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> <channel><title>Comments on: AGDC07: Designing for Everywhere</title> <atom:link href="http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&apos;s Website &#187; Mass market game hardware</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-140352</link> <dc:creator>Raph&apos;s Website &#187; Mass market game hardware</dc:creator> <pubDate>Sun, 03 Aug 2008 17:57:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-140352</guid> <description>[...] This speaks, of course, to designing for everywhere. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] This speaks, of course, to designing for everywhere. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Gamasutra - Defining Games: Raph Koster's Game Grammar</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-128911</link> <dc:creator>Gamasutra - Defining Games: Raph Koster's Game Grammar</dc:creator> <pubDate>Fri, 19 Oct 2007 17:42:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-128911</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] thing that was interesting to me during your AGDC lecture was that I got this feeling -- and this is probably wrong -- that some of the subtext was, [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] thing that was interesting to me during your AGDC lecture was that I got this feeling &#8212; and this is probably wrong &#8212; that some of the subtext was, [...]</p></div> ]]></content:encoded> </item> <item><title>By: Metaplace.info forums &#8226; View topic - Markup Language for Games?</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-128371</link> <dc:creator>Metaplace.info forums &#8226; View topic - Markup Language for Games?</dc:creator> <pubDate>Thu, 04 Oct 2007 00:54:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-128371</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph on Thu Oct 04, 2007 12:44 am  Right... if you go back to this presentation:http://www.raphkoster.com/2007/09/05/ag ... verywhere/and look for the diagrams of architectures, a lot of what you have heard about Metaplace may make [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph on Thu Oct 04, 2007 12:44 am  Right&#8230; if you go back to this presentation:<a
href="http://www.raphkoster.com/2007/09/05/ag" rel="nofollow">http://www.raphkoster.com/2007/09/05/ag</a> &#8230; verywhere/and look for the diagrams of architectures, a lot of what you have heard about Metaplace may make [...]</p></div> ]]></content:encoded> </item> <item><title>By: AGDC: Notes From Fighting The Last War &#124; Broken Toys</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-127631</link> <dc:creator>AGDC: Notes From Fighting The Last War &#124; Broken Toys</dc:creator> <pubDate>Thu, 13 Sep 2007 20:26:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-127631</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] things everyone else is waving their arms about. You can get a good sense for it from the slides here. Thankfully Raph isn&#8217;t one of those speakers that reads-every-slide-point so it went along at [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] things everyone else is waving their arms about. You can get a good sense for it from the slides here. Thankfully Raph isn&#8217;t one of those speakers that reads-every-slide-point so it went along at [...]</p></div> ]]></content:encoded> </item> <item><title>By: Why do gamers game? &#171; Lightspeed Venture Partners Blog</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-127609</link> <dc:creator>Why do gamers game? &#171; Lightspeed Venture Partners Blog</dc:creator> <pubDate>Thu, 13 Sep 2007 02:57:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-127609</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/ [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/" rel="nofollow">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: links for 2007-09-11</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-127557</link> <dc:creator>links for 2007-09-11</dc:creator> <pubDate>Tue, 11 Sep 2007 14:47:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-127557</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster’s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster’s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) [...]</p></div> ]]></content:encoded> </item> <item><title>By: links for 2007-09-11 (Leapfroglog)</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-127541</link> <dc:creator>links for 2007-09-11 (Leapfroglog)</dc:creator> <pubDate>Tue, 11 Sep 2007 06:24:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-127541</guid> <description>[...] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster&#8217;s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster&#8217;s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) [...]</p></div> ]]></content:encoded> </item> <item><title>By: Areae, Inc. &#187; Blog Archive &#187; Areae at AGDC</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-127538</link> <dc:creator>Areae, Inc. &#187; Blog Archive &#187; Areae at AGDC</dc:creator> <pubDate>Tue, 11 Sep 2007 00:26:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-127538</guid> <description>[...] lecture was titled &#8220;Designing For Everywhere&#8221; and was focused on the gaming industry&#8217;s accessibility and where it is and should be [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] lecture was titled &#8220;Designing For Everywhere&#8221; and was focused on the gaming industry&#8217;s accessibility and where it is and should be [...]</p></div> ]]></content:encoded> </item> <item><title>By: RLMMO :: View topic - Austin GDC stuff</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-127532</link> <dc:creator>RLMMO :: View topic - Austin GDC stuff</dc:creator> <pubDate>Mon, 10 Sep 2007 22:31:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-127532</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Austin GDC.   Some stuff we posted as a result:   My talk &quot;Designing for Everywhere&quot; : http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/  Audio of it (costs $$): [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Austin GDC.   Some stuff we posted as a result:   My talk &quot;Designing for Everywhere&quot; : <a
href="http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/" rel="nofollow">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/</a> Audio of it (costs $$): [...]</p></div> ]]></content:encoded> </item> <item><title>By: the only haven you can trust &#187; Thoughts on AGDC</title><link>http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/comment-page-1/#comment-127525</link> <dc:creator>the only haven you can trust &#187; Thoughts on AGDC</dc:creator> <pubDate>Mon, 10 Sep 2007 19:40:12 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/#comment-127525</guid> <description>[...] genuinely worthwhile, useful talks, which is better than I&#8217;ve managed in previous years.  Raph&#8217;s talk was full of crunchy stuff.  Honestly, in my current context, I don&#8217;t have a lot of use for [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] genuinely worthwhile, useful talks, which is better than I&#8217;ve managed in previous years.  Raph&#8217;s talk was full of crunchy stuff.  Honestly, in my current context, I don&#8217;t have a lot of use for [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
