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> <channel><title>Comments on: MMO long tails</title> <atom:link href="http://www.raphkoster.com/2007/05/29/mmo-long-tails/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: LFM - Top Mud Sites Forum</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-189752</link> <dc:creator>LFM - Top Mud Sites Forum</dc:creator> <pubDate>Thu, 21 Apr 2011 09:20:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-189752</guid> <description>[...] said, &quot;big&quot; is a relative term. Actually it&#039;s similar to Raph Koster&#039;s observations about MMO long tails.  You disregard muds that have fewer than 30-50 players. You also play IRE muds, the smallest of [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] said, &quot;big&quot; is a relative term. Actually it&#039;s similar to Raph Koster&#039;s observations about MMO long tails.  You disregard muds that have fewer than 30-50 players. You also play IRE muds, the smallest of [...]</p></div> ]]></content:encoded> </item> <item><title>By: Cataclysm Burnout: Gotta love it! :) - Top Mud Sites Forum</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-186352</link> <dc:creator>Cataclysm Burnout: Gotta love it! :) - Top Mud Sites Forum</dc:creator> <pubDate>Mon, 07 Mar 2011 12:02:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-186352</guid> <description>[...]  [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...]  [...]</p></div> ]]></content:encoded> </item> <item><title>By: Are MUDs still popular? - Top Mud Sites Forum</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-173712</link> <dc:creator>Are MUDs still popular? - Top Mud Sites Forum</dc:creator> <pubDate>Tue, 12 Oct 2010 15:34:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-173712</guid> <description>[...] of players will play a minority of muds. In fact Raph Koster wrote an interesting article about MMO long tails back in 2007, in which he discussed the same trend in MMORPGs.   [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] of players will play a minority of muds. In fact Raph Koster wrote an interesting article about MMO long tails back in 2007, in which he discussed the same trend in MMORPGs.   [...]</p></div> ]]></content:encoded> </item> <item><title>By: Downloadable MUD list - Top Mud Sites Forum</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-167663</link> <dc:creator>Downloadable MUD list - Top Mud Sites Forum</dc:creator> <pubDate>Thu, 05 Aug 2010 20:24:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-167663</guid> <description>[...] but I&#039;d be suprised if more than 100 had anyone on them.    Not sure if you&#039;ve read Raph Koster&#039;s MMO long tails article, but he made some interesting observations about playerbases sizes on muds and MMOs.  If [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] but I&#39;d be suprised if more than 100 had anyone on them.    Not sure if you&#39;ve read Raph Koster&#39;s MMO long tails article, but he made some interesting observations about playerbases sizes on muds and MMOs.  If [...]</p></div> ]]></content:encoded> </item> <item><title>By: DTF.RU - ММО как интернет</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-128735</link> <dc:creator>DTF.RU - ММО как интернет</dc:creator> <pubDate>Mon, 15 Oct 2007 08:43:01 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-128735</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] онлайновых ролевых игр&nbsp;- в жанре фэнтези и сделаны по одному рецепту, за последние 20 лет не претерпевшему значительных изменений). Одна из конечных целей совместного проекта&nbsp;- превратить путешествия [...]</p></div> ]]></content:encoded> </item> <item><title>By: How much longer does EQ2 as a game have?</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-123625</link> <dc:creator>How much longer does EQ2 as a game have?</dc:creator> <pubDate>Tue, 12 Jun 2007 13:14:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-123625</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] on the topic with a lot of very current&#160;data and additional sources and links listed.6. http://www.raphkoster.com/2007/05/29/mmo-long-tails/&#160;- Another interesting blog which covers statistical data up to 2007 for a variety of [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] on the topic with a lot of very current&nbsp;data and additional sources and links listed.6. <a
href="http://www.raphkoster.com/2007/05/29/mmo-long-tails/&nbsp;-" rel="nofollow">http://www.raphkoster.com/2007/05/29/mmo-long-tails/&nbsp;-</a> Another interesting blog which covers statistical data up to 2007 for a variety of [...]</p></div> ]]></content:encoded> </item> <item><title>By: Douglas Galbi</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-123301</link> <dc:creator>Douglas Galbi</dc:creator> <pubDate>Tue, 05 Jun 2007 02:59:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-123301</guid> <description>The slope of the power law describing MMO industry structure can &lt;a href=&quot;http://purplemotes.net/2006/08/20/lack-of-power-laws-and-other-popularity-problems/&quot; rel=&quot;nofollow&quot;&gt;change over time&lt;/a&gt;. The slope of the power law describing given names has flattened a lot over the past two hundred years.  There&#039;s some evidence that website traffic has flattened over the past decade.  If you&#039;re trying to predict the market share of the top x games five or ten years from now, that may be a significant factor to consider.</description> <content:encoded><![CDATA[<p>The slope of the power law describing MMO industry structure can <a
href="http://purplemotes.net/2006/08/20/lack-of-power-laws-and-other-popularity-problems/" rel="nofollow">change over time</a>. The slope of the power law describing given names has flattened a lot over the past two hundred years.  There&#8217;s some evidence that website traffic has flattened over the past decade.  If you&#8217;re trying to predict the market share of the top x games five or ten years from now, that may be a significant factor to consider.</p> ]]></content:encoded> </item> <item><title>By: TalkersPT :: View topic - A Cauda Longa dos Talkers Portugueses</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-123241</link> <dc:creator>TalkersPT :: View topic - A Cauda Longa dos Talkers Portugueses</dc:creator> <pubDate>Sun, 03 Jun 2007 17:48:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-123241</guid> <description></description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] este artigo: <a
href="http://www.raphkoster.com/2007/05/29/mmo-long-tails/" rel="nofollow">http://www.raphkoster.com/2007/05/29/mmo-long-tails/</a> e pelo menos este comentАrio:  [...]</p></div> ]]></content:encoded> </item> <item><title>By: Tess</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-123093</link> <dc:creator>Tess</dc:creator> <pubDate>Thu, 31 May 2007 18:47:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-123093</guid> <description>I think that the curve is pretty natural, since MMOs are strong word-of-mouth products.  Moreover, established players will go where their friends are.  Thus, winning one player often means winning multiple.  It&#039;s a system prone to landslides.
In some ways, the results could be even more dramatic with MMOs than with some other sorts of choices, because we&#039;re not dealing with a closed system.  Players are not only brought from other games -- but also from outside of the current MMO population.</description> <content:encoded><![CDATA[<p>I think that the curve is pretty natural, since MMOs are strong word-of-mouth products.  Moreover, established players will go where their friends are.  Thus, winning one player often means winning multiple.  It&#8217;s a system prone to landslides.</p><p>In some ways, the results could be even more dramatic with MMOs than with some other sorts of choices, because we&#8217;re not dealing with a closed system.  Players are not only brought from other games &#8212; but also from outside of the current MMO population.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2007/05/29/mmo-long-tails/comment-page-1/#comment-123068</link> <dc:creator>Raph</dc:creator> <pubDate>Thu, 31 May 2007 03:19:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/29/mmo-long-tails/#comment-123068</guid> <description>Well, Prokofy, something getting &quot;bumpier&quot; really means that the curve isn&#039;t as smooth. And you can see in the graphs I gave that in practice, the curves never are perfect. They are always a bit irregular. But the overall distribution is still highly approximate to a Pareto or Zipf distribution.
There is no &quot;impersonal force&quot; -- rather, it&#039;s highly &lt;em&gt;personal&lt;/em&gt; forces. &quot;Preferential network attachment&quot; can be translated as things like &quot;going where my friends are&quot; and &quot;going where jobs are&quot; and so on. People themselves, left to their own devices, sort into this sort of distribution curve. The slope of the curve will differ, but you can find it in the sizes of clumps of people at a party, the sizes of cities, the sales of books, the number of readers on a blog, the popularity of a given comment thread, and so on -- just like bell curves, Fibonacci sequences, and so on tend to show up in nature all over the place too.
Basically, though, I am arguing that it&#039;s the small stuff in the niches that is most likely to pop up the unforeseen thing you are wondering about. The stuff at the head of the curve is very unlikely to be a risk-taking project.</description> <content:encoded><![CDATA[<p>Well, Prokofy, something getting &#8220;bumpier&#8221; really means that the curve isn&#8217;t as smooth. And you can see in the graphs I gave that in practice, the curves never are perfect. They are always a bit irregular. But the overall distribution is still highly approximate to a Pareto or Zipf distribution.</p><p>There is no &#8220;impersonal force&#8221; &#8212; rather, it&#8217;s highly <em>personal</em> forces. &#8220;Preferential network attachment&#8221; can be translated as things like &#8220;going where my friends are&#8221; and &#8220;going where jobs are&#8221; and so on. People themselves, left to their own devices, sort into this sort of distribution curve. The slope of the curve will differ, but you can find it in the sizes of clumps of people at a party, the sizes of cities, the sales of books, the number of readers on a blog, the popularity of a given comment thread, and so on &#8212; just like bell curves, Fibonacci sequences, and so on tend to show up in nature all over the place too.</p><p>Basically, though, I am arguing that it&#8217;s the small stuff in the niches that is most likely to pop up the unforeseen thing you are wondering about. The stuff at the head of the curve is very unlikely to be a risk-taking project.</p> ]]></content:encoded> </item> </channel> </rss>
