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> <channel><title>Comments on: Argentum Online</title> <atom:link href="http://www.raphkoster.com/2007/05/27/argentum-online/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/05/27/argentum-online/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: maouxy</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-123659</link> <dc:creator>maouxy</dc:creator> <pubDate>Tue, 12 Jun 2007 21:15:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-123659</guid> <description>&lt;a&gt;&lt;/a&gt;</description> <content:encoded><![CDATA[<p><a></a></p> ]]></content:encoded> </item> <item><title>By: ao2.3dgames.com.ar :: View topic - This is huge!</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-123091</link> <dc:creator>ao2.3dgames.com.ar :: View topic - This is huge!</dc:creator> <pubDate>Thu, 31 May 2007 17:28:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-123091</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] malstrom se copo...  http://www.raphkoster.com/2007/05/27/argentum-online/#comments   fijense el ultimo comentario [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] malstrom se copo&#8230; <a
href="http://www.raphkoster.com/2007/05/27/argentum-online/#comments" rel="nofollow">http://www.raphkoster.com/2007/05/27/argentum-online/#comments</a> fijense el ultimo comentario [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMODump.com &#187; MMO long tails</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122995</link> <dc:creator>MMODump.com &#187; MMO long tails</dc:creator> <pubDate>Tue, 29 May 2007 23:30:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122995</guid> <description>[...] long tails  MMO long tails: &#8220;There&#8217;s been interesting discussion on the post about Argentum Online* and on the post about user-created content snobbery about the quality and quantity and potential [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] long tails  MMO long tails: &#8220;There&rsquo;s been interesting discussion on the post about Argentum Online* and on the post about user-created content snobbery about the quality and quantity and potential [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph&#8217;s Website &#187; MMO long tails</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122994</link> <dc:creator>Raph&#8217;s Website &#187; MMO long tails</dc:creator> <pubDate>Tue, 29 May 2007 23:28:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122994</guid> <description>[...] been interesting discussion on the post about Argentum Online* and on the post about user-created content snobbery about the quality and quantity and potential [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] been interesting discussion on the post about Argentum Online* and on the post about user-created content snobbery about the quality and quantity and potential [...]</p></div> ]]></content:encoded> </item> <item><title>By: Psychochild</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122987</link> <dc:creator>Psychochild</dc:creator> <pubDate>Tue, 29 May 2007 21:30:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122987</guid> <description>In reality, server programming has never been that hard if you weren&#039;t trying to do too much.  &lt;i&gt;Meridian 59&lt;/i&gt;&#039;s server is actually surprisingly simple.  It just took a few programmers with the proper discipline.  Of course, M59 is now over 10 years old, so you could probably do a bit better today given the more generous power of modern servers.  (In fact, you can&#039;t even buy the computers [glorified desktops more than servers] today.)
But, as I said, the problem is in trying to do too much.  Having a single-world, trying to handle too many simultaneous users, not calculating bandwidth usage, etc., are all pitfalls to watch out for in building a smaller-scale server.  Also, people with some MUD programming background will probably be able to handle server programming well.  I built a simple text MUD server in Python, and used some of that code to start a graphical MUD server as a personal side project.
My thoughts.</description> <content:encoded><![CDATA[<p>In reality, server programming has never been that hard if you weren&#8217;t trying to do too much. <i>Meridian 59</i>&#8216;s server is actually surprisingly simple.  It just took a few programmers with the proper discipline.  Of course, M59 is now over 10 years old, so you could probably do a bit better today given the more generous power of modern servers.  (In fact, you can&#8217;t even buy the computers [glorified desktops more than servers] today.)</p><p>But, as I said, the problem is in trying to do too much.  Having a single-world, trying to handle too many simultaneous users, not calculating bandwidth usage, etc., are all pitfalls to watch out for in building a smaller-scale server.  Also, people with some MUD programming background will probably be able to handle server programming well.  I built a simple text MUD server in Python, and used some of that code to start a graphical MUD server as a personal side project.</p><p>My thoughts.</p> ]]></content:encoded> </item> <item><title>By: Azaroth</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122981</link> <dc:creator>Azaroth</dc:creator> <pubDate>Tue, 29 May 2007 15:28:41 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122981</guid> <description>It&#039;s possible. There are far more people who want to make their own MMO. The only stumbling block to an easy setup would be art, most likely.
That being the case, more and more people will inevitably rush to provide art solutions to the people using e-z MMO programs. Sort of like what Multiverse is planning with their art marketplace, or simply individuals setting up websites and selling the same art to 500 people. Not to mention that I&#039;m sure any program like that will come with a set of stock graphics.
I sincerely doubt that, at the peak of any upcoming make-your-own-mmo craze, most will even have 5 players online at a time.</description> <content:encoded><![CDATA[<p>It&#8217;s possible. There are far more people who want to make their own MMO. The only stumbling block to an easy setup would be art, most likely.</p><p>That being the case, more and more people will inevitably rush to provide art solutions to the people using e-z MMO programs. Sort of like what Multiverse is planning with their art marketplace, or simply individuals setting up websites and selling the same art to 500 people. Not to mention that I&#8217;m sure any program like that will come with a set of stock graphics.</p><p>I sincerely doubt that, at the peak of any upcoming make-your-own-mmo craze, most will even have 5 players online at a time.</p> ]]></content:encoded> </item> <item><title>By: Ola Fosheim Grøstad</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122978</link> <dc:creator>Ola Fosheim Grøstad</dc:creator> <pubDate>Tue, 29 May 2007 13:43:53 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122978</guid> <description>Mike, that&#039;s proably true, but it is harder for text-muds to distinguish themselves from others by looks alone. So I don&#039;t think you can apply what happened with text-MUDs to graphical ones.</description> <content:encoded><![CDATA[<p>Mike, that&#8217;s proably true, but it is harder for text-muds to distinguish themselves from others by looks alone. So I don&#8217;t think you can apply what happened with text-MUDs to graphical ones.</p> ]]></content:encoded> </item> <item><title>By: Mike Rozak</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122964</link> <dc:creator>Mike Rozak</dc:creator> <pubDate>Tue, 29 May 2007 08:09:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122964</guid> <description>MudConnect lists approx 1700 text MUDs. (From what I&#039;ve heard, 1/2 to 2/3 of them are dead links.)
So, that&#039;s 600(?) text MUDs for a user base or 50K-200K? I&#039;ve heard numbers as high as 400K. (No one is sure exactly many how many text MUD players there are. I&#039;m guestimating it to be 10x peak current usage, where PCU is estimated by looking at the most popular text MUDs and assuming the comprise half the market.)
In other words, if it&#039;s easy to make a MMORPG (aka: just as easy as setting up a Diku clone), then there will be one MMORPG per 83-333 people!
90%(?) of those 600 text MUDs have 5 (or fewer) players on at a time.
The 5-10 most popular have 500-ish players at a time.</description> <content:encoded><![CDATA[<p>MudConnect lists approx 1700 text MUDs. (From what I&#8217;ve heard, 1/2 to 2/3 of them are dead links.)</p><p>So, that&#8217;s 600(?) text MUDs for a user base or 50K-200K? I&#8217;ve heard numbers as high as 400K. (No one is sure exactly many how many text MUD players there are. I&#8217;m guestimating it to be 10x peak current usage, where PCU is estimated by looking at the most popular text MUDs and assuming the comprise half the market.)</p><p>In other words, if it&#8217;s easy to make a MMORPG (aka: just as easy as setting up a Diku clone), then there will be one MMORPG per 83-333 people!</p><p>90%(?) of those 600 text MUDs have 5 (or fewer) players on at a time.</p><p>The 5-10 most popular have 500-ish players at a time.</p> ]]></content:encoded> </item> <item><title>By: ao2.com.ar :: Ver tema - This is huge!</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122961</link> <dc:creator>ao2.com.ar :: Ver tema - This is huge!</dc:creator> <pubDate>Tue, 29 May 2007 01:49:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122961</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] malstrom se copo...  http://www.raphkoster.com/2007/05/27/argentum-online/#comments   fijense el ultimo comentario [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] malstrom se copo&#8230; <a
href="http://www.raphkoster.com/2007/05/27/argentum-online/#comments" rel="nofollow">http://www.raphkoster.com/2007/05/27/argentum-online/#comments</a> fijense el ultimo comentario [...]</p></div> ]]></content:encoded> </item> <item><title>By: MalstroM</title><link>http://www.raphkoster.com/2007/05/27/argentum-online/comment-page-1/#comment-122951</link> <dc:creator>MalstroM</dc:creator> <pubDate>Mon, 28 May 2007 22:01:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/27/argentum-online/#comment-122951</guid> <description>Hello.
I am part of the design team and designer of the Web page (nonprogrammer, only graphs)
Thanks to mention our project and your attention.
People like your are a great inspiration for many.
Thanks again!
Best regards.
MalstroM.</description> <content:encoded><![CDATA[<p>Hello.<br
/> I am part of the design team and designer of the Web page (nonprogrammer, only graphs)<br
/> Thanks to mention our project and your attention.<br
/> People like your are a great inspiration for many.</p><p>Thanks again!</p><p>Best regards.<br
/> MalstroM.</p> ]]></content:encoded> </item> </channel> </rss>
