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> <channel><title>Comments on: NPD offers a new gamer demo study</title> <atom:link href="http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Demographic help needed! - SeaShadow Consulting Forums</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-125481</link> <dc:creator>Demographic help needed! - SeaShadow Consulting Forums</dc:creator> <pubDate>Sat, 14 Jul 2007 11:45:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-125481</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] guess that&#039;s still somewhat vague.  Regardless, here&#039;s two good links off Raph Koster&#039;s site [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] guess that&#8217;s still somewhat vague.  Regardless, here&#8217;s two good links off Raph Koster&#8217;s site [...]</p></div> ]]></content:encoded> </item> <item><title>By: raphkoster_rss: NPD offers a new gamer demo study</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-125280</link> <dc:creator>raphkoster_rss: NPD offers a new gamer demo study</dc:creator> <pubDate>Mon, 09 Jul 2007 00:28:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-125280</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] http://feeds.feedburner.com/~r/RaphsWebsite/~3/130823151/http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/I blogged about the original pass of this study. Now there&#8217;s an update. It&#8217;s focused on gamers specifically, and it looks like it was a pretty deep study &#8212; over 11,000 folks surveyed. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://feeds.feedburner.com/~r/RaphsWebsite/~3/130823151/http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/I" rel="nofollow">http://feeds.feedburner.com/~r/RaphsWebsite/~3/130823151/http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/I</a> blogged about the original pass of this study. Now there&#8217;s an update. It&#8217;s focused on gamers specifically, and it looks like it was a pretty deep study &#8212; over 11,000 folks surveyed. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-125206</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 06 Jul 2007 17:02:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-125206</guid> <description>I am not necessarily pushing the model myself. But I do think that tiered pricing in general is an obvious evolution.</description> <content:encoded><![CDATA[<p>I am not necessarily pushing the model myself. But I do think that tiered pricing in general is an obvious evolution.</p> ]]></content:encoded> </item> <item><title>By: Amaranthar</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-125205</link> <dc:creator>Amaranthar</dc:creator> <pubDate>Fri, 06 Jul 2007 16:54:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-125205</guid> <description>&lt;blockquote&gt;The entire core “game industry” is of course based on those 2%. And given the revenue stream, it’s easy to see why.
&lt;/blockquote&gt;
I don&#039;t follow. According to those stats, for every 100 people, the &quot;Heavy Gamers&quot; buy 26.2 games a quarter (13.1x2). And the combination of &quot;Avid&quot; and &quot;Secondary&quot; gamers, who almost certainly play the same kinds of games, buy 63.8 games a quarter (33x1.4+22x.8).
A agree that the game industry is built based on that 2% of heavy gamers, but I don&#039;t see why in the economics. I think it has more to do with Pavlov than anything else.
---------
Secondly, this push for item selling by you and other Indi&#039;s bothers me a great deal. I can see why, funding is hard to impossible to get and this seems the way, or else we do without (or with much lower quality). I fear that the kind of game I really want isn&#039;t going to be made, because of the lack of funding. It&#039;s for this one reason that I&#039;ll say what I never thought I&#039;d say. I agree (under duress).
But here&#039;s my thoughts on what&#039;s acceptable in the item sales pitch, for a game I&#039;d play and purchase in.
No item sold should have any effect on game play and success in the game.
-No game money. That would mean that those who spend more than me have an advantage over me.
No special abilities, weapons, armor, faster horses, etc.
No items used for production.
Both of the above give a player what he didn&#039;t get in game, and if he didn&#039;t earn it, and it&#039;s advantageous, I don&#039;t want to see it.
The kinds of things I can live with?
Special looking things, like unique cloths and armor. (Think uniforms and guild crests here)
Penants, flags, etc.
Art adaptations to existing items like weapons and armor.
More attractive versions of things, as above, but also pets and horses, etc.
Things like carved ship prows, glassed windows, tatoos, and things that mean nothing to the games mechanics, but would be attractive to players.
I think from that you can get my drift.
But with that said, I&#039;d leave this game in a second for another that didn&#039;t have item sales, all things otherwise being equal (but the items being available through game play, discovery, production, whatever). And I&#039;d pay more for that game too.</description> <content:encoded><![CDATA[<blockquote><p>The entire core “game industry” is of course based on those 2%. And given the revenue stream, it’s easy to see why.</p></blockquote><p>I don&#8217;t follow. According to those stats, for every 100 people, the &#8220;Heavy Gamers&#8221; buy 26.2 games a quarter (13.1&#215;2). And the combination of &#8220;Avid&#8221; and &#8220;Secondary&#8221; gamers, who almost certainly play the same kinds of games, buy 63.8 games a quarter (33&#215;1.4+22x.8).</p><p>A agree that the game industry is built based on that 2% of heavy gamers, but I don&#8217;t see why in the economics. I think it has more to do with Pavlov than anything else.</p><p>&#8212;&#8212;&#8212;</p><p>Secondly, this push for item selling by you and other Indi&#8217;s bothers me a great deal. I can see why, funding is hard to impossible to get and this seems the way, or else we do without (or with much lower quality). I fear that the kind of game I really want isn&#8217;t going to be made, because of the lack of funding. It&#8217;s for this one reason that I&#8217;ll say what I never thought I&#8217;d say. I agree (under duress).</p><p>But here&#8217;s my thoughts on what&#8217;s acceptable in the item sales pitch, for a game I&#8217;d play and purchase in.<br
/> No item sold should have any effect on game play and success in the game.<br
/> -No game money. That would mean that those who spend more than me have an advantage over me.<br
/> No special abilities, weapons, armor, faster horses, etc.<br
/> No items used for production.<br
/> Both of the above give a player what he didn&#8217;t get in game, and if he didn&#8217;t earn it, and it&#8217;s advantageous, I don&#8217;t want to see it.</p><p>The kinds of things I can live with?<br
/> Special looking things, like unique cloths and armor. (Think uniforms and guild crests here)<br
/> Penants, flags, etc.<br
/> Art adaptations to existing items like weapons and armor.<br
/> More attractive versions of things, as above, but also pets and horses, etc.<br
/> Things like carved ship prows, glassed windows, tatoos, and things that mean nothing to the games mechanics, but would be attractive to players.</p><p>I think from that you can get my drift.</p><p>But with that said, I&#8217;d leave this game in a second for another that didn&#8217;t have item sales, all things otherwise being equal (but the items being available through game play, discovery, production, whatever). And I&#8217;d pay more for that game too.</p> ]]></content:encoded> </item> <item><title>By: SteveStreeting.com &#187; We Love Katamari, we do</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-125201</link> <dc:creator>SteveStreeting.com &#187; We Love Katamari, we do</dc:creator> <pubDate>Fri, 06 Jul 2007 15:06:16 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-125201</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] posted on his blog today about the gamer breakdown, and how the &#8216;real&#8217; games you&#8217;re referring to are [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] posted on his blog today about the gamer breakdown, and how the &#8216;real&#8217; games you&#8217;re referring to are [...]</p></div> ]]></content:encoded> </item> <item><title>By: Chris</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-125190</link> <dc:creator>Chris</dc:creator> <pubDate>Fri, 06 Jul 2007 14:41:05 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-125190</guid> <description>I&#039;m confused... this data makes it look like the Heavy Gamers are the ones buying all the Wiis...? Surely this is a mistake. At least one of the other clusters must be purchasing Wii (the number don&#039;t add up otherwise).
And I agree with you that the core of the games industry lives off the &quot;heavy gamers&quot;. I think we&#039;ve known that for a while. The trouble is, they may buy a lot of titles, but there are a lot of publishers competing for their dollars - hence the high failure rate of titles (about 5% of titles contribute 50% of revenue in this market).
Always interested to see data. :)
Best wishes!</description> <content:encoded><![CDATA[<p>I&#8217;m confused&#8230; this data makes it look like the Heavy Gamers are the ones buying all the Wiis&#8230;? Surely this is a mistake. At least one of the other clusters must be purchasing Wii (the number don&#8217;t add up otherwise).</p><p>And I agree with you that the core of the games industry lives off the &#8220;heavy gamers&#8221;. I think we&#8217;ve known that for a while. The trouble is, they may buy a lot of titles, but there are a lot of publishers competing for their dollars &#8211; hence the high failure rate of titles (about 5% of titles contribute 50% of revenue in this market).</p><p>Always interested to see data. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>Best wishes!</p> ]]></content:encoded> </item> <item><title>By: friends (default)</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-125165</link> <dc:creator>friends (default)</dc:creator> <pubDate>Fri, 06 Jul 2007 07:09:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-125165</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] ralph_kosterhttp://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/I blogged about the original pass of this study. Now there&#8217;s an update. It&#8217;s focused on gamers specifically, and it looks like it was a pretty deep study &#8212; over 11,000 folks surveyed. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] ralph_kosterhttp://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/I blogged about the original pass of this study. Now there&#8217;s an update. It&#8217;s focused on gamers specifically, and it looks like it was a pretty deep study &#8212; over 11,000 folks surveyed. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Casually Hardcore devlog</title><link>http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/comment-page-1/#comment-126493</link> <dc:creator>Casually Hardcore devlog</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/npd-offers-a-new-gamer-demo-study/#comment-126493</guid> <description>&lt;!--%kramer-pre%--&gt;I was pursuing Raph Koster’s blog found “real” stats (realer than mine) so I’m changing the blog to discussing purely indie game dev topics and random technical issues.  Kid MMO stats  Voice vs. Text argument  NPD gamer study  My favourite web game - Kingdom of Loathing!  Casual games from investor POVs &lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>I was pursuing Raph Koster’s blog found “real” stats (realer than mine) so I’m changing the blog to discussing purely indie game dev topics and random technical issues.  Kid MMO stats  Voice vs. Text argument  NPD gamer study  My favourite web game &#8211; Kingdom of Loathing!  Casual games from investor POVs</p></div> ]]></content:encoded> </item> </channel> </rss>
