Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Making Starry Nights

July 19th, 2007

I almost linked this beautiful Second Life video the other day, but didn’t. Now New World Notes has an extended article describing how it was made.

Some interesting things to think about with this:

  1. This was done in a multiplayer world. There’s nothing multiplayer about it. The power here comes from the ease of construction, not the setting. This could have been made in Maya or 3DStudio Max. But I bet the presence of an avatar adds a lot to the vibe.
  2. The movie is, to my mind, art. In other words, it’s art in the form of machinima, made with a VW as a tool. But I am less sure that the in-world installation would be or was as powerful — the lack of music, of narrative, and so on, probably made it far less compelling.

*

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

3 Responses to “Making Starry Nights”

Jump to reader comments » | Leave a reply »

Trackbacks & Pingbacks
    Reader Comments
    1. Michael W. said on

      I was having a discussion last night with some friends about whether SL was truly a “Second Life” or more of a gallery of user created content with social interaction and a basic economy. Things like this point to the latter.

    2. Mark H. said on

      Amazing. Nobody can argue that video ‘games’ aren’t art, the system used to create this is as much a work of art as the original painting and the creation itself.

      Simply spectacular, expands the range of what I thought was possible in Second Life. 15 stars to this one. (Or more, didn’t really count)

    3. moo said on

      It actually is a rather amazing video. The video itself is very stylized and aesthetic, I can only imagine how much effort it must have taken to capture that and pace it so well.

    Page optimized by WP Minify WordPress Plugin

    Meta

    Recent Comments

    Categories

    Tags

    Recent Trackbacks

    Archives



    A Theory of Fun
    for Game Design

    Book cover for A Theory of Fun for Game Design, by Raph Koster

    Press
    Excerpts

    Buy from Amazon

    Twitter @raphkoster



    The whole Web

    Raph's Website

    See popular posts »



    After the Flood

    After the Flood CD Cover

    Available as MP3 download
    $14.99


    More stuff to buy

    Mohawk Penguin T-Shirt

    Mohawk Penguin
    Ash Grey T-Shirt

    $16.99


    LegendMUD

    click here to visit the Legend website

    "The world the way they thought it was..."