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> <channel><title>Comments on: AGDC07: Sulka Haro keynote on Habbo Hotel</title> <atom:link href="http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: RLMMO :: View topic - Austin GDC stuff</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127579</link> <dc:creator>RLMMO :: View topic - Austin GDC stuff</dc:creator> <pubDate>Wed, 12 Sep 2007 02:43:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127579</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...]   More stuff:  Habbo Hotel keynote: http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/  His slides: [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]   More stuff:  Habbo Hotel keynote: <a
href="http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/" rel="nofollow">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/</a> His slides: [...]</p></div> ]]></content:encoded> </item> <item><title>By: The How of Habbo Hotel @ Gigadeez.com</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127437</link> <dc:creator>The How of Habbo Hotel @ Gigadeez.com</dc:creator> <pubDate>Sun, 09 Sep 2007 16:57:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127437</guid> <description>[...] was downright shameful how few people were at this keynote,” veteran game designer Raph Koster  moans on his blog. Koster has been the industry’s biggest advocate of merging 2.0 principles to games, [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] was downright shameful how few people were at this keynote,” veteran game designer Raph Koster  moans on his blog. Koster has been the industry’s biggest advocate of merging 2.0 principles to games, [...]</p></div> ]]></content:encoded> </item> <item><title>By: Weekend Feature: The How of Habbo Hotel</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127375</link> <dc:creator>Weekend Feature: The How of Habbo Hotel</dc:creator> <pubDate>Sun, 09 Sep 2007 04:22:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127375</guid> <description>[...] was downright shameful how few people were at this keynote,&quot; veteran game designer Raph Koster moans on his blog. Koster has been the industry&#039;s biggest advocate of merging 2.0 principles to [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] was downright shameful how few people were at this keynote,&#34; veteran game designer Raph Koster moans on his blog. Koster has been the industry&#39;s biggest advocate of merging 2.0 principles to [...]</p></div> ]]></content:encoded> </item> <item><title>By: Weekend Feature: The How of Habbo Hotel &#171; GigaOM</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127371</link> <dc:creator>Weekend Feature: The How of Habbo Hotel &#171; GigaOM</dc:creator> <pubDate>Sun, 09 Sep 2007 03:47:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127371</guid> <description>[...] downright shameful how few people were at this keynote,&#8221; veteran game designer Raph Koster moans on his blog. Koster has been the industry&#8217;s biggest advocate of merging 2.0 principles to [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] downright shameful how few people were at this keynote,&#8221; veteran game designer Raph Koster moans on his blog. Koster has been the industry&#8217;s biggest advocate of merging 2.0 principles to [...]</p></div> ]]></content:encoded> </item> <item><title>By: Aaron</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127279</link> <dc:creator>Aaron</dc:creator> <pubDate>Fri, 07 Sep 2007 23:45:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127279</guid> <description>I attended Haro&#039;s presentation only because the writers session at the time was cancelled, but I&#039;m glad that happened. It might have been the most illuminating session I saw at the conference. I&#039;m hoping to have some reflections up on my site soon.
I&#039;m glad I ran into you and got to say hi.</description> <content:encoded><![CDATA[<p>I attended Haro&#8217;s presentation only because the writers session at the time was cancelled, but I&#8217;m glad that happened. It might have been the most illuminating session I saw at the conference. I&#8217;m hoping to have some reflections up on my site soon.</p><p>I&#8217;m glad I ran into you and got to say hi.</p> ]]></content:encoded> </item> <item><title>By: Matt Mihaly</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127263</link> <dc:creator>Matt Mihaly</dc:creator> <pubDate>Fri, 07 Sep 2007 17:58:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127263</guid> <description>I&#039;m not sure I&#039;d call Runescape super deep. It&#039;s got a TON of breadth but not a lot of depth that I&#039;ve seen while playing it.
--matt</description> <content:encoded><![CDATA[<p>I&#8217;m not sure I&#8217;d call Runescape super deep. It&#8217;s got a TON of breadth but not a lot of depth that I&#8217;ve seen while playing it.</p><p>&#8211;matt</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127250</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 07 Sep 2007 13:31:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127250</guid> <description>JuJutsu, I really don&#039;t think that depth is going to go away. Depth is where passion comes from. The PHP strategy games are deep. Many of the web based MMOs are deep -- Runescape is ridiculously so, really basically a hardcore worldy MMO.
I completely get your concern, and I think it is valid. But I do think that the stuff you want will come given time.</description> <content:encoded><![CDATA[<p>JuJutsu, I really don&#8217;t think that depth is going to go away. Depth is where passion comes from. The PHP strategy games are deep. Many of the web based MMOs are deep &#8212; Runescape is ridiculously so, really basically a hardcore worldy MMO.</p><p>I completely get your concern, and I think it is valid. But I do think that the stuff you want will come given time.</p> ]]></content:encoded> </item> <item><title>By: JuJutsu</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127248</link> <dc:creator>JuJutsu</dc:creator> <pubDate>Fri, 07 Sep 2007 12:40:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127248</guid> <description>&quot;&quot;My personal favorite is &#039;gameless game&#039;&quot;
That&#039;s now my personal favorite as well. It neatly captures my angst about Web 2.0 gaming.</description> <content:encoded><![CDATA[<p>&#8220;&#8221;My personal favorite is &#8216;gameless game&#8217;&#8221;</p><p>That&#8217;s now my personal favorite as well. It neatly captures my angst about Web 2.0 gaming.</p> ]]></content:encoded> </item> <item><title>By: Augustine Fou's Online Scrapbook</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127620</link> <dc:creator>Augustine Fou's Online Scrapbook</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127620</guid> <description>&lt;!--%kramer-pre%--&gt;to several attendees, Haro&#039;s presentation attracted but a tiny audience, especially compared to a re-tread presentation on WoW, which was packed. &quot;It was downright shameful how few people were at this keynote,&quot; veteran game designer Raph Kostermoanson his blog. Koster has been the industry&#039;s biggest advocate of merging 2.0 principles to games, but he&#039;s still a largely solitary figure. &quot;This was stuff that the crowd here needed to hear.&quot;  &quot;Most of us are slow,&quot; fellow MMO vet designer Scott &quot;Lum&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>to several attendees, Haro&#8217;s presentation attracted but a tiny audience, especially compared to a re-tread presentation on WoW, which was packed. &#8220;It was downright shameful how few people were at this keynote,&#8221; veteran game designer Raph Kostermoanson his blog. Koster has been the industry&#8217;s biggest advocate of merging 2.0 principles to games, but he&#8217;s still a largely solitary figure. &#8220;This was stuff that the crowd here needed to hear.&#8221;  &#8220;Most of us are slow,&#8221; fellow MMO vet designer Scott &#8220;Lum</p></div> ]]></content:encoded> </item> <item><title>By: Anyway Games</title><link>http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/comment-page-1/#comment-127621</link> <dc:creator>Anyway Games</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/06/agdc07-sulka-haro-keynote-on-habbo-hotel/#comment-127621</guid> <description>&lt;!--%kramer-pre%--&gt;Last year, I enjoyed nearly all of the sessions I attended. This year&#039;s was hit-and-miss. Ironically, Sulka Haro&#039;s session was one of the most interesting, though I only attended it when the writers session at that time was cancelled. I&#039;ve got toagree with Raphthat it&#039;s a shame more developers were not there to hear it.  Anyway, the details will have to wait until tomorrow. Stay tuned.&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>Last year, I enjoyed nearly all of the sessions I attended. This year&#8217;s was hit-and-miss. Ironically, Sulka Haro&#8217;s session was one of the most interesting, though I only attended it when the writers session at that time was cancelled. I&#8217;ve got toagree with Raphthat it&#8217;s a shame more developers were not there to hear it.  Anyway, the details will have to wait until tomorrow. Stay tuned.</p></div> ]]></content:encoded> </item> </channel> </rss>
