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I design a game for Penny ArcadeOctober 10th, 2007 |
Well, sort of.
So there I was, at the San Diego ComicCon, sidling past the Penny Arcade table on my way to say hi to Scott Kurtz at the PvP Online booth, when suddenly this Tycho person grabbed me and pulled me aside to rant and rave. He had an idea, he said. A crazy idea.
I should have known. Another wannabe game designer. But hey, this one has this semi-popular website and regularly trashes developers he doesn’t like. I had to stand still and listen, or risk professional doom.
Basically, he said, he had this idea for a construction game. “Like, SimCity?†I said. No, like with dumptrucks and demolition balls and cranes and architects with blueprints and everything. Like, real construction, Bob-the-Builder style.
And he wanted it as an MMO.
Great, I said, humoring him. I’m working on this thing called Metaplace, and you can make it yourself, and…
“No, no…†he said. “I want you to write up a design article. For the site. Like, a guest spot.â€

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