<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: VastPark</title> <atom:link href="http://www.raphkoster.com/2007/08/16/vastpark/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/08/16/vastpark/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Metaplace is hotting up : The Metaverse Journal - Australia&#8217;s Virtual World News Service</title><link>http://www.raphkoster.com/2007/08/16/vastpark/comment-page-1/#comment-132861</link> <dc:creator>Metaplace is hotting up : The Metaverse Journal - Australia&#8217;s Virtual World News Service</dc:creator> <pubDate>Thu, 17 Jan 2008 10:10:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/16/vastpark/#comment-132861</guid> <description>[...] Metaplace is a service aimed at people designing their own worlds and potentially making money by charging others for the services they offer, with the ability to cash out virtual currency accumulated. The &#8216;create your own world&#8217; approach reminded me of VastPark, and there are similarities. There&#8217;s a brief conversation on the two here. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Metaplace is a service aimed at people designing their own worlds and potentially making money by charging others for the services they offer, with the ability to cash out virtual currency accumulated. The &#8216;create your own world&#8217; approach reminded me of VastPark, and there are similarities. There&#8217;s a brief conversation on the two here. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Welcome to the Frontpage</title><link>http://www.raphkoster.com/2007/08/16/vastpark/comment-page-1/#comment-128747</link> <dc:creator>Welcome to the Frontpage</dc:creator> <pubDate>Mon, 15 Oct 2007 18:08:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/16/vastpark/#comment-128747</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Sept 18 - SecondLife Insider Sept 10 - Andrew Wooldridge Sept 7 - Metaversed Aug 16 - SLOZ, RaphKoster Aug 13 - [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Sept 18 &#8211; SecondLife Insider Sept 10 &#8211; Andrew Wooldridge Sept 7 &#8211; Metaversed Aug 16 &#8211; SLOZ, RaphKoster Aug 13 &#8211; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Bruce Joy</title><link>http://www.raphkoster.com/2007/08/16/vastpark/comment-page-1/#comment-126543</link> <dc:creator>Bruce Joy</dc:creator> <pubDate>Sat, 18 Aug 2007 04:15:08 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/16/vastpark/#comment-126543</guid> <description>duh - bad speller alert: I meant &quot;steroids&quot;</description> <content:encoded><![CDATA[<p>duh &#8211; bad speller alert: I meant &#8220;steroids&#8221;</p> ]]></content:encoded> </item> <item><title>By: Bruce Joy</title><link>http://www.raphkoster.com/2007/08/16/vastpark/comment-page-1/#comment-126542</link> <dc:creator>Bruce Joy</dc:creator> <pubDate>Sat, 18 Aug 2007 04:12:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/16/vastpark/#comment-126542</guid> <description>Hi Raph,
Thanks for the coverage. Right at the moment we&#039;re in the process of releasing a wider amount of our platform. It aims at being a platform that can be used for creating and running your own 3D games, virtual worlds and machinima puppeteering. What&#039;s unique right now is that: 1) we&#039;ve been working for a long time on a distributed content syndication system: sort of RSS on steriods that can work in with future media formats such as MPEG21 as well as current formats; and 2) users can join their worlds together seamlessly with other worlds so that players will be able to migrate between them without any interruption. We&#039;d already prototyped this back in 2004-6 in different fashions but hadn&#039;t solved the content distribution issues. Hey, I don&#039;t know about you Raph, but I&#039;ve found 3D as a true UGC medium difficult to solve in a non-proprietary way. I think what Second Life has done is extraordinary but I wasn&#039;t very interested in just supporting content made in a proprietary tool. I know you&#039;ll be doing some interesting stuff with Area-E. I&#039;m guessing that you&#039;ll be offering a lot of open game play elements that are easy to &quot;cook up&quot; into a game. We&#039;re not so focussed in that area, but we are wanting to make a strong push towards a really easy to use multi-user 3D web of worlds paradigm where content is portable and reusable. We&#039;ll be regularly releasing new builds of a Creator tool and a 3D Browser very soon and rolling out new features each month.
I&#039;m planning on attending the Virtual Worlds Fall conference, so if anyone is going and wants to catch up then email me at vastpark.com.
Cheers,
Bruce</description> <content:encoded><![CDATA[<p>Hi Raph,<br
/> Thanks for the coverage. Right at the moment we&#8217;re in the process of releasing a wider amount of our platform. It aims at being a platform that can be used for creating and running your own 3D games, virtual worlds and machinima puppeteering. What&#8217;s unique right now is that: 1) we&#8217;ve been working for a long time on a distributed content syndication system: sort of RSS on steriods that can work in with future media formats such as MPEG21 as well as current formats; and 2) users can join their worlds together seamlessly with other worlds so that players will be able to migrate between them without any interruption. We&#8217;d already prototyped this back in 2004-6 in different fashions but hadn&#8217;t solved the content distribution issues. Hey, I don&#8217;t know about you Raph, but I&#8217;ve found 3D as a true UGC medium difficult to solve in a non-proprietary way. I think what Second Life has done is extraordinary but I wasn&#8217;t very interested in just supporting content made in a proprietary tool. I know you&#8217;ll be doing some interesting stuff with Area-E. I&#8217;m guessing that you&#8217;ll be offering a lot of open game play elements that are easy to &#8220;cook up&#8221; into a game. We&#8217;re not so focussed in that area, but we are wanting to make a strong push towards a really easy to use multi-user 3D web of worlds paradigm where content is portable and reusable. We&#8217;ll be regularly releasing new builds of a Creator tool and a 3D Browser very soon and rolling out new features each month.</p><p>I&#8217;m planning on attending the Virtual Worlds Fall conference, so if anyone is going and wants to catch up then email me at vastpark.com.</p><p>Cheers,<br
/> Bruce</p> ]]></content:encoded> </item> <item><title>By: chocorisu</title><link>http://www.raphkoster.com/2007/08/16/vastpark/comment-page-1/#comment-126499</link> <dc:creator>chocorisu</dc:creator> <pubDate>Thu, 16 Aug 2007 20:39:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/16/vastpark/#comment-126499</guid> <description>Interesting indeed. It supports HTTP messages so in that sense it&#039;s potentially as &quot;multi player&quot; as, say, a web page. You could probably make a quite passable turn-based game with it if you hosted the game server yourself.</description> <content:encoded><![CDATA[<p>Interesting indeed. It supports HTTP messages so in that sense it&#8217;s potentially as &#8220;multi player&#8221; as, say, a web page. You could probably make a quite passable turn-based game with it if you hosted the game server yourself.</p> ]]></content:encoded> </item> </channel> </rss>
