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Single-player SingularityJuly 17th, 2007 |
How times change.
The site was knocked out of commission yesterday by a link from Penny Arcade. In his usual inimitable style, Tycho commented that perhaps I wasn’t crazy when I said that single-playing gaming was doomed.
When I sit down to each night’s electronic feast, the choice to play with people or without people is the first one – and solo experiences rarely claim victory in such assessments. It’s really that elemental. I can collaborate with others (which often increases the power, complexity, and unpredictability of game systems) or I can not. I’ve only played a couple levels into GRAW2 or Rainbow Six: Vegas, but the hours plowed into their multiplayer portions are innumerable. Chromehounds – with its multiplayer focus – yes. Armored Core, no. And I like Armored Core! I want to earn fake money and slam together savage battloids. It’s that doing so means actively denying this other class of experience. Raph Koster seems more and more like a prophet. We should probably get him out of those stocks.
Not that I walk around all day considering myself a prophet, but I have to admit that lately I have felt like most everything I have been jabbering on about for the last two years is coming true all at once. And in this particular case, I am struck by the fact that there’s considerably less vitriol surrounding the single-player discussion than there was the last go-round, which was after all a year-and-a-half ago.
In science fiction and futurism there’s this notion called The Singularity; it refers to a moment when the pace of advancement gets so fast that we lose the ability to predict what is going to happen. The term was invented by Vernor Vinge, who coincidentally is based here in San Diego, and who also coincidentally could be credited with inventing our modern sense of what virtual worlds should look like, with his story “True Names” (conveniently available bundled with with The Lessons of Habitat in True Names: And the Opening of the Cyberspace Frontier).
These days, it often feels like more is shifting than you can pay attention to. At this point, we’re beyond the idea that “big money” might get into virtual worlds from a different angle than the games industry players — instead, we have huge money getting involved, like Richard Branson with the A World of My Own project, planning on simply going to direct digital distribution of games. We have folks like Trion dreaming of essentially making a game machine so virtual that it has no hardware. I just got an anonymous tip that the figures reported for BarbieGirls.com are not only accurate, but that there is internal concern that the servers won’t handle the load once the toy MP3 players with virtual item asset codes hit the stores.
Meanwhile, E3 seems to have been a mess. The whole hardcore games industry is now chasing the non-gamer market, although as the recent Guitar Hero 3 news evidences, they sometimes don’t quite know how.
But surely the sign of the apocalypse is that Tycho is caving.
Psst, Tycho, when you’re in town for Comicon, you can swing by the office and I will show you what we’re making…
You can even bring Gabe.

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For those just joining this particular multiplayer game, you may want to read these older posts of mine: Are Single-Player Games Doomed? Is the shift to online a fad? Have single player games ever existed?Single-player Singularity
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