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Monday Mailbag: a new MMO blog, Karma TycoonJune 11th, 2007 |
It’s a very light mailbag this week.
Remember, anyone who wants to drop me a line and maybe get an answer here can send me an email here — be sure to click the checkbox so it goes to me instead of Webmaster. She’ll forward it, but why spam her mailbox…
Howdy Raph, Let me introduce my self, basically an MMO hobbyist going on 20 years+. I currently run a small software shop(procurement related) but decided to start writing some thoughts down. Will publish more over the next couple of weeks as time permits. Would love to hear your opinions on it. archimedian.wordpress.com
Thanks for sending along the link –let’s see if we can push some readers your way!
Your take on instancing is interesting. I am still overall of mixed feelings about instancing. There’s basically two ways to use it: as the centerpiece of a game, and as a way to embed games with different rules from the “main world.” In general, the reason to use it is to make a world be less “massively multiplayer” — in other words, to prevent interference by other groups in what you’re doing, basically.
In general, I tend to think that the fact that we seem to need to rely on instancing is an indicator that most of our game design within virtual worlds is still not particularly suited for large groups of people. Rather, it seems more like we keep designing for 1-6 people.
An interesting development, of course, is the use of instancing for games aimed at 20-60 people — raids. I guess it’smore accurate to say that what we have trouble designing for is unbounded numbers of people with contradictory goals.
Hey Raph, I very much appreciate your work on SWG and have participated in some thread discussions with you on RLMMO. Your recent Monday Mailbag jarred my memory. I work for JP Chase and thought you might find this interesting. I remember hearing about Karma Tycoon on our internal website at work a few months ago and meant to sen it too you. I am pretty sure you are aware of it, but if not here is an article about it on MSNBC. Although not an MMO, I think it captures alot of what you think gaming “could be” in the years ahead.
Wow, why did I not hear about this before? Very cool. And you’re right, I find it reminiscent of stuff like The Healing Game I proposed. albeit with more of a Serious Games bent.
Which reminds me, did everyone see the news about the new G4C/Microsoft partnership?

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