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> <channel><title>Comments on: XFire MMO stats graphed</title> <atom:link href="http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Textual Blathering at MMOG Nation</title><link>http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/comment-page-1/#comment-122883</link> <dc:creator>Textual Blathering at MMOG Nation</dc:creator> <pubDate>Sat, 26 May 2007 16:56:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/#comment-122883</guid> <description>[...] Soo &#8230; for some unknowable reason, I&#8217;ve been invited to participate in a chat over at XFire. You know, the gaming service with the stats Raph likes? [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Soo &#8230; for some unknowable reason, I&#8217;ve been invited to participate in a chat over at XFire. You know, the gaming service with the stats Raph likes? [...]</p></div> ]]></content:encoded> </item> <item><title>By: Grimwell</title><link>http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/comment-page-1/#comment-122087</link> <dc:creator>Grimwell</dc:creator> <pubDate>Sat, 05 May 2007 17:35:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/#comment-122087</guid> <description>This is interesting, when taken in perspective. It&#039;s a self-selecting selection of the gaming audience. Does it represent the whole accurately? Not sure, but I like that it&#039;s there.
It is vulnerable to &#039;gaming the system&#039; though... If I were to make a push with the EQII players, I could get more of them to install and faithfully use Xfire to bolster the numbers of my game... corrupting that self-selecting pool of gamers who use Xfire because they like it. For the record, I like Xfire. A lot.</description> <content:encoded><![CDATA[<p>This is interesting, when taken in perspective. It&#8217;s a self-selecting selection of the gaming audience. Does it represent the whole accurately? Not sure, but I like that it&#8217;s there.</p><p>It is vulnerable to &#8216;gaming the system&#8217; though&#8230; If I were to make a push with the EQII players, I could get more of them to install and faithfully use Xfire to bolster the numbers of my game&#8230; corrupting that self-selecting pool of gamers who use Xfire because they like it. For the record, I like Xfire. A lot.</p> ]]></content:encoded> </item> <item><title>By: M Grey</title><link>http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/comment-page-1/#comment-122063</link> <dc:creator>M Grey</dc:creator> <pubDate>Sat, 05 May 2007 03:19:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/#comment-122063</guid> <description>&lt;blockquote&gt;Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers.&lt;/blockquote&gt;
That depends on your perspective and, in turn, your definition of success.  Success could mean that the people who play your game spend a lot of time doing so, regardless of how many of them there are.
Success could also mean that a lot of people like your game well enough to continue paying for it, regardless of how much time they spend actually playing.</description> <content:encoded><![CDATA[<blockquote><p>Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers.</p></blockquote><p>That depends on your perspective and, in turn, your definition of success.  Success could mean that the people who play your game spend a lot of time doing so, regardless of how many of them there are.</p><p>Success could also mean that a lot of people like your game well enough to continue paying for it, regardless of how much time they spend actually playing.</p> ]]></content:encoded> </item> <item><title>By: brinking - nabeel hyatt</title><link>http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/comment-page-1/#comment-122060</link> <dc:creator>brinking - nabeel hyatt</dc:creator> <pubDate>Sat, 05 May 2007 02:05:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/#comment-122060</guid> <description>&lt;strong&gt;What makes an online game a &quot;casual MMOG&quot;...&lt;/strong&gt;
What way to better signal that you are going to be the NEXT BIG THING than to say you are creating a casual MMOG. Everyone from big media, to venture capital, to former supply-chain logistics project managers seem to be trying to get into the world of ...</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p><strong>What makes an online game a &#8220;casual MMOG&#8221;&#8230;</strong></p><p>What way to better signal that you are going to be the NEXT BIG THING than to say you are creating a casual MMOG. Everyone from big media, to venture capital, to former supply-chain logistics project managers seem to be trying to get into the world of &#8230;</p></div> ]]></content:encoded> </item> <item><title>By: Moses Moore</title><link>http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/comment-page-1/#comment-122056</link> <dc:creator>Moses Moore</dc:creator> <pubDate>Fri, 04 May 2007 22:11:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/#comment-122056</guid> <description>Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers.  (q.f. http://www.mmogchart.com/ )</description> <content:encoded><![CDATA[<p>Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers.  (q.f. <a
href="http://www.mmogchart.com/" rel="nofollow">http://www.mmogchart.com/</a> )</p> ]]></content:encoded> </item> <item><title>By: soon to be a noted futurist</title><link>http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/comment-page-1/#comment-122122</link> <dc:creator>soon to be a noted futurist</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/05/04/xfire-mmo-stats-graphed/#comment-122122</guid> <description>&lt;!--%kramer-pre%--&gt;Mr. Koster&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>Mr. Koster</p></div> ]]></content:encoded> </item> </channel> </rss>
