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> <channel><title>Comments on: Web 2.0 Expo: Immersive Design</title> <atom:link href="http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Solving the UGC Problem &#171; Just Another Meme Vector</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-142048</link> <dc:creator>Solving the UGC Problem &#171; Just Another Meme Vector</dc:creator> <pubDate>Thu, 16 Oct 2008 18:29:06 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-142048</guid> <description>[...] to succeed - namely, levelling up. Raph Koster talked about this in an excellent presentation on game and web design.   EBay relies on trust to function. But the whole point of eBay is that you&#8217;ve got access [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] to succeed &#8211; namely, levelling up. Raph Koster talked about this in an excellent presentation on game and web design.   EBay relies on trust to function. But the whole point of eBay is that you&#8217;ve got access [...]</p></div> ]]></content:encoded> </item> <item><title>By: Web 2.0 - All about game. &#171; Just Another Meme Vector</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-137002</link> <dc:creator>Web 2.0 - All about game. &#171; Just Another Meme Vector</dc:creator> <pubDate>Wed, 30 Apr 2008 13:49:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-137002</guid> <description>[...] have if it&#8217;s going to take advantage of game structure. Raph Koster talked about this at the Web 2.0 expo last year. Here&#8217;s his list of game features that can make any experience [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] have if it&#8217;s going to take advantage of game structure. Raph Koster talked about this at the Web 2.0 expo last year. Here&#8217;s his list of game features that can make any experience [...]</p></div> ]]></content:encoded> </item> <item><title>By: Immanent Gaming &#171; Just Another Meme Vector</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-132161</link> <dc:creator>Immanent Gaming &#171; Just Another Meme Vector</dc:creator> <pubDate>Mon, 07 Jan 2008 11:00:17 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-132161</guid> <description>[...] to the other users, and climbing social ranks seems to be something we&#8217;re engineered for. See here for a good presentation - it really got me thinking about applying game dynamics to other systems. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] to the other users, and climbing social ranks seems to be something we&#8217;re engineered for. See here for a good presentation &#8211; it really got me thinking about applying game dynamics to other systems. [...]</p></div> ]]></content:encoded> </item> <item><title>By: AP at Web 2.0 Expo 2007</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-121748</link> <dc:creator>AP at Web 2.0 Expo 2007</dc:creator> <pubDate>Tue, 24 Apr 2007 17:41:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-121748</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] your kingsBalance is overratedUpdate 4/23: Newly posted materialsWeb 2.0 Expo: Immersive DesignPDF here and audio, too (by way of trippy) and a write-up in Red [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] your kingsBalance is overratedUpdate 4/23: Newly posted materialsWeb 2.0 Expo: Immersive DesignPDF here and audio, too (by way of trippy) and a write-up in Red [...]</p></div> ]]></content:encoded> </item> <item><title>By: F13.net - Usefully Cynical Commentary &#187; Raph Koster on the Wisdom (and Madness) of Crowds</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-121627</link> <dc:creator>F13.net - Usefully Cynical Commentary &#187; Raph Koster on the Wisdom (and Madness) of Crowds</dc:creator> <pubDate>Fri, 20 Apr 2007 08:04:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-121627</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] an audio recording of his talk that you can find here and the slides can be found on Raph&#039;s site here. His laptop locked up during his talk so there&#039;s a brief interlude where he talks about one of the [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] an audio recording of his talk that you can find here and the slides can be found on Raph&#8217;s site here. His laptop locked up during his talk so there&#8217;s a brief interlude where he talks about one of the [...]</p></div> ]]></content:encoded> </item> <item><title>By: f13.net forums - Raph Koster on the Wisdom (and Madness) of Crowds</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-121596</link> <dc:creator>f13.net forums - Raph Koster on the Wisdom (and Madness) of Crowds</dc:creator> <pubDate>Thu, 19 Apr 2007 15:12:28 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-121596</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] audio recording of his talk that you can find here and the slides can be found on Raph&#039;s site here. His laptop locked up during his talk so there&#039;s a brief interlude where he talks about one of [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] audio recording of his talk that you can find here and the slides can be found on Raph&#39;s site here. His laptop locked up during his talk so there&#39;s a brief interlude where he talks about one of [...]</p></div> ]]></content:encoded> </item> <item><title>By: Trippy</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-121587</link> <dc:creator>Trippy</dc:creator> <pubDate>Thu, 19 Apr 2007 12:14:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-121587</guid> <description>I made a recording of Raph&#039;s talk as well (i.e. it&#039;s not the one he mentioned above). You can download it from here:
&lt;a href=&quot;http://f13.net/index.php?itemid=553&quot; rel=&quot;nofollow&quot;&gt;http://f13.net/index.php?itemid=553&lt;/a&gt;</description> <content:encoded><![CDATA[<p>I made a recording of Raph&#8217;s talk as well (i.e. it&#8217;s not the one he mentioned above). You can download it from here:</p><p><a
href="http://f13.net/index.php?itemid=553" rel="nofollow">http://f13.net/index.php?itemid=553</a></p> ]]></content:encoded> </item> <item><title>By: External News</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-121581</link> <dc:creator>External News</dc:creator> <pubDate>Thu, 19 Apr 2007 09:45:30 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-121581</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Web 2.0 Expo: Immersive Design [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Web 2.0 Expo: Immersive Design [...]</p></div> ]]></content:encoded> </item> <item><title>By: Semifat Sediment</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-121916</link> <dc:creator>Semifat Sediment</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-121916</guid> <description>&lt;!--%kramer-pre%--&gt;in a non-game app) and the need to push as much information as possible into the world (or workspace) itself were useful to someone. (Next time I end up at something like this, I’ll have to remember to assemble my thoughts beforehand — or just crib Raph Koster’s.) It was heartening, though, to see that people are receptive to the idea of cross-fertilization of ideas and techniques between games and the Web.   (NB: Oftentimes, when I tell people that I’m a game designer, I get a blank look and a question&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>in a non-game app) and the need to push as much information as possible into the world (or workspace) itself were useful to someone. (Next time I end up at something like this, I’ll have to remember to assemble my thoughts beforehand — or just crib Raph Koster’s.) It was heartening, though, to see that people are receptive to the idea of cross-fertilization of ideas and techniques between games and the Web.   (NB: Oftentimes, when I tell people that I’m a game designer, I get a blank look and a question</p></div> ]]></content:encoded> </item> <item><title>By: GaiaCast.com -</title><link>http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/comment-page-1/#comment-121917</link> <dc:creator>GaiaCast.com -</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/18/web-20-expo-immersive-design/#comment-121917</guid> <description>&lt;!--%kramer-pre%--&gt;Raph Koster&lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>Raph Koster</p></div> ]]></content:encoded> </item> </channel> </rss>
