| | AGDC07: audio of Designing for EverywhereSeptember 7th, 2007 |
CMP is moving fast this year, and is already posting audio of the first day of sessions (for a fee, of course). The audio for my lecture is posted here.
Currently in Nicole Lazzaro’s excellent talk, but it’s too visual to liveblog…
Basically, she’s arguing for broadening our definition of games a lot, based on her emotion research.

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Designing For Everywhere” and was focused on the gaming industry’s accessibility and where it is and should be headed. You can find commentary on his talk here, and audio is available for purchasehere. The panels that Raph participated in were Startup Lessons from Recent Online Games and Where Are the Biggest Online Gaming Opportunities?. In addition, You can read Raph’s general AGDC wrapup here
[...] : http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/ Audio of it (costs $$): http://www.raphkoster.com/2007/09/07/agdc07-audio-of-designing-for-everywhere/ Coverage thereof: http://www.raphkoster.com/2007/09/05/agdc-coverage-of-designing-for-everywhere/ [...]