| | I design a game for Penny ArcadeOctober 10th, 2007 |
Well, sort of.
So there I was, at the San Diego ComicCon, sidling past the Penny Arcade table on my way to say hi to Scott Kurtz at the PvP Online booth, when suddenly this Tycho person grabbed me and pulled me aside to rant and rave. He had an idea, he said. A crazy idea.
I should have known. Another wannabe game designer. But hey, this one has this semi-popular website and regularly trashes developers he doesn’t like. I had to stand still and listen, or risk professional doom.
Basically, he said, he had this idea for a construction game. “Like, SimCity?” I said. No, like with dumptrucks and demolition balls and cranes and architects with blueprints and everything. Like, real construction, Bob-the-Builder style.
And he wanted it as an MMO.
Great, I said, humoring him. I’m working on this thing called Metaplace, and you can make it yourself, and…
“No, no…” he said. “I want you to write up a design article. For the site. Like, a guest spot.”

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.








. However, they do refer to Raph as having “once sagely observed”, so they can’t be all bad.So Raph Koster walks into a conference…(stop me if you’ve heard this one before), get buttonholed by Tycho from Penny Arcade,writes a columnon a wacky idea which someone actually creates a design for (awesome job, Peter!), which leads us to the one…the only…Drywall Minigame! (Now, what have you accomplished today?) Halflife Source is reporting that Red Planet LLC is in talks with a
Quite a lot of the mail I have gotten recently relates tothe quickie design outline I did for Penny Arcade… a few of them were pretty interesting, so I am just reprinting them here. Dear Raph, I am a huge fan of the SimCity series (worried about the loss of technical details in the new Socities) and read your words on Penny-arcade.com. PLEASE BUILD
[...] a lot of the mail I have gotten recently relates to the quickie design outline I did for Penny Arcade… a few of them were pretty interesting, so I am just reprinting them here. Dear Raph, I am [...]
[...] a lot of the mail I have gotten recently relates to the quickie design outline I did for Penny Arcade… a few of them were pretty interesting, so I am just reprinting them here. Dear Raph, I am [...]
[...] did whip together an interesting design idea that sounds like it could be made in Metaplace. It’s a multiplayer industrial building game [...]
[...] could have mentioned that Raph Koster recently wrote a guest editorial on Penny Arcade featuring a game-design for a construction game. Interestingly, the follow-up [...]