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> <channel><title>Comments on: Metacrasher: bridging virtual worlds</title> <atom:link href="http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Trevor F. Smith</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125468</link> <dc:creator>Trevor F. Smith</dc:creator> <pubDate>Fri, 13 Jul 2007 23:24:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125468</guid> <description>Just to clarify, I&#039;m not part of the metacrasher project and Transmutable is no longer hosting spaces for them.</description> <content:encoded><![CDATA[<p>Just to clarify, I&#8217;m not part of the metacrasher project and Transmutable is no longer hosting spaces for them.</p> ]]></content:encoded> </item> <item><title>By: reBang weblog &#187; Blog Archive &#187; Metacrasher Project Debuts {*Update*}</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125346</link> <dc:creator>reBang weblog &#187; Blog Archive &#187; Metacrasher Project Debuts {*Update*}</dc:creator> <pubDate>Wed, 11 Jul 2007 01:07:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125346</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] {Update: Here&#8217;s some additional information posted in comments on Raph Koster&#8217;s blog (Link): [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] {Update: Here&#8217;s some additional information posted in comments on Raph Koster&#8217;s blog (Link): [...]</p></div> ]]></content:encoded> </item> <item><title>By: Virtual Worlds News: Interview: Metacrasher Talks Future Plans</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125208</link> <dc:creator>Virtual Worlds News: Interview: Metacrasher Talks Future Plans</dc:creator> <pubDate>Fri, 06 Jul 2007 17:58:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125208</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] I know Raph Koster, among others, were surprised to hear you were working with the Areae [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] I know Raph Koster, among others, were surprised to hear you were working with the Areae [...]</p></div> ]]></content:encoded> </item> <item><title>By: metacrasher2</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125207</link> <dc:creator>metacrasher2</dc:creator> <pubDate>Fri, 06 Jul 2007 17:10:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125207</guid> <description>hello all,
dropping by all the blogs and forums to first off thank the admins for linking to the site, second off answer questions and lastly say that our forums have been delivered for activation and will be up later today. i will put the link in another post once it&#039;s up.
actually we mentioned areae because it is a virtual world that will be rolling out at some point. we have never said that we know anything about how areae is going to texture map their avatars. so for the record: this is not information metacrasher claims to know or claims to have any insight into.
you might ask: well why do you mention it on your site?
the answer is: we mentioned a number of virtual world projects on our site as our goal is to try and bridge them. we are showing an example of what would be possible
avatars and most all 3d characters usually have textures. second life has 3 to be exact. for the textures to be placed on an object UV mapping is required. now what if i want to take the texture that i worked really hard on in second life to a different avatar that has different uv texture mapping i would require a tool to do that.  a tool to do that does not require proprietary info. of course the user or the world designer in this case Raph would have to tell us&quot;this is how my avatars display textures using this type of mapping&quot; and then we would put it into the system.
most 3d artists can do this, if they have the mesh for the avatar and the texture and even better the uv mapping info. we are simply making it a process that is automated. we show an example of what this tool looks like and mention the different worlds out of respect and the fact that they exist.
of course we don&#039;t know outback onlines format yet or aerae&#039;s. someone would have to submit it. but the fact remains that if an av has user made textures, it&#039;s format can be mapped onto different meshes if done correctly. that&#039;s what the tool is for.</description> <content:encoded><![CDATA[<p>hello all,<br
/> dropping by all the blogs and forums to first off thank the admins for linking to the site, second off answer questions and lastly say that our forums have been delivered for activation and will be up later today. i will put the link in another post once it&#8217;s up.</p><p>actually we mentioned areae because it is a virtual world that will be rolling out at some point. we have never said that we know anything about how areae is going to texture map their avatars. so for the record: this is not information metacrasher claims to know or claims to have any insight into.</p><p>you might ask: well why do you mention it on your site?<br
/> the answer is: we mentioned a number of virtual world projects on our site as our goal is to try and bridge them. we are showing an example of what would be possible</p><p>avatars and most all 3d characters usually have textures. second life has 3 to be exact. for the textures to be placed on an object UV mapping is required. now what if i want to take the texture that i worked really hard on in second life to a different avatar that has different uv texture mapping i would require a tool to do that.  a tool to do that does not require proprietary info. of course the user or the world designer in this case Raph would have to tell us&#8221;this is how my avatars display textures using this type of mapping&#8221; and then we would put it into the system.</p><p>most 3d artists can do this, if they have the mesh for the avatar and the texture and even better the uv mapping info. we are simply making it a process that is automated. we show an example of what this tool looks like and mention the different worlds out of respect and the fact that they exist.</p><p>of course we don&#8217;t know outback onlines format yet or aerae&#8217;s. someone would have to submit it. but the fact remains that if an av has user made textures, it&#8217;s format can be mapped onto different meshes if done correctly. that&#8217;s what the tool is for.</p> ]]></content:encoded> </item> <item><title>By: Sean Bulger</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125174</link> <dc:creator>Sean Bulger</dc:creator> <pubDate>Fri, 06 Jul 2007 11:21:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125174</guid> <description>Well, regardless of the state this is in... I do agree that it is a very interesting idea. If it actually happens (by them or someone else), I would definitely be interested in seeing the results.</description> <content:encoded><![CDATA[<p>Well, regardless of the state this is in&#8230; I do agree that it is a very interesting idea. If it actually happens (by them or someone else), I would definitely be interested in seeing the results.</p> ]]></content:encoded> </item> <item><title>By: Chris Harpan (Dracis)</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125166</link> <dc:creator>Chris Harpan (Dracis)</dc:creator> <pubDate>Fri, 06 Jul 2007 07:32:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125166</guid> <description>I&#039;m not sure if it&#039;s just me, but does their site seem a little thrown together? I suppose they are just starting out, but I guess i believe in a good first impression.</description> <content:encoded><![CDATA[<p>I&#8217;m not sure if it&#8217;s just me, but does their site seem a little thrown together? I suppose they are just starting out, but I guess i believe in a good first impression.</p> ]]></content:encoded> </item> <item><title>By: Trevor F. Smith</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125154</link> <dc:creator>Trevor F. Smith</dc:creator> <pubDate>Fri, 06 Jul 2007 02:44:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125154</guid> <description>Metacrasher does actually have a few Ogoglio spaces on our servers, so that&#039;s real enough.  I don&#039;t know what the texture mapping bit is all about.</description> <content:encoded><![CDATA[<p>Metacrasher does actually have a few Ogoglio spaces on our servers, so that&#8217;s real enough.  I don&#8217;t know what the texture mapping bit is all about.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125152</link> <dc:creator>Raph</dc:creator> <pubDate>Fri, 06 Jul 2007 00:04:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125152</guid> <description>Well, it would be the theoretical texture mapping format we use in our unannounced, unreleased product that Metacrashed doesn&#039;t know anything about. :)</description> <content:encoded><![CDATA[<p>Well, it would be the theoretical texture mapping format we use in our unannounced, unreleased product that Metacrashed doesn&#8217;t know anything about. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Heiner Wolf</title><link>http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/comment-page-1/#comment-125150</link> <dc:creator>Heiner Wolf</dc:creator> <pubDate>Thu, 05 Jul 2007 23:39:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/07/05/metacrasher-bridging-virtual-worlds/#comment-125150</guid> <description>What is &quot;Areae’s texture-mapping format&quot;?</description> <content:encoded><![CDATA[<p>What is &#8220;Areae’s texture-mapping format&#8221;?</p> ]]></content:encoded> </item> </channel> </rss>
