| | Korea starts taxing RMTJune 26th, 2007 |
RMT Taxation starts in Korea from 1 July 2007, says this translation of the original Korean article. It only applies to those who have a certain volume of transactions — folks doing more than 6m won every six months (around $6500) will have the mediating party (e.g., the RMT company) collect the tax, and folks over 12m won in a half year have to get a business license.
Apparently, this is a deal cut by the RMT companies…

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[...] Clicky I read the article during my mid-morning coffee/blog read. The thing that gets me is the discussion around who owns virtual items. No one does, and companies have stated so in the games’ TOS. Imo, governments should consider income from the sale of virtual items as game winnings. If someone determines that I have property in a game, that opens a slew of issues. For example, can I charge someone with actual theft in Eve? Like someone somewhere once said, ‘Keep it simple stupid’. Simply tax the income from the sale of items and please please for the sake of all that’s good, don’t start assigning real asset value to virtual goods. [...]
[...] Korea has moved to tax Real Money Transactions in online games, as reported at IM69 courtesy of Raph Koster. Apparently, the approach was brokered as a deal between several RMT mediators (who recently formed [...]
[...] has moved to tax Real Money Transactions in online games, as reported at IM69 courtesy of Raph Koster. Apparently, the approach was brokered as a deal between several RMT mediators (who recently formed [...]
[...] Korea has moved to tax Real Money Transactions in online games, as reported at IM69 courtesy of Raph Koster. Apparently, the approach was brokered as a deal between several RMT mediators (who recently formed [...]