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Kingdom of Loathing is doing quite wellJuly 30th, 2007 |
I chatted for a while with the folks at Kingdom of Loathing while at Comic-Con. These guys are determinedly indie: they sell merchandise, but they do it just about at cost. For income, they mostly rely on donations for the premium items, but they don’t engage in what most of the industry would call a real microtransaction business.
And it’s working for them, at least at this scale. Some stats, slightly lower than usual because of the usual summer doldrums:
- slightly over 1.4 million accounts registered (ever)
- 194,007 accounts currently existing (inactive accounts are purged after 60 days, unless we’ve received a donation from that account.)
- 1,050 accounts registered on Saturday
- 38,267 accounts played on Saturday
- 72,931 played last week
- 118,286 played this month.
Outside of the summer, they said they usually see more like 140-150k a month.
If you haven’t checked out KoL, it’s worth looking at as a great exemplar of the “web-based MMO” — the quasi-virtual world made to be played entirely via the web, rather than a screen-eating immersive experience.

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