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	<title>Comments on: Is a standard lurking?</title>
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	<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/</link>
	<description>Raph Koster's personal website: MMOs, gaming, writing, art, music, books</description>
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		<title>By: The Other Here &#187; Blog Archive &#187; Ogoglio&#8217;s Trevor F. Smith at Thursday&#8217;s NY Metaverse Meetup, UpNext Up Next</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123388</link>
		<dc:creator>The Other Here &#187; Blog Archive &#187; Ogoglio&#8217;s Trevor F. Smith at Thursday&#8217;s NY Metaverse Meetup, UpNext Up Next</dc:creator>
		<pubDate>Wed, 06 Jun 2007 19:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123388</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] I see being worked on but don&#8217;t really have a grasp on where it is though it comes up in the same breath as Open Croquet, SL&#8217;s OpenSim, Open Source Metverse Project, Uni-Verse, and [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...] I see being worked on but don&#8217;t really have a grasp on where it is though it comes up in the same breath as Open Croquet, SL&#8217;s OpenSim, Open Source Metverse Project, Uni-Verse, and [...]<!--%kramer-ref-post%--></p>
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		<title>By: Global Online Cities: Trevor F. Smith and Ogoglio Next Thursday, June 7th - Metaverse Meetup (Brooklyn, NY) - Meetup.com</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123194</link>
		<dc:creator>Global Online Cities: Trevor F. Smith and Ogoglio Next Thursday, June 7th - Metaverse Meetup (Brooklyn, NY) - Meetup.com</dc:creator>
		<pubDate>Sat, 02 Jun 2007 15:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123194</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] spaces &quot;Is A Standard Lurking?&quot; and begins with Open Croquet and Ogoglio as top examples: http://www.raphkoster... [...]&lt;!--%kramer-ref-post%--&gt;</description>
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<p><!--%kramer-ref-pre%-->[...] spaces &quot;Is A Standard Lurking?&quot; and begins with Open Croquet and Ogoglio as top examples: <a href="http://www.raphkoster.." rel="nofollow">http://www.raphkoster..</a>. [...]<!--%kramer-ref-post%--></p>
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		<title>By: Peter Amstutz</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123154</link>
		<dc:creator>Peter Amstutz</dc:creator>
		<pubDate>Fri, 01 Jun 2007 16:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123154</guid>
		<description>The Interreality Project is still very active, although you are correct in noting that the FAQ (and a number of other parts of the site) haven&#039;t been updated in years.  We have taken a long view of trying to get the fundamental technology right, rather than building a flashy product that ultimately doesn&#039;t scale up.

Unfortunately, this has also meant we&#039;ve gone through a couple cycles of throwing everything out and rewriting it from scratch, so the actual end-user 3D client is in a perpetual state of &quot;proof of concept&quot; rather than being something that you can download and start doing development within the platform right away.

The new design under development will change this by ensuring that scripting support is a fundamental feature, which should drastically lower the barriers to entry for developers and users.

What it really comes down to is that crafting software for virtual worlds is &lt;em&gt;hard&lt;/em&gt;.  It involves a tremendously long list of requirements, and fundamentally every virtual world that&#039;s been created so far has only done so by skipping over various fundamental features -- which is why people are dissatisfied with the current software.  The &quot;3D Mosaic&quot; (or Netscape) doesn&#039;t exist yet.</description>
		<content:encoded><![CDATA[<p>The Interreality Project is still very active, although you are correct in noting that the FAQ (and a number of other parts of the site) haven&#8217;t been updated in years.  We have taken a long view of trying to get the fundamental technology right, rather than building a flashy product that ultimately doesn&#8217;t scale up.</p>
<p>Unfortunately, this has also meant we&#8217;ve gone through a couple cycles of throwing everything out and rewriting it from scratch, so the actual end-user 3D client is in a perpetual state of &#8220;proof of concept&#8221; rather than being something that you can download and start doing development within the platform right away.</p>
<p>The new design under development will change this by ensuring that scripting support is a fundamental feature, which should drastically lower the barriers to entry for developers and users.</p>
<p>What it really comes down to is that crafting software for virtual worlds is <em>hard</em>.  It involves a tremendously long list of requirements, and fundamentally every virtual world that&#8217;s been created so far has only done so by skipping over various fundamental features &#8212; which is why people are dissatisfied with the current software.  The &#8220;3D Mosaic&#8221; (or Netscape) doesn&#8217;t exist yet.</p>
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		<title>By: chocorisu</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123090</link>
		<dc:creator>chocorisu</dc:creator>
		<pubDate>Thu, 31 May 2007 16:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123090</guid>
		<description>Uni-Verse seem to have their shit together way better than everyone else. Design a protocol, implement it as libraries then create a client using libraries. Unless I can come along and design my own super-duper client and/or server using my own custom libraries that run the common protocols, there&#039;s no way it&#039;s going to catch on.

Plus they have a flashy website and that makes me take them more seriously because I&#039;m kind of superficial that way. *ahem*</description>
		<content:encoded><![CDATA[<p>Uni-Verse seem to have their shit together way better than everyone else. Design a protocol, implement it as libraries then create a client using libraries. Unless I can come along and design my own super-duper client and/or server using my own custom libraries that run the common protocols, there&#8217;s no way it&#8217;s going to catch on.</p>
<p>Plus they have a flashy website and that makes me take them more seriously because I&#8217;m kind of superficial that way. *ahem*</p>
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		<title>By: csven</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123089</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Thu, 31 May 2007 16:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123089</guid>
		<description>I&#039;ve been watching &lt;a href=&quot;http://www.vscape.com/&quot; rel=&quot;nofollow&quot;&gt;VScape&lt;/a&gt; for a few years

(@Trevor, they got &quot;Emily&quot; long before you did, though I don&#039;t know if Kerry is using the model).</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been watching <a href="http://www.vscape.com/" rel="nofollow">VScape</a> for a few years</p>
<p>(@Trevor, they got &#8220;Emily&#8221; long before you did, though I don&#8217;t know if Kerry is using the model).</p>
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		<title>By: chris sherman</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123059</link>
		<dc:creator>chris sherman</dc:creator>
		<pubDate>Wed, 30 May 2007 23:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123059</guid>
		<description>we just ran something on Yoick/Outback and Warb.  Mostly the article is about Warb which is pretty cool imho.  link here http://www.virtualworldsnews.com/2007/05/a_preview_of_wa.html</description>
		<content:encoded><![CDATA[<p>we just ran something on Yoick/Outback and Warb.  Mostly the article is about Warb which is pretty cool imho.  link here <a href="http://www.virtualworldsnews.com/2007/05/a_preview_of_wa.html" rel="nofollow">http://www.virtualworldsnews.com/2007/05/a_preview_of_wa.html</a></p>
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		<title>By: Trevor F. Smith</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123058</link>
		<dc:creator>Trevor F. Smith</dc:creator>
		<pubDate>Wed, 30 May 2007 23:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123058</guid>
		<description>And the &lt;a href=&quot;http://muppets.rit.edu/muppetsweb/about/index.php&quot; rel=&quot;nofollow&quot;&gt;M.U.P.P.E.T.S.&lt;/a&gt; project at RIT.</description>
		<content:encoded><![CDATA[<p>And the <a href="http://muppets.rit.edu/muppetsweb/about/index.php" rel="nofollow">M.U.P.P.E.T.S.</a> project at RIT.</p>
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		<title>By: Trevor F. Smith</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123055</link>
		<dc:creator>Trevor F. Smith</dc:creator>
		<pubDate>Wed, 30 May 2007 23:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123055</guid>
		<description>And the &lt;a href=&quot;http://metaverse.sourceforge.net/&quot; rel=&quot;nofollow&quot;&gt;Open Source Metaverse Project&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>And the <a href="http://metaverse.sourceforge.net/" rel="nofollow">Open Source Metaverse Project</a>.</p>
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		<title>By: Trevor F. Smith</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123054</link>
		<dc:creator>Trevor F. Smith</dc:creator>
		<pubDate>Wed, 30 May 2007 23:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123054</guid>
		<description>Don&#039;t forget &lt;a href=&quot;http://opensecondlife.org/wiki/OpenSim&quot; rel=&quot;nofollow&quot;&gt;OpenSim&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget <a href="http://opensecondlife.org/wiki/OpenSim" rel="nofollow">OpenSim</a>.</p>
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		<title>By: ¥á¥¿¥Ð¡¼¥¹-metaverse information</title>
		<link>http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/comment-page-1/#comment-123487</link>
		<dc:creator>¥á¥¿¥Ð¡¼¥¹-metaverse information</dc:creator>
		<pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/2007/05/30/is-a-standard-lurking/#comment-123487</guid>
		<description>&lt;!--%kramer-pre%--&gt;10. Stay Hip: tips for sucessful online marketing   (Feedster on: secondlife)    05/31 07:13   Innovation Esperanto   (Feedster on: secondlife)    05/31 07:01   Ten Years, Ten-Lists #2 (Ian Pugh)   (Feedster on: metaverse)    05/31 06:12   Is a standard lurking?   (Feedster on: metaverse)    05/31 05:34   Entropia Universe: A Better Second Life?   (Feedster on: entropia universe)    05/31 05:29   NP-40 Battery+DC Case+Film for Casio EX-Z600 / EX-Z700   (Feedster on: secondlife)&lt;!--%kramer-post%--&gt;</description>
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<p><!--%kramer-pre%-->10. Stay Hip: tips for sucessful online marketing   (Feedster on: secondlife)    05/31 07:13   Innovation Esperanto   (Feedster on: secondlife)    05/31 07:01   Ten Years, Ten-Lists #2 (Ian Pugh)   (Feedster on: metaverse)    05/31 06:12   Is a standard lurking?   (Feedster on: metaverse)    05/31 05:34   Entropia Universe: A Better Second Life?   (Feedster on: entropia universe)    05/31 05:29   NP-40 Battery+DC Case+Film for Casio EX-Z600 / EX-Z700   (Feedster on: secondlife)<!--%kramer-post%--></p>
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