s post:A Social Virtual World has game-like immersion and social media functionality without narrative [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] disdain for lists. Nonetheless, I want to highlight a superset definition which I&#8217;ve pulled from Raph&#8217;s post:A Social Virtual World has game-like immersion and social media functionality without narrative [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; Twinity mapped at Metaversed</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129374</link> <dc:creator>Raph&#8217;s Website &#187; Twinity mapped at Metaversed</dc:creator> <pubDate>Tue, 30 Oct 2007 17:20:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129374</guid> <description>[...] Metaversed has a good article on Twinity, which appears to be a social virtual world with very firm ties to real world geography. It uses an &#8220;urban&#8221; metaphor, so you don&#8217;t freely build structures, and instead you rent apartments and the like. There&#8217;s clear potential here for the sort of geotagging/mirror world stuff I alluded to recently. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Metaversed has a good article on Twinity, which appears to be a social virtual world with very firm ties to real world geography. It uses an &#8220;urban&#8221; metaphor, so you don&#8217;t freely build structures, and instead you rent apartments and the like. There&#8217;s clear potential here for the sort of geotagging/mirror world stuff I alluded to recently. [...]</p></div> ]]></content:encoded> </item> <item><title>By: The Otherland Group - Blog</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129342</link> <dc:creator>The Otherland Group - Blog</dc:creator> <pubDate>Tue, 30 Oct 2007 10:22:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129342</guid> <description>&lt;strong&gt;What Makes an Online Platform a &#039;Virtual World&#039;?...&lt;/strong&gt;
It is &#039;definition time&#039; in the virtual worlds industry. As this industry is growing, it is becoming more and more important to define categories, to draw border lines - especially between &#039;games&#039; (bleh) and &#039;the other worlds&#039;, the &#039;serious stuff...</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p><strong>What Makes an Online Platform a &#8216;Virtual World&#8217;?&#8230;</strong></p><p>It is &#8216;definition time&#8217; in the virtual worlds industry. As this industry is growing, it is becoming more and more important to define categories, to draw border lines &#8211; especially between &#8216;games&#8217; (bleh) and &#8216;the other worlds&#8217;, the &#8216;serious stuff&#8230;</p></div> ]]></content:encoded> </item> <item><title>By: Glass Houses &#187; Raph Koster on the &#8220;mainstreaming&#8221; of virtual worlds</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129317</link> <dc:creator>Glass Houses &#187; Raph Koster on the &#8220;mainstreaming&#8221; of virtual worlds</dc:creator> <pubDate>Mon, 29 Oct 2007 19:18:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129317</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] an excellent post on Raph Koster&#8217;s website where he considers just how close to becoming mainstream &#8216;virtual worlds&#8217; really are [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] an excellent post on Raph Koster&#8217;s website where he considers just how close to becoming mainstream &#8216;virtual worlds&#8217; really are [...]</p></div> ]]></content:encoded> </item> <item><title>By: Worlds In Motion - Social Virtual Worlds: Driving The Mainstream?</title><link>http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/comment-page-1/#comment-129311</link> <dc:creator>Worlds In Motion - Social Virtual Worlds: Driving The Mainstream?</dc:creator> <pubDate>Mon, 29 Oct 2007 12:33:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/26/are-we-mainstreaming/#comment-129311</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] -- which generated a lot of buzz, but not so much quantifiable gains for Second Life, Raph Koster wonders if virtual worlds are becoming &quot;mainstream.&quot; Like Alice, he agrees there really aren&#039;t that many &quot;true&quot; virtual worlds, though his definition [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] &#8212; which generated a lot of buzz, but not so much quantifiable gains for Second Life, Raph Koster wonders if virtual worlds are becoming &#8220;mainstream.&#8221; Like Alice, he agrees there really aren&#8217;t that many &#8220;true&#8221; virtual worlds, though his definition [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
