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> <channel><title>Comments on: N makes it to the closed platforms</title> <atom:link href="http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Brent the Closet Geek</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122935</link> <dc:creator>Brent the Closet Geek</dc:creator> <pubDate>Mon, 28 May 2007 16:57:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122935</guid> <description>N may be the thing to actually make me buy a PSP. I&#039;ve been dying for that game on a handheld since its release.</description> <content:encoded><![CDATA[<p>N may be the thing to actually make me buy a PSP. I&#8217;ve been dying for that game on a handheld since its release.</p> ]]></content:encoded> </item> <item><title>By: Ola Fosheim Grøstad</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122927</link> <dc:creator>Ola Fosheim Grøstad</dc:creator> <pubDate>Mon, 28 May 2007 11:30:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122927</guid> <description>Chocorisu, I suppose you&#039;re right. At least for programs that are more GPU than CPU heavy. I am more into dynamic things (real-time synthesis) so I dislike giving up control over memory and execution with no sure way to optimise things if speed is lacking.</description> <content:encoded><![CDATA[<p>Chocorisu, I suppose you&#8217;re right. At least for programs that are more GPU than CPU heavy. I am more into dynamic things (real-time synthesis) so I dislike giving up control over memory and execution with no sure way to optimise things if speed is lacking.</p> ]]></content:encoded> </item> <item><title>By: Chocorisu</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122912</link> <dc:creator>Chocorisu</dc:creator> <pubDate>Mon, 28 May 2007 02:47:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122912</guid> <description>Technically since XNA uses the .NET ecosystem there&#039;s no reason why one couldn&#039;t use Managed C++ without a huge rewrite. Not that managed C++ is very nice to use, but relatively speaking...
Alternatively, how about writing most of the game logic using something like Python and use IronPython as an interpreter? There&#039;s little reason to write an entire game in C/C++ these days.
Or as Rich said, write the whole thing in C# and use Mono, which is very stable these days.</description> <content:encoded><![CDATA[<p>Technically since XNA uses the .NET ecosystem there&#8217;s no reason why one couldn&#8217;t use Managed C++ without a huge rewrite. Not that managed C++ is very nice to use, but relatively speaking&#8230;</p><p>Alternatively, how about writing most of the game logic using something like Python and use IronPython as an interpreter? There&#8217;s little reason to write an entire game in C/C++ these days.</p><p>Or as Rich said, write the whole thing in C# and use Mono, which is very stable these days.</p> ]]></content:encoded> </item> <item><title>By: Andrew</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122880</link> <dc:creator>Andrew</dc:creator> <pubDate>Sat, 26 May 2007 13:24:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122880</guid> <description>Getting on to XBLA is a &lt;em&gt;real&lt;/em&gt;&lt;em&gt; way to return a profit, particularly for indies. If they can afford to pay for development themselves, then they&#039;ll gather the majority of the revenue, which for many games will be around $500,000. For the developer.
SO if there is an offer, you&#039;d be nuts to pass it up.
However, I&#039;m not convinced there is infinite space for indie cross overs either - its very much going to be hit driven like everything else.</description> <content:encoded><![CDATA[<p>Getting on to XBLA is a <em>real</em><em> way to return a profit, particularly for indies. If they can afford to pay for development themselves, then they&#8217;ll gather the majority of the revenue, which for many games will be around $500,000. For the developer.</p><p>SO if there is an offer, you&#8217;d be nuts to pass it up.</p><p>However, I&#8217;m not convinced there is infinite space for indie cross overs either &#8211; its very much going to be hit driven like everything else.</em></p> ]]></content:encoded> </item> <item><title>By: Rich Bryant</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122848</link> <dc:creator>Rich Bryant</dc:creator> <pubDate>Fri, 25 May 2007 18:13:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122848</guid> <description>Well, Mac and linux are both beneficiaries of the Mono project (open-source .NET) which is pretty stable.  I&#039;ve coded server apps on both platforms using it.</description> <content:encoded><![CDATA[<p>Well, Mac and linux are both beneficiaries of the Mono project (open-source .NET) which is pretty stable.  I&#8217;ve coded server apps on both platforms using it.</p> ]]></content:encoded> </item> <item><title>By: Ola Fosheim Grøstad</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122833</link> <dc:creator>Ola Fosheim Grøstad</dc:creator> <pubDate>Fri, 25 May 2007 12:42:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122833</guid> <description>Ack... Not even on the puny Wii? Unfortunately, XNA isn&#039;t really suitable if it requires C#. I was hoping that indies could develop for win/mac/linux + one console reusing most of their C++ code, without killing themselves or their families.</description> <content:encoded><![CDATA[<p>Ack&#8230; Not even on the puny Wii? Unfortunately, XNA isn&#8217;t really suitable if it requires C#. I was hoping that indies could develop for win/mac/linux + one console reusing most of their C++ code, without killing themselves or their families.</p> ]]></content:encoded> </item> <item><title>By: Rich Bryant</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122829</link> <dc:creator>Rich Bryant</dc:creator> <pubDate>Fri, 25 May 2007 11:23:57 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122829</guid> <description>Networking is not currently possible without very large expense and difficult certification process, but the XBox 360 now supports free homebrew gaming - sharable for a $99 yearly subscription.  I doubt if i&#039;m the only one that believes the subscription charge is not likely to be a long-running thing.
Anyway.  &lt;a href=&quot;http://www.xna.com/&quot; rel=&quot;nofollow&quot;&gt;http://www.xna.com/&lt;/a&gt;</description> <content:encoded><![CDATA[<p>Networking is not currently possible without very large expense and difficult certification process, but the XBox 360 now supports free homebrew gaming &#8211; sharable for a $99 yearly subscription.  I doubt if i&#8217;m the only one that believes the subscription charge is not likely to be a long-running thing.</p><p>Anyway. <a
href="http://www.xna.com/" rel="nofollow">http://www.xna.com/</a></p> ]]></content:encoded> </item> <item><title>By: External News</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122828</link> <dc:creator>External News</dc:creator> <pubDate>Fri, 25 May 2007 11:21:18 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122828</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] N makes it to the closed platforms [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] N makes it to the closed platforms [...]</p></div> ]]></content:encoded> </item> <item><title>By: Ola Fosheim Grøstad</title><link>http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/comment-page-1/#comment-122827</link> <dc:creator>Ola Fosheim Grøstad</dc:creator> <pubDate>Fri, 25 May 2007 10:21:21 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/24/n-makes-it-to-the-closed-platforms/#comment-122827</guid> <description>Interesting!
I don&#039;t know much about console deveopment and publishing, but I&#039;ve heard that the PS3 etc are very expensive to develop for. Which is a shame. Sony customers will loose access to some free MMOs for sure... Are there any consoles indies can develp for without having any major backing? (Requiring an investment of less that $10000.) Is it for instance possible to get a PS3-linux client distributed in a manner which makes it accessible for all PS3 users as a free download?
I&#039;m interested in learning about consoles where users can freely establish a network connection to a server without being forced to connect to a commercial hub. (Tell me to shut up, if this is the wrong place to ask ;-)</description> <content:encoded><![CDATA[<p>Interesting!</p><p>I don&#8217;t know much about console deveopment and publishing, but I&#8217;ve heard that the PS3 etc are very expensive to develop for. Which is a shame. Sony customers will loose access to some free MMOs for sure&#8230; Are there any consoles indies can develp for without having any major backing? (Requiring an investment of less that $10000.) Is it for instance possible to get a PS3-linux client distributed in a manner which makes it accessible for all PS3 users as a free download?</p><p>I&#8217;m interested in learning about consoles where users can freely establish a network connection to a server without being forced to connect to a commercial hub. (Tell me to shut up, if this is the wrong place to ask <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p> ]]></content:encoded> </item> </channel> </rss>
