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> <channel><title>Comments on: Atariverse?</title> <atom:link href="http://www.raphkoster.com/2007/04/13/atariverse/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2007/04/13/atariverse/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: GigaGamez &#187; Archive Atari Gets Into the User-Created Online World Game &#171;</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121483</link> <dc:creator>GigaGamez &#187; Archive Atari Gets Into the User-Created Online World Game &#171;</dc:creator> <pubDate>Tue, 17 Apr 2007 01:58:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121483</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] tip: Raph Koster.)    Share/E-mail  Sphere Topic: Online Worlds Tags: none  [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] tip: Raph Koster.)    Share/E-mail  Sphere Topic: Online Worlds Tags: none  [...]</p></div> ]]></content:encoded> </item> <item><title>By: GigaGamez &#187; Archive Atari Gets Into the User-Created Online World Game &#171;</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121458</link> <dc:creator>GigaGamez &#187; Archive Atari Gets Into the User-Created Online World Game &#171;</dc:creator> <pubDate>Mon, 16 Apr 2007 15:29:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121458</guid> <description>[...] tip: Raph Koster.)    Share/E-mail  Sphere Topic: Online Worlds Tags: none  [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] tip: Raph Koster.)    Share/E-mail  Sphere Topic: Online Worlds Tags: none  [...]</p></div> ]]></content:encoded> </item> <item><title>By: Atari Gets Into the User-Created Online World Game&#160;&#187;&#160;TechAddress</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121428</link> <dc:creator>Atari Gets Into the User-Created Online World Game&#160;&#187;&#160;TechAddress</dc:creator> <pubDate>Sun, 15 Apr 2007 20:20:02 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121428</guid> <description>[...] (Hat tip: Raph Koster.) [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] (Hat tip: Raph Koster.) [...]</p></div> ]]></content:encoded> </item> <item><title>By: GigaOM &#187; Atari Gets Into the User-Created Online World Game</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121427</link> <dc:creator>GigaOM &#187; Atari Gets Into the User-Created Online World Game</dc:creator> <pubDate>Sun, 15 Apr 2007 19:05:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121427</guid> <description>[...] tip: Raph Koster.)    Share/E-mail  &#124; Sphere &#124; Print &#124; Topic: Online Games, Featured &#124; Tags: Atari, Metaverse, [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] tip: Raph Koster.)    Share/E-mail  | Sphere | Print | Topic: Online Games, Featured | Tags: Atari, Metaverse, [...]</p></div> ]]></content:encoded> </item> <item><title>By: Mike Rozak</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121400</link> <dc:creator>Mike Rozak</dc:creator> <pubDate>Sun, 15 Apr 2007 03:10:54 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121400</guid> <description>My first thought is, &quot;YASLC&quot; = &quot;Yet another Second Life clone&quot;. I hope at least one of them can expand the market significantly, because the market isn&#039;t very large at the moment. 300K real users in SL? 30K paying users? Divided by 10 (approximate number of YASLCs I&#039;ve heard about)? That&#039;s 3K paying users per world.</description> <content:encoded><![CDATA[<p>My first thought is, &#8220;YASLC&#8221; = &#8220;Yet another Second Life clone&#8221;. I hope at least one of them can expand the market significantly, because the market isn&#8217;t very large at the moment. 300K real users in SL? 30K paying users? Divided by 10 (approximate number of YASLCs I&#8217;ve heard about)? That&#8217;s 3K paying users per world.</p> ]]></content:encoded> </item> <item><title>By: External News</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121378</link> <dc:creator>External News</dc:creator> <pubDate>Sat, 14 Apr 2007 13:46:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121378</guid> <description>&lt;!--%kramer-ref-pre%--&gt;[...] Atariverse? [...]&lt;!--%kramer-ref-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Atariverse? [...]</p></div> ]]></content:encoded> </item> <item><title>By: argo</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121369</link> <dc:creator>argo</dc:creator> <pubDate>Sat, 14 Apr 2007 08:24:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121369</guid> <description>&lt;blockquote&gt;
part of why Sony’s Home is limited to user content mostly in private spaces is basically to prevent IP from being rampantly abused
&lt;/blockquote&gt;
OK, but my first question in reading this article and your post is:  What is Atari&#039;s take on user generated content?  Who owns the IP rights to the original content which I develop?  LL set the Virtual World precedent for IP ownership, but I don&#039;t believe that precedent is legally binding.  If I understand the laws correctly, Sony or Atari could legally take ownership of my content because I have developed on their system?</description> <content:encoded><![CDATA[<blockquote><p> part of why Sony’s Home is limited to user content mostly in private spaces is basically to prevent IP from being rampantly abused</p></blockquote><p>OK, but my first question in reading this article and your post is:  What is Atari&#8217;s take on user generated content?  Who owns the IP rights to the original content which I develop?  LL set the Virtual World precedent for IP ownership, but I don&#8217;t believe that precedent is legally binding.  If I understand the laws correctly, Sony or Atari could legally take ownership of my content because I have developed on their system?</p> ]]></content:encoded> </item> <item><title>By: News for Amit Chakradeo</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121630</link> <dc:creator>News for Amit Chakradeo</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121630</guid> <description>&lt;!--%kramer-pre%--&gt; Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon.  (Hat tip: Raph Koster.)  Share/E-mail  &lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon.  (Hat tip: Raph Koster.)  Share/E-mail</p></div> ]]></content:encoded> </item> <item><title>By: Website Equalizer</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121632</link> <dc:creator>Website Equalizer</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121632</guid> <description>&lt;!--%kramer-pre%--&gt;m not a designer but nobody been answering you for 2 weeks because this isn’ta straight forward question. I would recommend you to contact Leandro Alves, he done a lot of custom made eZ webin designs. …  Atariverse? According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony s Home is limited to user content mostly in private spaces is basically &lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>m not a designer but nobody been answering you for 2 weeks because this isn’ta straight forward question. I would recommend you to contact Leandro Alves, he done a lot of custom made eZ webin designs. …  Atariverse? According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony s Home is limited to user content mostly in private spaces is basically</p></div> ]]></content:encoded> </item> <item><title>By: FileCatalyst 2.0 for the Mac launched at NAB - Brant level</title><link>http://www.raphkoster.com/2007/04/13/atariverse/comment-page-1/#comment-121631</link> <dc:creator>FileCatalyst 2.0 for the Mac launched at NAB - Brant level</dc:creator> <pubDate>Wed, 30 Nov -0001 00:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/2007/04/13/atariverse/#comment-121631</guid> <description>&lt;!--%kramer-pre%--&gt; Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon.  (Hat tip: Raph Koster.)  Share/E-mail  &lt;!--%kramer-post%--&gt;</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p> Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon.  (Hat tip: Raph Koster.)  Share/E-mail</p></div> ]]></content:encoded> </item> </channel> </rss>
