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> <channel><title>Comments on: AGDC07: The Zen of Online Game Design</title> <atom:link href="http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: MMOG Nation &#187; Why Beckett&#8217;s Top 20 List is a Complete Load</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-137919</link> <dc:creator>MMOG Nation &#187; Why Beckett&#8217;s Top 20 List is a Complete Load</dc:creator> <pubDate>Sun, 01 Jun 2008 00:31:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-137919</guid> <description>[...] Schubert, BioWare. Damion gave a design talk at AGDC 07&#8242; that should be stapled to the foreheads of anyone making one of the damn [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Schubert, BioWare. Damion gave a design talk at AGDC 07&#8242; that should be stapled to the foreheads of anyone making one of the damn [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMO Clerks &#187; Austin Game Developer&#8217;s Conference announces speakers</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-137916</link> <dc:creator>MMO Clerks &#187; Austin Game Developer&#8217;s Conference announces speakers</dc:creator> <pubDate>Sat, 31 May 2008 18:31:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-137916</guid> <description>[...] particularly interested in Mr. Schubert&#8217;s talk. Last year his Zen of Online Game Design discussion was one of the highlights of the conference, and his discussion for this year sounds [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] particularly interested in Mr. Schubert&#8217;s talk. Last year his Zen of Online Game Design discussion was one of the highlights of the conference, and his discussion for this year sounds [...]</p></div> ]]></content:encoded> </item> <item><title>By: AGDC07 Recapulation &#124; Cuppytalk</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-132224</link> <dc:creator>AGDC07 Recapulation &#124; Cuppytalk</dc:creator> <pubDate>Tue, 08 Jan 2008 03:11:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-132224</guid> <description>[...] cupholders, triangles, and walruses. I really really really encourage anyone who missed it to read Raph&#8217;s liveblog of it.. It was stellar. Make sure to tell Damion that you loved the part about the triangle the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] cupholders, triangles, and walruses. I really really really encourage anyone who missed it to read Raph&#8217;s liveblog of it.. It was stellar. Make sure to tell Damion that you loved the part about the triangle the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Darth BunnyWabbit: Serving the Interests of Justice</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-129101</link> <dc:creator>Darth BunnyWabbit: Serving the Interests of Justice</dc:creator> <pubDate>Wed, 24 Oct 2007 12:35:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-129101</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] up a committee on legal issues involving virtual worlds and MMOs.Raph also mentioned this guy, Damion Schubert, who had the following interesting stuff to say regarding Gender &amp; Games: You must control your [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] up a committee on legal issues involving virtual worlds and MMOs.Raph also mentioned this guy, Damion Schubert, who had the following interesting stuff to say regarding Gender &amp; Games: You must control your [...]</p></div> ]]></content:encoded> </item> <item><title>By: New SOE PotBS site. - Page 3 - Flying Lab Software Forums</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-127740</link> <dc:creator>New SOE PotBS site. - Page 3 - Flying Lab Software Forums</dc:creator> <pubDate>Mon, 17 Sep 2007 01:56:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-127740</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] mean about &quot;world&quot; and &quot;game&quot; players refer to Schuberts article on Raph&#039;s Blog here  Then again, I might be reading too much into it       Last edited by Hozloff : Today at 05:42 [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] mean about &quot;world&quot; and &quot;game&quot; players refer to Schuberts article on Raph&#8217;s Blog here  Then again, I might be reading too much into it       Last edited by Hozloff : Today at 05:42 [...]</p></div> ]]></content:encoded> </item> <item><title>By: Massive Update: Weekly MMO News news from 1UP.com</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-127673</link> <dc:creator>Massive Update: Weekly MMO News news from 1UP.com</dc:creator> <pubDate>Sat, 15 Sep 2007 01:37:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-127673</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] titled session had a huge turnout. Those who managed to get a seat were in for a treat, as Schubert ran through several mental models of massively multiplayer. His discussion included some hints on why you want to make all of your [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] titled session had a huge turnout. Those who managed to get a seat were in for a treat, as Schubert ran through several mental models of massively multiplayer. His discussion included some hints on why you want to make all of your [...]</p></div> ]]></content:encoded> </item> <item><title>By: Joe Ludwig&#8217;s Blog &#187; AGDC 2007 - Day 2</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-127641</link> <dc:creator>Joe Ludwig&#8217;s Blog &#187; AGDC 2007 - Day 2</dc:creator> <pubDate>Fri, 14 Sep 2007 04:46:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-127641</guid> <description>[...] talk that it&#8217;s worth buying the audio to. The slides are here, and Raph was live-blogging it. Lunch was a big rush to get to this one early so I could actually get in the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] talk that it&#8217;s worth buying the audio to. The slides are here, and Raph was live-blogging it. Lunch was a big rush to get to this one early so I could actually get in the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Creating Living Online Worlds: Two most impressive classes at AGDC...</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-127576</link> <dc:creator>Creating Living Online Worlds: Two most impressive classes at AGDC...</dc:creator> <pubDate>Tue, 11 Sep 2007 22:15:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-127576</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] his session both called &quot;Zen of Design&quot;), many of us came in there with a fairly blank slate. As Raph Koster related on his site - and which notes are much better than my own cramped scribbles in my trusty cleanroom notebook - [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] his session both called &#8220;Zen of Design&#8221;), many of us came in there with a fairly blank slate. As Raph Koster related on his site &#8211; and which notes are much better than my own cramped scribbles in my trusty cleanroom notebook &#8211; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Cuppytalk &#187; Blog Archive &#187; AGDC07 Recapulation</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-127520</link> <dc:creator>Cuppytalk &#187; Blog Archive &#187; AGDC07 Recapulation</dc:creator> <pubDate>Mon, 10 Sep 2007 17:14:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-127520</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] cupholders, triangles, and walruses. I really really really encourage anyone who missed it to read Raph&#8217;s liveblog of it.. It was stellar. Make sure to tell Damion that you loved the part about the triangle the [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] cupholders, triangles, and walruses. I really really really encourage anyone who missed it to read Raph&#8217;s liveblog of it.. It was stellar. Make sure to tell Damion that you loved the part about the triangle the [...]</p></div> ]]></content:encoded> </item> <item><title>By: AGDC Followup &#171; Voyages in Eternity</title><link>http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/comment-page-1/#comment-127493</link> <dc:creator>AGDC Followup &#171; Voyages in Eternity</dc:creator> <pubDate>Mon, 10 Sep 2007 09:42:07 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-the-zen-of-online-game-design/#comment-127493</guid> <description>[...] etc) of his that I saw or heard about, had to mean he didn&#8217;t sleep.  Period.  His liveblog of Damion Schubert&#8217;s Zen of Online Game Design is absolutely top notch, for [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] etc) of his that I saw or heard about, had to mean he didn&#8217;t sleep.  Period.  His liveblog of Damion Schubert&#8217;s Zen of Online Game Design is absolutely top notch, for [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
