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> <channel><title>Comments on: Categories of virtual world</title> <atom:link href="http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Are you winning at Digg? &#124; Susan Crawford blog</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-132441</link> <dc:creator>Are you winning at Digg? &#124; Susan Crawford blog</dc:creator> <pubDate>Fri, 11 Jan 2008 02:05:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-132441</guid> <description>[...] Koster makes the point that virtual worlds are becoming more and more intertwined with (and perhaps indistinguishable [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Koster makes the point that virtual worlds are becoming more and more intertwined with (and perhaps indistinguishable [...]</p></div> ]]></content:encoded> </item> <item><title>By: In the near future...: Pass It On</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-130228</link> <dc:creator>In the near future...: Pass It On</dc:creator> <pubDate>Fri, 30 Nov 2007 01:05:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-130228</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] environmentAh, the great divide of virtual/real property (arguably, a virtual reality in itself)Raph&#039;s strategy for distinguishing between the twoIs this what they mean by convergence? [Hope not]Games are good [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] environmentAh, the great divide of virtual/real property (arguably, a virtual reality in itself)Raph&#8217;s strategy for distinguishing between the twoIs this what they mean by convergence? [Hope not]Games are good [...]</p></div> ]]></content:encoded> </item> <item><title>By: StumbleUpon &#187; Your page is now on StumbleUpon!</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128750</link> <dc:creator>StumbleUpon &#187; Your page is now on StumbleUpon!</dc:creator> <pubDate>Mon, 15 Oct 2007 19:48:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128750</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Your page is on StumbleUpon [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Your page is on StumbleUpon [...]</p></div> ]]></content:encoded> </item> <item><title>By: metaverse on virtual world: Web Search Results from Answers.com</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128732</link> <dc:creator>metaverse on virtual world: Web Search Results from Answers.com</dc:creator> <pubDate>Mon, 15 Oct 2007 06:57:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128732</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph’s Website » Categories of virtual world [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » Categories of virtual world [...]</p></div> ]]></content:encoded> </item> <item><title>By: Synworlds - SynWorlds Blog &#187; Blog Archive &#187; I Never Metasocial Media I Did Not Like</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128712</link> <dc:creator>Synworlds - SynWorlds Blog &#187; Blog Archive &#187; I Never Metasocial Media I Did Not Like</dc:creator> <pubDate>Sun, 14 Oct 2007 15:49:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128712</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] attendees to consider VWs as social media, I re-read Raph Koster&#8217;s recent well-thought out rant on the same issue. As Koster adroitly notes &#8220;&#8230;virtual worlds are their own thing, and [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] attendees to consider VWs as social media, I re-read Raph Koster&#8217;s recent well-thought out rant on the same issue. As Koster adroitly notes &#8220;&#8230;virtual worlds are their own thing, and [...]</p></div> ]]></content:encoded> </item> <item><title>By: Gene Endrody</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128543</link> <dc:creator>Gene Endrody</dc:creator> <pubDate>Wed, 10 Oct 2007 00:39:36 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128543</guid> <description>I find these debates over what to call the &quot;metaverse&quot; or &quot;virtual web&quot; or whatever a little silly right now. With new technologies coming out and trying to take hold, companies want to frame the terms and definitions in a way that&#039;s favorable to their particular approach. The reality is that there&#039;s a platform war beginning and the first shots have just been fired. The winner will write the history and define the terms - isn&#039;t that the way it goes?
Virtual worlds in a web browser are already here and have been for quite a while.  Currently it&#039;s standard technologies like Flash (Club Penguin, Barbie), Shockwave (MaidMarian, Habbo) and Java (Runescape) that make virtual worlds in a browser possible. The web is simply one of many platforms with it&#039;s own set of challenges when it comes to distribution and monetization (i.e. console, PC, mobile, web). Web based virtual worlds are real things that make real money and are played by many actual players today. For this reason I find the term &quot;virtual web&quot; very confusing unless it includes the current crop VWs already on the web.
The term &quot;Metaverse&quot; I have no real issue with. It&#039;s lofty, forward looking and everybody has a slightly different version of what it means in practice. The &quot;Metaverse&quot; is a little airy fairy and has yet to accomplish anything significant you can point at but I also recognize that some of these Metaverse ideas are setting off a platform war that will ultimately be good for the industry. My money is on the platform with the best strategy around monetization, both for the platform developer and the creator.</description> <content:encoded><![CDATA[<p>I find these debates over what to call the &#8220;metaverse&#8221; or &#8220;virtual web&#8221; or whatever a little silly right now. With new technologies coming out and trying to take hold, companies want to frame the terms and definitions in a way that&#8217;s favorable to their particular approach. The reality is that there&#8217;s a platform war beginning and the first shots have just been fired. The winner will write the history and define the terms &#8211; isn&#8217;t that the way it goes?</p><p>Virtual worlds in a web browser are already here and have been for quite a while.  Currently it&#8217;s standard technologies like Flash (Club Penguin, Barbie), Shockwave (MaidMarian, Habbo) and Java (Runescape) that make virtual worlds in a browser possible. The web is simply one of many platforms with it&#8217;s own set of challenges when it comes to distribution and monetization (i.e. console, PC, mobile, web). Web based virtual worlds are real things that make real money and are played by many actual players today. For this reason I find the term &#8220;virtual web&#8221; very confusing unless it includes the current crop VWs already on the web.</p><p>The term &#8220;Metaverse&#8221; I have no real issue with. It&#8217;s lofty, forward looking and everybody has a slightly different version of what it means in practice. The &#8220;Metaverse&#8221; is a little airy fairy and has yet to accomplish anything significant you can point at but I also recognize that some of these Metaverse ideas are setting off a platform war that will ultimately be good for the industry. My money is on the platform with the best strategy around monetization, both for the platform developer and the creator.</p> ]]></content:encoded> </item> <item><title>By: Bruce Joy</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128460</link> <dc:creator>Bruce Joy</dc:creator> <pubDate>Sat, 06 Oct 2007 19:22:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128460</guid> <description>I&#039;m not keen on &quot;Metaverse&quot; either. I currently lean towards &quot;virtual web&quot;.
Over at &lt;a href=&quot;http://www.vastpark.com&quot; rel=&quot;nofollow&quot;&gt;VastPark&lt;/a&gt;, we&#039;ve finally succumbed to having a blog and the first one is entitled &quot;&lt;a href=&quot;http://www.vastpark.com/?view=article&amp;id=21%3Athe-new-rules-of-the-virtual-web&amp;Itemid=51&amp;option=com_content&quot; rel=&quot;nofollow&quot;&gt;The 9 new rules of the virtual web&lt;/a&gt;&quot;. I&#039;m hoping it draws out a few friends and foes!
I give some reasons why this current idea of the Metaverse is off-skew. I think that Metaplace and VastPark are good examples of post-SL platforms which aren&#039;t trying to create monolithic virtual worlds but are extending the functionality of the web itself. The current difference between the two is that Metaplace has sought to solve the issues of 2D (or 2.5D) MMO first and VastPark is focussed on 3D worlds, widgets and presentation spaces first. I&#039;ll be keen to get friendly or fierce feedback on our 9 new rules!!!</description> <content:encoded><![CDATA[<p>I&#8217;m not keen on &#8220;Metaverse&#8221; either. I currently lean towards &#8220;virtual web&#8221;.</p><p>Over at <a
href="http://www.vastpark.com" rel="nofollow">VastPark</a>, we&#8217;ve finally succumbed to having a blog and the first one is entitled &#8220;<a
href="http://www.vastpark.com/?view=article&amp;id=21%3Athe-new-rules-of-the-virtual-web&amp;Itemid=51&amp;option=com_content" rel="nofollow">The 9 new rules of the virtual web</a>&#8220;. I&#8217;m hoping it draws out a few friends and foes!</p><p>I give some reasons why this current idea of the Metaverse is off-skew. I think that Metaplace and VastPark are good examples of post-SL platforms which aren&#8217;t trying to create monolithic virtual worlds but are extending the functionality of the web itself. The current difference between the two is that Metaplace has sought to solve the issues of 2D (or 2.5D) MMO first and VastPark is focussed on 3D worlds, widgets and presentation spaces first. I&#8217;ll be keen to get friendly or fierce feedback on our 9 new rules!!!</p> ]]></content:encoded> </item> <item><title>By: Prokofy Neva</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128438</link> <dc:creator>Prokofy Neva</dc:creator> <pubDate>Sat, 06 Oct 2007 01:33:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128438</guid> <description>My hunch is that the word &quot;Metaverse&quot; simply won&#039;t catch on or survive, and it will be called something else. After all, developers kept trying to get people to accept this term World Wide Web and even put www into what people have to type constantly, but they could never get them to break the habit of calling it &quot;the Internet&quot; or just &quot;online&quot;.</description> <content:encoded><![CDATA[<p>My hunch is that the word &#8220;Metaverse&#8221; simply won&#8217;t catch on or survive, and it will be called something else. After all, developers kept trying to get people to accept this term World Wide Web and even put www into what people have to type constantly, but they could never get them to break the habit of calling it &#8220;the Internet&#8221; or just &#8220;online&#8221;.</p> ]]></content:encoded> </item> <item><title>By: Prokofy Neva</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128437</link> <dc:creator>Prokofy Neva</dc:creator> <pubDate>Sat, 06 Oct 2007 01:32:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128437</guid> <description>http://secondthoughts.typepad.com/second_thoughts/2007/10/the-avatarman.html</description> <content:encoded><![CDATA[<p><a
href="http://secondthoughts.typepad.com/second_thoughts/2007/10/the-avatarman.html" rel="nofollow">http://secondthoughts.typepad.com/second_thoughts/2007/10/the-avatarman.html</a></p> ]]></content:encoded> </item> <item><title>By: Metaversed Market Index: What it is, what it isn&#8217;t : Metaverse Network</title><link>http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/comment-page-1/#comment-128436</link> <dc:creator>Metaversed Market Index: What it is, what it isn&#8217;t : Metaverse Network</dc:creator> <pubDate>Fri, 05 Oct 2007 23:40:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/10/02/categories-of-virtual-world/#comment-128436</guid> <description>[...] to do. We are not trying to impose our own definitions of what is and is not a virtual world.  Raph Koster&#8217;s post , along with its comments, make clear why doing so would be a mistake. Our plan is to view the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] to do. We are not trying to impose our own definitions of what is and is not a virtual world.  Raph Koster&#8217;s post , along with its comments, make clear why doing so would be a mistake. Our plan is to view the [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
