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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Atariverse?

April 13th, 2007

According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony’s Home is limited to user content mostly in private spaces is basically to prevent IP from being rampantly abused. Be interesting to see what comes of this.

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7 Responses to “Atariverse?”

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  1. News for Amit Chakradeo wrote on

    Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon. (Hat tip: Raph Koster.) Share/E-mail

  2. Website Equalizer wrote on

    m not a designer but nobody been answering you for 2 weeks because this isn’ta straight forward question. I would recommend you to contact Leandro Alves, he done a lot of custom made eZ webin designs. … Atariverse? According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony s Home is limited to user content mostly in private spaces is basically

  3. FileCatalyst 2.0 for the Mac launched at NAB - Brant level wrote on

    Second Life, major corporations are institutionally unwilling to cede any rights. Then again, with the competition already so fierce, they’re likely to start rethinking that assumption soon. (Hat tip: Raph Koster.) Share/E-mail

  4. website-equalizer.com wrote on

    m not a designer but nobody been answering you for 2 weeks because this isn’ta straight forward question. I would recommend you to contact Leandro Alves, he done a lot of custom made eZ webin designs. …Atariverse?According to this article, Atari may be contemplating a user-generated content world. This is an interesting step for a publisher of IP; after all, part of why Sony s Home is limited to user content mostly in private spaces is basically

  5. External News wrote on

    [...] Atariverse? [...]

  6. GigaOM » Atari Gets Into the User-Created Online World Game wrote on

    [...] tip: Raph Koster.) Share/E-mail | Sphere | Print | Topic: Online Games, Featured | Tags: Atari, Metaverse, [...]

  7. Atari Gets Into the User-Created Online World Game » TechAddress wrote on

    [...] (Hat tip: Raph Koster.) [...]

  8. GigaGamez » Archive Atari Gets Into the User-Created Online World Game « wrote on

    [...] tip: Raph Koster.) Share/E-mail Sphere Topic: Online Worlds Tags: none [...]

  9. GigaGamez » Archive Atari Gets Into the User-Created Online World Game « wrote on

    [...] tip: Raph Koster.) Share/E-mail Sphere Topic: Online Worlds Tags: none [...]

Reader Comments
  1. argo said on

    part of why Sony’s Home is limited to user content mostly in private spaces is basically to prevent IP from being rampantly abused

    OK, but my first question in reading this article and your post is: What is Atari’s take on user generated content? Who owns the IP rights to the original content which I develop? LL set the Virtual World precedent for IP ownership, but I don’t believe that precedent is legally binding. If I understand the laws correctly, Sony or Atari could legally take ownership of my content because I have developed on their system?

  2. Mike Rozak said on

    My first thought is, “YASLC” = “Yet another Second Life clone”. I hope at least one of them can expand the market significantly, because the market isn’t very large at the moment. 300K real users in SL? 30K paying users? Divided by 10 (approximate number of YASLCs I’ve heard about)? That’s 3K paying users per world.

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