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> <channel><title>Comments on: What PS3 Home is supposed to evolve into</title> <atom:link href="http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: reBang weblog &#187; Blog Archive &#187; Welcome to Home, Sharehopper</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126713</link> <dc:creator>reBang weblog &#187; Blog Archive &#187; Welcome to Home, Sharehopper</dc:creator> <pubDate>Wed, 22 Aug 2007 17:49:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126713</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Sony&#8217;s new &#8220;Home&#8221; virtual world. Since then I&#8217;ve been trading comments over on Raph Koster&#8217;s blog (Link); some of which might be of interest. Most comments specifically address this item: Opportunity for [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Sony&#8217;s new &#8220;Home&#8221; virtual world. Since then I&#8217;ve been trading comments over on Raph Koster&#8217;s blog (Link); some of which might be of interest. Most comments specifically address this item: Opportunity for [...]</p></div> ]]></content:encoded> </item> <item><title>By: Marketing &#38; Strategy Innovation Blog</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126553</link> <dc:creator>Marketing &#38; Strategy Innovation Blog</dc:creator> <pubDate>Sat, 18 Aug 2007 11:09:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126553</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Sony&#8217;s new &#8220;Home&#8221; virtual world. Since then I&#8217;ve been trading comments over on Raph Koster&#8217;s blog (Link); some of which might be of [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Sony&rsquo;s new &ldquo;Home&rdquo; virtual world. Since then I&rsquo;ve been trading comments over on Raph Koster&rsquo;s blog (Link); some of which might be of [...]</p></div> ]]></content:encoded> </item> <item><title>By: csven</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126507</link> <dc:creator>csven</dc:creator> <pubDate>Thu, 16 Aug 2007 23:58:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126507</guid> <description>Exactly.
&lt;blockquote&gt;Imagine that in a buffed-up Second Life type on environment on a platform still mostly attractive to competitive hardcore gamers&lt;/blockquote&gt;
I actually deleted another paragraph I&#039;d written saying the exact same thing. So we&#039;re on the same wavelength here.
Even in SL, the people spamming stuff are still spamming their &lt;em&gt;own&lt;/em&gt; creations; not some multinational&#039;s product line. So say &quot;Goodbye&quot; to goldfarmers, and &quot;Hello&quot; to ad revenue sharehoppers.
The hardcore crowd in Home is going to be blazing some advertising trails. That should make for an interesting show.</description> <content:encoded><![CDATA[<p>Exactly.</p><blockquote><p>Imagine that in a buffed-up Second Life type on environment on a platform still mostly attractive to competitive hardcore gamers</p></blockquote><p>I actually deleted another paragraph I&#8217;d written saying the exact same thing. So we&#8217;re on the same wavelength here.</p><p>Even in SL, the people spamming stuff are still spamming their <em>own</em> creations; not some multinational&#8217;s product line. So say &#8220;Goodbye&#8221; to goldfarmers, and &#8220;Hello&#8221; to ad revenue sharehoppers.</p><p>The hardcore crowd in Home is going to be blazing some advertising trails. That should make for an interesting show.</p> ]]></content:encoded> </item> <item><title>By: Darniaq</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126506</link> <dc:creator>Darniaq</dc:creator> <pubDate>Thu, 16 Aug 2007 22:49:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126506</guid> <description>Ok, now I get it. The combination of emergent behavior AND the prospect of real-world transacations. I can see that. It&#039;s annoying enough constantly getting spammed in private chat and ingame mail from gold farmers, who finally had to go &quot;underground&quot; with their hawking of their gold in such places as WoW and LoTRO. Imagine that in a buffed-up Second Life type on environment on a platform still mostly attractive to competitive hardcore gamers :)
If history is any judge, Home will be launched and a whole bunch of rules will &lt;i&gt;follow&lt;/i&gt;.</description> <content:encoded><![CDATA[<p>Ok, now I get it. The combination of emergent behavior AND the prospect of real-world transacations. I can see that. It&#8217;s annoying enough constantly getting spammed in private chat and ingame mail from gold farmers, who finally had to go &#8220;underground&#8221; with their hawking of their gold in such places as WoW and LoTRO. Imagine that in a buffed-up Second Life type on environment on a platform still mostly attractive to competitive hardcore gamers <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>If history is any judge, Home will be launched and a whole bunch of rules will <i>follow</i>.</p> ]]></content:encoded> </item> <item><title>By: csven</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126505</link> <dc:creator>csven</dc:creator> <pubDate>Thu, 16 Aug 2007 22:05:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126505</guid> <description>Never played SWG. However, something tells me that whatever it was players were selling at the Coronet Spaceport, it wasn&#039;t something I&#039;d see outside of the game. And that&#039;s where I think this starts to violate some boundaries people won&#039;t appreciate.
We&#039;ll see. I don&#039;t doubt there&#039;s a sweet spot &lt;em&gt;somewhere&lt;/em&gt;. It&#039;s finding it that&#039;ll be the problem, imo.</description> <content:encoded><![CDATA[<p>Never played SWG. However, something tells me that whatever it was players were selling at the Coronet Spaceport, it wasn&#8217;t something I&#8217;d see outside of the game. And that&#8217;s where I think this starts to violate some boundaries people won&#8217;t appreciate.</p><p>We&#8217;ll see. I don&#8217;t doubt there&#8217;s a sweet spot <em>somewhere</em>. It&#8217;s finding it that&#8217;ll be the problem, imo.</p> ]]></content:encoded> </item> <item><title>By: Darniaq</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126504</link> <dc:creator>Darniaq</dc:creator> <pubDate>Thu, 16 Aug 2007 21:11:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126504</guid> <description>You didn&#039;t like Coronet Spaceport in SWG?
I think there will be areas like this in Home. Either they will be contrived by a feature of the area (Bazaar in EQ1, major travel hubs in SWG, where the Auction Houses are in WoW, etc) or will naturally happen over time due to unforeseen factors (EC Tunnel in EQ1, West Brit Bank in UO, etc). In either case, due to the need to attract spatial attention, this phenomena is likely to be very localized.
And that&#039;s ok. Because that means other areas will not be :)</description> <content:encoded><![CDATA[<p>You didn&#8217;t like Coronet Spaceport in SWG?</p><p>I think there will be areas like this in Home. Either they will be contrived by a feature of the area (Bazaar in EQ1, major travel hubs in SWG, where the Auction Houses are in WoW, etc) or will naturally happen over time due to unforeseen factors (EC Tunnel in EQ1, West Brit Bank in UO, etc). In either case, due to the need to attract spatial attention, this phenomena is likely to be very localized.</p><p>And that&#8217;s ok. Because that means other areas will not be <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: csven</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126478</link> <dc:creator>csven</dc:creator> <pubDate>Thu, 16 Aug 2007 01:57:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126478</guid> <description>What your describing isn&#039;t a concern to me.
As an example of what I&#039;m thinking, here&#039;s something I&#039;d worry about: intrepid saleskids running around the public spaces trying to convince people to visit their &lt;em&gt;private&lt;/em&gt; space... where the revenue-sharing ads are supposedly going to be sequestered.
That means the public areas will become advertising competition zones, with anyone &lt;em&gt;not&lt;/em&gt; competing (i.e. actually socializing) getting spammed by avatars shouting &quot;Check out my kewl space! Check out my kewl space!&quot; (and variants thereof).
Of course, Sony will probably try to curb any such activity, but I&#039;ve little doubt a bunch of bored and penniless players - with free access to Home - will make the time to find creative solutions.</description> <content:encoded><![CDATA[<p>What your describing isn&#8217;t a concern to me.</p><p>As an example of what I&#8217;m thinking, here&#8217;s something I&#8217;d worry about: intrepid saleskids running around the public spaces trying to convince people to visit their <em>private</em> space&#8230; where the revenue-sharing ads are supposedly going to be sequestered.</p><p>That means the public areas will become advertising competition zones, with anyone <em>not</em> competing (i.e. actually socializing) getting spammed by avatars shouting &#8220;Check out my kewl space! Check out my kewl space!&#8221; (and variants thereof).</p><p>Of course, Sony will probably try to curb any such activity, but I&#8217;ve little doubt a bunch of bored and penniless players &#8211; with free access to Home &#8211; will make the time to find creative solutions.</p> ]]></content:encoded> </item> <item><title>By: Darniaq</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126477</link> <dc:creator>Darniaq</dc:creator> <pubDate>Thu, 16 Aug 2007 01:10:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126477</guid> <description>Ok, I get ya. But I actually wonder how much a turnoff advertising would be. To me it largely depends on the audience and how advertising is handled.
If Home is modeled around the real world, then advertising within that world can enhance the immersion. It&#039;s like product placement on TV. An actor drinking a can of Generic Soda or an actor drinking a can of Pepsi doesn&#039;t radically change the viewing experience (outside of Truman Show ;) ), but the latter is something advertisers think is worth funding because it is more product upon more eyeballs. Home ups that with click through potential and even purchase potential. It would seem to make sense.
But it would make even MORE sense if it wasn&#039;t restricted to this one system that has a dedicated audience that could be at odds with advertising, by being at odds with the concept of Home. To me it could be like forcing WoW players to experience Second Life. Just completely different audiences.
So I think Home has a lot of cool concepts going for it. I just wish it was a platform agnostic solution.</description> <content:encoded><![CDATA[<p>Ok, I get ya. But I actually wonder how much a turnoff advertising would be. To me it largely depends on the audience and how advertising is handled.</p><p>If Home is modeled around the real world, then advertising within that world can enhance the immersion. It&#8217;s like product placement on TV. An actor drinking a can of Generic Soda or an actor drinking a can of Pepsi doesn&#8217;t radically change the viewing experience (outside of Truman Show <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ), but the latter is something advertisers think is worth funding because it is more product upon more eyeballs. Home ups that with click through potential and even purchase potential. It would seem to make sense.</p><p>But it would make even MORE sense if it wasn&#8217;t restricted to this one system that has a dedicated audience that could be at odds with advertising, by being at odds with the concept of Home. To me it could be like forcing WoW players to experience Second Life. Just completely different audiences.</p><p>So I think Home has a lot of cool concepts going for it. I just wish it was a platform agnostic solution.</p> ]]></content:encoded> </item> <item><title>By: More PS3 Home Details Come To Light : Metaverse Network</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126475</link> <dc:creator>More PS3 Home Details Come To Light : Metaverse Network</dc:creator> <pubDate>Wed, 15 Aug 2007 21:41:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126475</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] reported on early comments from Sony about PS3 Home&#8217;s security and sponsorship plans. Today Raph Koster summarized the latest points from someone liveblogging from the Edinburgh Interactive [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] reported on early comments from Sony about PS3 Home&#8217;s security and sponsorship plans. Today Raph Koster summarized the latest points from someone liveblogging from the Edinburgh Interactive [...]</p></div> ]]></content:encoded> </item> <item><title>By: csven</title><link>http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/comment-page-1/#comment-126473</link> <dc:creator>csven</dc:creator> <pubDate>Wed, 15 Aug 2007 21:11:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/08/14/what-ps3-home-is-supposed-to-evolve-into/#comment-126473</guid> <description>@Darniaq - I&#039;m disputing the model; or at least questioning it.
imo, if they create an Experience that&#039;s too tied into advertising, then it&#039;ll turn plenty of people off.
Don&#039;t get me wrong. I&#039;m okay with advertising. Just not when the audience is captive... and many of the players become virtual salespeople for RL brands in order to make a little scratch.
Sony hopefully has all the questions floating around in my head already answered. Once upon a time I might have believed they already did. Now I&#039;m not so sure.</description> <content:encoded><![CDATA[<p>@Darniaq &#8211; I&#8217;m disputing the model; or at least questioning it.</p><p>imo, if they create an Experience that&#8217;s too tied into advertising, then it&#8217;ll turn plenty of people off.</p><p>Don&#8217;t get me wrong. I&#8217;m okay with advertising. Just not when the audience is captive&#8230; and many of the players become virtual salespeople for RL brands in order to make a little scratch.</p><p>Sony hopefully has all the questions floating around in my head already answered. Once upon a time I might have believed they already did. Now I&#8217;m not so sure.</p> ]]></content:encoded> </item> </channel> </rss>
