<?xml version="1.0" encoding="UTF-8"?><rss
version="2.0"
xmlns:content="http://purl.org/rss/1.0/modules/content/"
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:atom="http://www.w3.org/2005/Atom"
xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
> <channel><title>Comments on: The game without treadmills</title> <atom:link href="http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: The random mumblings of a maid &#187; Team Fortress 2: Yes, no, maybe</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-154054</link> <dc:creator>The random mumblings of a maid &#187; Team Fortress 2: Yes, no, maybe</dc:creator> <pubDate>Sun, 20 Dec 2009 23:33:44 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-154054</guid> <description>[...] skill based makes it that much harder for the player who started late, or is less skilled.  Read: Raph Koster&#8217;s &#8220;The game without treadmills&#8221;.  So, how to solve this problem?  For one, hats are seen as some sort of status symbol in TF2 [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] skill based makes it that much harder for the player who started late, or is less skilled.  Read: Raph Koster&#8217;s &#8220;The game without treadmills&#8221;.  So, how to solve this problem?  For one, hats are seen as some sort of status symbol in TF2 [...]</p></div> ]]></content:encoded> </item> <item><title>By: The random mumblings of a maid &#187; Team Fortress 2: Yes, no, maybe.</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-154053</link> <dc:creator>The random mumblings of a maid &#187; Team Fortress 2: Yes, no, maybe.</dc:creator> <pubDate>Sun, 20 Dec 2009 23:13:39 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-154053</guid> <description>[...] skill based makes it that much harder for the player who started late, or is less skilled.  Read: Raph Koster&#8217;s &#8220;The game without treadmills&#8221;.  So, how to solve this problem?  For one, hats are seen as some sort of status symbol in TF2 [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] skill based makes it that much harder for the player who started late, or is less skilled.  Read: Raph Koster&#8217;s &#8220;The game without treadmills&#8221;.  So, how to solve this problem?  For one, hats are seen as some sort of status symbol in TF2 [...]</p></div> ]]></content:encoded> </item> <item><title>By: Killed in a Smiling Accident. &#187; Blog Archive &#187; Playing games in a sand-box world</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-150509</link> <dc:creator>Killed in a Smiling Accident. &#187; Blog Archive &#187; Playing games in a sand-box world</dc:creator> <pubDate>Sun, 06 Sep 2009 17:32:24 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-150509</guid> <description>[...] than concrete concepts. There&#8217;s Van Hemlock&#8217;s splendid post inspired by Raph&#8217;s equally splendid post itself inspired by a rather neat Slashdot comment. If only I&#8217;d posted that /. comment for a [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] than concrete concepts. There&#8217;s Van Hemlock&#8217;s splendid post inspired by Raph&#8217;s equally splendid post itself inspired by a rather neat Slashdot comment. If only I&#8217;d posted that /. comment for a [...]</p></div> ]]></content:encoded> </item> <item><title>By: MP vs SP gaming psychology - seS Forum</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-130813</link> <dc:creator>MP vs SP gaming psychology - seS Forum</dc:creator> <pubDate>Wed, 12 Dec 2007 11:20:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-130813</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] play on LANs or with friends only, and not in the wider Internet.[/b]    Still interested? Click HERE    __________________ Who is General Failure &amp; why is he reading My disk?  nEuRoTiCs bUilD [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] play on LANs or with friends only, and not in the wider Internet.[/b]    Still interested? Click HERE    __________________ Who is General Failure &amp; why is he reading My disk?  nEuRoTiCs bUilD [...]</p></div> ]]></content:encoded> </item> <item><title>By: Multiverse Network :: View topic - The 'M' word</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-130153</link> <dc:creator>Multiverse Network :: View topic - The 'M' word</dc:creator> <pubDate>Wed, 28 Nov 2007 03:57:48 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-130153</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] a good article on the topic here:   http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/   This particular bit for you programmers out [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] a good article on the topic here: <a
href="http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/" rel="nofollow">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/</a> This particular bit for you programmers out [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMORPGs - Skill Vs. Time: which is better? - Guild Wars Forums - GW Guru</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-128212</link> <dc:creator>MMORPGs - Skill Vs. Time: which is better? - Guild Wars Forums - GW Guru</dc:creator> <pubDate>Sat, 29 Sep 2007 12:02:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-128212</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] They&#039;re not mutually exclusive. You need both. [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] They&#8217;re not mutually exclusive. You need both. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Aleks Krotoski</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-123834</link> <dc:creator>Aleks Krotoski</dc:creator> <pubDate>Fri, 15 Jun 2007 08:34:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-123834</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] apart what games are. Can there be, for example, a role playing game without the &quot;treadmill&quot; as Raph Koster puts it on his blog (who also sniffs it in the air), a board game without the board or an online game without the [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] apart what games are. Can there be, for example, a role playing game without the &#8220;treadmill&#8221; as Raph Koster puts it on his blog (who also sniffs it in the air), a board game without the board or an online game without the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Slain by Elf &#187; Blog Archive &#187; Better Running on a Treadmill</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-121991</link> <dc:creator>Slain by Elf &#187; Blog Archive &#187; Better Running on a Treadmill</dc:creator> <pubDate>Thu, 03 May 2007 12:12:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-121991</guid> <description>[...] linked to a post from Raph about how some games are akin to a &#8216;treadmill&#8217;. Rather than post a World of [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] linked to a post from Raph about how some games are akin to a &#8216;treadmill&#8217;. Rather than post a World of [...]</p></div> ]]></content:encoded> </item> <item><title>By: MMOG Musings: Playing games in a sand-box world</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-121973</link> <dc:creator>MMOG Musings: Playing games in a sand-box world</dc:creator> <pubDate>Wed, 02 May 2007 21:22:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-121973</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] labels on a spectrum than concrete concepts. There&#039;s Van Hemlock&#039;s splendid post inspired by Raph&#039;s equally splendid post itself inspired by a rather neat Slashdot comment. If only I&#039;d posted that /. comment for a truly [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] labels on a spectrum than concrete concepts. There&#8217;s Van Hemlock&#8217;s splendid post inspired by Raph&#8217;s equally splendid post itself inspired by a rather neat Slashdot comment. If only I&#8217;d posted that /. comment for a truly [...]</p></div> ]]></content:encoded> </item> <item><title>By: Raph Koster - The Game Without Treadmills - GFW General Discussion - 1UP Message Boards</title><link>http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/comment-page-2/#comment-121945</link> <dc:creator>Raph Koster - The Game Without Treadmills - GFW General Discussion - 1UP Message Boards</dc:creator> <pubDate>Tue, 01 May 2007 08:40:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/23/the-game-without-treadmills/#comment-121945</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] was reading this article on Raph&#039;s website (link to full article) where he was talking about the question &#039;why haven&#039;t more people looked into making games without [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] was reading this article on Raph&#8217;s website (link to full article) where he was talking about the question &#8216;why haven&#8217;t more people looked into making games without [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
