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A new video subgenreJune 23rd, 2007 |
Basically, videos that show you real-world re-enactments of what virtual activities are like.
Like, say, this one for Second Life.
Posted in Misc | 13 Comments »
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"The world the way they thought it was..."
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A new video subgenreJune 23rd, 2007 |
Basically, videos that show you real-world re-enactments of what virtual activities are like.
Like, say, this one for Second Life.
Posted in Misc | 13 Comments »
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Metaverse Roadmap doc is outJune 23rd, 2007 |
This is the final result from the Metaverse Summit I took part in last year. I have to admit I kinda slacked off on the follow-up participation.
In any case, the PDF of the Metaverse Roadmap is here, and I am sure it is full of visionary stuff everyone can argue about.
Posted in Game talk | 8 Comments »
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VGSummit2007: the other sessionsJune 23rd, 2007 |
I missed the last half of the summit because I was either outside in impromptu meetings, or rushing off to the airport.
Fortunately, there were plenty of other livebloggers in the audience:
Mainstream or Not: Virtual Worlds News
The Next Big Business Model?: 3PointD, Virtual Worlds News
Virtual Goods Meet Entertainment: 3PointD, Virtual Worlds News
Posted in Game talk | 2 Comments »
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VGSummit2007: Making Virtual Economies WorkJune 22nd, 2007 |
Virtual Worlds News has a liveblog of the panel I was on.
I am back home now and exhausted. Good night.
Edit: another take here.
Posted in Game talk | 11 Comments »
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VGSummit2007: Why Virtual Goods Matter: What’s Driving User Adoption?June 22nd, 2007 |
» Craig Sherman, Gaia Online
» Daniel James, 3 Rings
» Amy Jo Kim, Shufflebrain
» Byron Reeves, Stanford University
» Nabeel Hyatt, Conduit Labs (moderator)
We’re going to talk about why this works for people.
Byron Reeves:
I have a lab here doing psych experiments looking at how people respond to virtual stuff. And the needle points to “real” rather than ‘fiction.” So my answer to why people care about virtual goods is that the human brain is not specialized to differentiate between virtual and real. Close counts — the same neurons fire. Same dopamine releases, same reward structures. My current interest is beyond avatars and stuff, and now is virtual money applied to real behavior. Uses for virtual currency in the real world, not encumbered by regulations — and less psychologically heavy. Interested in how to use it with adults and in enterprise. The lab results seem more applicable to adults!
Posted in Game talk | 10 Comments »
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VGSummit2007: Virtual Goods Success StoriesJune 22nd, 2007 |
» Paul Thind, Habbo
» David Wallerstein, Tencent
» Kyra Reppen, MTV Networks
» Min Kim, Nexon
» Justin Hall, Passively Multiplayer (moderator)
David Wallerstein, Tencent
Chinese net penetration is atill only at 10.5%, 35.2% wireless. Korea is at 73.5 and US at 69.3. Internet cafes are still the top means of reaching the Internet. (Shows picture). Everyone is using headphones. This user is using QQ. China is all about multitasking…
Posted in Game talk | 9 Comments »
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Supernova2007: Clay Shirky on LoveJune 21st, 2007 |
UNESCO turned down a Shinto shrine in
Posted in Misc | 5 Comments »
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Supernova2007: Denise Caruso on riskJune 21st, 2007 |
Denise Caruso of the hybrid Vigor Institute.
On risks of innovation.
Book: Intervention: Confronting the Real Risks of Genetic Engineering and Life on a Biotech Planet
Posted in Game talk | 2 Comments »
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Susan Wu on virtual goodsJune 20th, 2007 |
Virtual Goods: the next big business model is an article by Susan Wu, who we work with (she’s at Charles River Ventures, one of our investors). It’s chock-full of juicy stats on some of the revenues that virtual item sales companies are generating. Definitely worth a read — and interesting that the article is so controversial (check out the comment thread!).
Posted in Game talk | 8 Comments »
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Supernova2007: Virtual Life or Virtual HypeJune 20th, 2007 |
Liveblogs of the panel I was on today have shown up a few places already:
Posted in Game talk | 2 Comments »