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> <channel><title>Comments on: How Open Big virtual worlds grow</title> <atom:link href="http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: De-Analysing Blizzard&#8217;s Starcraft 2 Marketplace - Tim Howgego</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-150281</link> <dc:creator>De-Analysing Blizzard&#8217;s Starcraft 2 Marketplace - Tim Howgego</dc:creator> <pubDate>Sat, 22 Aug 2009 03:17:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-150281</guid> <description>[...] My fear is that World of Warcraft is being treated differently because it&#8217;s brand is to valuable at this stage in its life-cycle. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] My fear is that World of Warcraft is being treated differently because it&#8217;s brand is to valuable at this stage in its life-cycle. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Product Lifespan &#171; Tish Tosh Tesh</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-141473</link> <dc:creator>Product Lifespan &#171; Tish Tosh Tesh</dc:creator> <pubDate>Wed, 24 Sep 2008 21:08:35 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-141473</guid> <description>[...] MMO usage graphs [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] MMO usage graphs [...]</p></div> ]]></content:encoded> </item> <item><title>By: The trouble with queues&#160;&#124;&#160;FlashMMORPG.com</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-141426</link> <dc:creator>The trouble with queues&#160;&#124;&#160;FlashMMORPG.com</dc:creator> <pubDate>Tue, 23 Sep 2008 09:15:31 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-141426</guid> <description>[...] t&#173;ime&#173;, R&#173;a&#173;ph Ko&#173;st&#173;e&#173;r&#173; ha&#173;s a&#173;n&#173; ex&#173;cellen&#173;t ex&#173;p&#173;la&#173;n&#173;a&#173;ti&#173;on&#173;. And&#173; that i&#173;s ju&#173;st the natu&#173;ral&#173; c&#173;y&#173;c&#173;l&#173;e [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] t&#173;ime&#173;, R&#173;a&#173;ph Ko&#173;st&#173;e&#173;r&#173; ha&#173;s a&#173;n&#173; ex&#173;cellen&#173;t ex&#173;p&#173;la&#173;n&#173;a&#173;ti&#173;on&#173;. And&#173; that i&#173;s ju&#173;st the natu&#173;ral&#173; c&#173;y&#173;c&#173;l&#173;e [...]</p></div> ]]></content:encoded> </item> <item><title>By: Second Life Herald: Second Life's Slide vs. Everyone Else</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-127742</link> <dc:creator>Second Life Herald: Second Life's Slide vs. Everyone Else</dc:creator> <pubDate>Mon, 17 Sep 2007 04:08:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-127742</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] to feel concerned, remember that WoW is a relatively mature franchise and is probably heading into the long tail. Why is SL sinking in comparison? May I be so bold as to suggest the Lindens might put down their [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] to feel concerned, remember that WoW is a relatively mature franchise and is probably heading into the long tail. Why is SL sinking in comparison? May I be so bold as to suggest the Lindens might put down their [...]</p></div> ]]></content:encoded> </item> <item><title>By: Learn2Play, the new Real Money Trading? - Gone Fishing</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-127435</link> <dc:creator>Learn2Play, the new Real Money Trading? - Gone Fishing</dc:creator> <pubDate>Sun, 09 Sep 2007 16:52:40 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-127435</guid> <description>[...] create additional curves: All the curves then stack, which tends to mask the underlying pattern. Raph Koster provides an illustrated explanation. Although subscribers to WoW continue to grow globally, usage [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] create additional curves: All the curves then stack, which tends to mask the underlying pattern. Raph Koster provides an illustrated explanation. Although subscribers to WoW continue to grow globally, usage [...]</p></div> ]]></content:encoded> </item> <item><title>By: Video Games Industry Innovation - Edinburgh Digital Interactive Symposium - Gone Fishing</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-127064</link> <dc:creator>Video Games Industry Innovation - Edinburgh Digital Interactive Symposium - Gone Fishing</dc:creator> <pubDate>Mon, 03 Sep 2007 16:48:10 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-127064</guid> <description>[...] that fundamentally takes longer to make, yet has no history to suggest it will build a market that lasts more than a decade. My conclusion is that it won&#8217;t happen - at least not [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] that fundamentally takes longer to make, yet has no history to suggest it will build a market that lasts more than a decade. My conclusion is that it won&#8217;t happen &#8211; at least not [...]</p></div> ]]></content:encoded> </item> <item><title>By: Mythic: WoW "will be in its decline" in a few years - WOW Insider</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-126620</link> <dc:creator>Mythic: WoW "will be in its decline" in a few years - WOW Insider</dc:creator> <pubDate>Mon, 20 Aug 2007 18:47:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-126620</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] by Juliah5. im gonna dissagree and go with the guess that history repeats itself. Food for thought (http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/) Posted at 2:45PM on Aug 20th 2007 by Brian6. It&#039;s arguable what he means by &quot;decline.&quot; Games like [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] by Juliah5. im gonna dissagree and go with the guess that history repeats itself. Food for thought (<a
href="http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/" rel="nofollow">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/</a>) Posted at 2:45PM on Aug 20th 2007 by Brian6. It&#8217;s arguable what he means by &#8220;decline.&#8221; Games like [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMMORPG life cycle? - Page 2 - The Lord of the Rings Online&#8482;: Shadows of Angmar&#8482; Forums</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-125941</link> <dc:creator>MMMORPG life cycle? - Page 2 - The Lord of the Rings Online&#8482;: Shadows of Angmar&#8482; Forums</dc:creator> <pubDate>Mon, 30 Jul 2007 07:38:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-125941</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] cycle?     Actually, there was an interesting post about this at Koster&#039;s blog a month or so ago, here. I think that&#039;s basically right. If so, then LOTRO will probably beat the typical path somewhat [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] cycle?     Actually, there was an interesting post about this at Koster&#8217;s blog a month or so ago, here. I think that&#8217;s basically right. If so, then LOTRO will probably beat the typical path somewhat [...]</p></div> ]]></content:encoded> </item> <item><title>By: RLMMO :: View topic - Warcraft hits nine million.</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-125805</link> <dc:creator>RLMMO :: View topic - Warcraft hits nine million.</dc:creator> <pubDate>Wed, 25 Jul 2007 02:05:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-125805</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] really true, from other sourcers its told they have lost quite alot of sub numbers.         WoW&#039;s concurrent numbers have fallen.   Those are not directly related to subscriptions - people are still paying, although [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] really true, from other sourcers its told they have lost quite alot of sub numbers.         WoW&#8217;s concurrent numbers have fallen.   Those are not directly related to subscriptions &#8211; people are still paying, although [...]</p></div> ]]></content:encoded> </item> <item><title>By: fresh wordpress installation &#187; Has World of Warcraft (Finally) Hit a Plateau?</title><link>http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/comment-page-2/#comment-125290</link> <dc:creator>fresh wordpress installation &#187; Has World of Warcraft (Finally) Hit a Plateau?</dc:creator> <pubDate>Mon, 09 Jul 2007 03:10:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/06/15/how-open-big-virtual-worlds-grow/#comment-125290</guid> <description>[...] is how Open Big MMOs all go,” veteran MMO developer Raph Koster observes on his blog. “A big rush, peaking a little bit after the launch. Then a plateau for a while, then a tailing [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] is how Open Big MMOs all go,” veteran MMO developer Raph Koster observes on his blog. “A big rush, peaking a little bit after the launch. Then a plateau for a while, then a tailing [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
